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Hey everyone,
Playing in a tournament on the weekend so tweaked my last list a little bit to see what you guys think.
Points about this list:
I have only the one bunker unit so that will hold my chieftain and my grey seer. It will be risky but at 2500 points I can't seem to fit 2 bunker units.
I am kind of worried about having the grey seer as my army general though.
Engineer will go into one of the slave units and pop out fire the rocket and then be another piece of chaff.
I do want to keep the double cannons to help deal with some of the multi wound stuff.
I want to also keep the storm banner and plague banner but I'm not sure about the size of the stormvermin.
Was also thinking of splitting the gutter runners into two units of 5
Anyways I posted a list like this before but since I have essentially everything in the skaven book you can take apart the list and make any suggestions. Just want to make sure that I will be able to handle any army since I will be playing 4 rounds in the day.
2499.5 points
+ (No Category) + (46pts)
* Giant Rats (23pts)
5x Giant Rats, Packmaster
* Giant Rats (23pts)
5x Giant Rats, Packmaster
+ Lords + (320pts)
* Grey Seer (320pts)
Power Scroll, Skaven Spells of Plague, Talisman of Preservation
+ Heroes + (426pts)
* Chieftain (102pts)
Battle Standard Bearer, Halberd, Talisman of Endurance
Option two is this list...by taking out the A bomb saves me enough points to do other stuff like buying a warlord and an extra engineer to carry my dispel scroll and cast warp lightning! Will probably put the warlord in the stormvermin unit and then that bunker will house the seer and the bsb. Not sure if I should put the engineers in the slaves and pop them out before combat - probably a bad idea lol
Spoiler:
[qoute]
2499
+ (No Category) + (46pts)
* Giant Rats (23pts)
5x Giant Rats, Packmaster
* Giant Rats (23pts)
5x Giant Rats, Packmaster
+ Lords + (448pts)
* Grey Seer (305pts)
Foul Pendant, Power Scroll, Skaven Spells of Plague, Skaven Spells of Ruin
* Warlord (143pts)
Armour of Destiny, Halberd
+ Heroes + (591pts)
* Chieftain (117pts)
Battle Standard Bearer, Halberd, Talisman of Preservation
* Plague Priest (319pts)
Flail, Plague Furnace, Skaven Spells of Plague, Talisman of Endurance, Wizard Level 2
In the current game, I think the best rare setup is double wheel and an abomb. Most threats can deal with the cannon easily, whereas the random movement causes headaches, gives you two sources of magical shooting and three threats.
I do agree that having 3 random movement units is a serious threat. My only concern with the lack of canons is I kind of loose the ability to one shot chariots and multi wound models.
I geuss the doomwheel do that but the issue is its not really pick and choose who to shoot at.
I know that there will be lizardmen, tomb kings (who takes a bajillion chariots) and also probably some dwarves and warriors of chaos and empire so I will have lots to deal with and I've never played a tournament so I don't expect to win but I do want to compete at least lol
chiefbigredman wrote: I do agree that having 3 random movement units is a serious threat. My only concern with the lack of canons is I kind of loose the ability to one shot chariots and multi wound models.
I geuss the doomwheel do that but the issue is its not really pick and choose who to shoot at.
I know that there will be lizardmen, tomb kings (who takes a bajillion chariots) and also probably some dwarves and warriors of chaos and empire so I will have lots to deal with and I've never played a tournament so I don't expect to win but I do want to compete at least lol
Triple random movement will earn you a good result if used correctly, but little friends.
As for the cannons, the oneshotting chariots is nice, but then you have to commit to protecting it, especially against lizardmen who have a billion poisoned shots per unit of skinks.
Haha ya I was told people wouldn't be happy with the Thirteenth either! I'm just there for fun tho and meet some different people to play against so maybe I'll avoid the double wheel and hpa.
Lizardmen do have their annoying skinks but as long as I set the cannons up far away they should avoid those skinks and gives a chance to hit some of their big monsters if he brings them anyways
chiefbigredman wrote: Haha ya I was told people wouldn't be happy with the Thirteenth either! I'm just there for fun tho and meet some different people to play against so maybe I'll avoid the double wheel and hpa.
Lizardmen do have their annoying skinks but as long as I set the cannons up far away they should avoid those skinks and gives a chance to hit some of their big monsters if he brings them anyways
It's more the salamanders and vanguarding Rippers/Terradons.
Oh geeze don't mention salamanders.... Hate those things (another reason why I don't want to take a hpa because salamanders in some woods are the bane of its existence!