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2014/10/27 19:54:33
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Proud Triarch Praetorian
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So, I wrote a Death Guard list which I would like to get some feedback on.
This is a semi-comp list; built for fun but will not get completely curbstomped in a tourney.
HQ
Typhus
Chaos Lord
Bike, Sigil Of Corruption, Mark Of Nurgle, The Black Mace, Meltabombs, Gift of Mutation
Troops
5 Plague Marines
2 Meltaguns, Rhino
5 Plague Marines
2 Meltaguns, Rhino
5 Chaos Space Marines
2 Plasma Guns, Rhino
5 Chaos Space Marines
2 Plasma Guns, Rhino
Elites
5 Chaos Terminators
5 Lightning Claws
Fast Attack
5 Chaos Bikers
2 Meltaguns, Mark of Nurgle
Heldrake (no flamer)
Heldrake (no flamer)
Heavy Support
Maulerfiend
Maulerfiend
It totals at 1997 points.
What does dakka make of it?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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2014/10/27 21:28:48
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Implacable Black Templar Initiate
Central Illinois
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What are you doing with Typhus?
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Words of wisdom by Prophet40k
That game put my faith in Khorne to the test. My table-neighbor looked at the match up and said "Here you're going to need these more than I will" and handed me a bag of Jello shots. They must have pleased Khorne because I walked out 11-2.
Now looking at another list with MORE tyrants and MORE mawlocks, I said to myself. "Oh well looks like it's time for another beer. It'll take the sting out of this. LOL" |
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2014/10/27 21:35:35
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Regular Dakkanaut
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He's probably running with the Chaos Termies, but that whole unit and Typhus just don't fit in well. I would think drop Typhus and squeeze in a Chaos LR for the termies to ride in or drop both Typhus and the termies for Oblits, Chaos Sorc on bike, etc.
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2014/10/28 13:11:13
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Proud Triarch Praetorian
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Dropping typhus and termies i would invest in a Sorcerer on bike and take a vindicator, then hand out some upgrades most likely
I just took typhus because i like his rules and he fits very well with death guard, but i do agree he doesn't really fit
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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2014/10/29 02:54:23
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Painlord Titan Princeps of Slaanesh
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You need 10 csm to take a pair of plasmaguns.
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2014/10/29 10:57:35
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Proud Triarch Praetorian
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Good point, I had not noticed that. Knowing that, and taking into account the changes mentioned above, I have another iteration of the list: HQ Chaos Lord (Warlord) Bike, Sigil Of Corruption, Mark Of Nurgle, The Black Mace, Meltabombs, Gift of Mutation Sorceror ML3, Mark of Nurgle, Bike, Sigil of Corruption Daemon Prince (Allied detachment) Daemon of Nurgle, Wings, Power Armour, Gift of Mutation, Burning Brand of Skalathrax Troops 5 Plague Marines 2 Meltaguns, Rhino 5 Plague Marines 2 Meltaguns, Rhino 5 Plague Marines 2 Plasma Guns, Rhino 5 Chaos Space Marines (Allied detachment) Plasma Gun, Rhino Fast Attack 5 Chaos Bikers 2 Meltaguns, Mark of Nurgle Heldrake Heldrake Heavy Support Maulerfiend Maulerfiend I allied with the same faction to get the Daemon Prince, drafting one squad of Marines to fill that Troop tax, and making the other a squad of Plague Marines. The issue now is that the list totals at 2015 points. Any ideas on what to drop out to make this fit again?
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This message was edited 1 time. Last update was at 2014/10/29 10:59:04
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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2014/10/29 18:28:06
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Unrelenting Rubric Terminator of Tzeentch
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Ally with Daemons. Princes are pretty much all around better in that book. Drop the squad of CSM in favor of nurglings and then use the rest of the points to give gifts and mastery levels to the prince.
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"Backfield? I have no backfield." |
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2014/10/30 02:18:34
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Savage Khorne Berserker Biker
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to make the list fit, id drop mark of nurgle from your sorcerer. that puts you right 2k. MoN forces you to roll one power on the awful nurgle powers, just run him unmarked and roll all biomamcy. Automatically Appended Next Post: also consider making your ally detachment chaos demons, make the nurgle prince that hq, and replace the csm with plaguebearers or nurglings. Automatically Appended Next Post: oh man and on your lord do the black mace, run powerfist and lightning claw. consider making this crimson slaughter so you can take demonheart and horns of the slaughterer. be sure to give your sorcerer a familiar as well. i prefer chaos spawn over bikers, but that's purely preference.
I'd also drop the gift of mutations. they're a waste of points.
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This message was edited 2 times. Last update was at 2014/10/30 02:25:09
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2014/10/30 15:43:27
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Proud Triarch Praetorian
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zachwho wrote:consider making this crimson slaughter so you can take demonheart and horns of the slaughterer. be sure to give your sorcerer a familiar as well. i prefer chaos spawn over bikers, but that's purely preference.
I'd also drop the gift of mutations. they're a waste of points.
I don't have access to the Crimson Slaughter supplement, but I have heard very good things about it. Should I try to find it?
Also, here is the latest instalment of the list. This one comes to 2000 on the nose.
HQ
Chaos Lord (Warlord)
Bike, Sigil Of Corruption, Mark Of Nurgle, The Black Mace, Meltabombs, Gift of Mutation
Sorceror
ML3, Bike, Sigil of Corruption, Burning Brand of Skalathrax
Daemon Prince (Allied detachment: Chaos Daemons)
Daemon of Nurgle, Wings, Warp-Forged armour, Exalted Reward, Greater Reward
Troops
5 Plague Marines
2 Meltaguns, Rhino
5 Plague Marines
2 Meltaguns, Rhino
5 Plague Marines
2 Plasma Guns, Rhino
10 Plaguebearers (Allied detachment: Chaos Daemons)
Fast Attack
5 Chaos Bikers
2 Meltaguns, Mark of Nurgle
Heldrake
Heldrake
Heavy Support
Maulerfiend
Maulerfiend
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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2014/10/30 16:16:29
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Unrelenting Rubric Terminator of Tzeentch
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I'd lose the exalted reward on the DP. He cannot use it to Grimoire himself and you really need 2 greater rewards on him for the possible durability buffs. Only swap it out for the Balesword if you really need Instant Death or if you roll something crappy. He also absolutely needs to be ML3. Substitute nurglings for plague bearers if you need to.
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"Backfield? I have no backfield." |
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2014/10/30 16:22:14
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Proud Triarch Praetorian
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So if I dropped the exalted to a greater, and swapped the Plaguebearers for nurglings, that gives me 55 points
if I left it as a single greater, he could be ML3, but I think I would rather take ML2 and leave it as 2 greater, is that ok?
I dunno if people can tell, but I don't daemons :p
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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2014/10/30 16:32:38
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Unrelenting Rubric Terminator of Tzeentch
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Yeah that's not too bad, but if you could squeeze the points from somewhere else I think it would be worth it. Maybe have the Sorcerer be level 2 instead of the Prince? I can't remember if it's an even trade or not.
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"Backfield? I have no backfield." |
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2014/10/30 16:37:36
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Proud Triarch Praetorian
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only trade there being I wouldn't perials if using Daemonology
Not sure if that's worth it. I think I would rather have the buff psyker the higher level, because the Prince has the task of flying around wrecking face
ML2 should be fine for that
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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2014/10/30 17:14:24
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Oozing Plague Marine Terminator
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Your "allied" Detachment needs another troops choice to be legal. You cannot use the Allied Detachment FOC if your faction is the same as your primary. You're gonna need 2 Combined Arms Detachments that will be battle brothers.
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2014/10/30 18:29:16
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Unrelenting Rubric Terminator of Tzeentch
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He changed it to daemons so he's good
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"Backfield? I have no backfield." |
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2014/10/30 23:24:28
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Proud Triarch Praetorian
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This is what it currently looks like, totalling at 1995
HQ
Chaos Lord (Warlord)
Bike, Sigil Of Corruption, Mark Of Nurgle, The Black Mace, Meltabombs, Gift of Mutation
Sorceror
ML3, Bike, Sigil of Corruption, Burning Brand of Skalathrax
Daemon Prince (Allied detachment: Chaos Daemons)
Daemon of Nurgle, Wings, Warp-Forged armour, 2x Greater Reward, Psyker (level 2)
Troops
5 Plague Marines
2 Meltaguns, Rhino
5 Plague Marines
2 Meltaguns, Rhino
5 Plague Marines
2 Plasma Guns, Rhino
3 Nurgling Swarms
Fast Attack
5 Chaos Bikers
2 Meltaguns, Mark of Nurgle
Heldrake
Heldrake
Heavy Support
Maulerfiend
Maulerfiend
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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2014/10/31 01:56:48
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Savage Khorne Berserker Biker
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i really think you should change your weapons on the lord, and definitely look into the crimson slaughter book. heres my stab at your list:
chaos lord, mon, bike, sigil, powerfist, lightningclaw, demonheart, horns of the slaughterer.
sorcerer, bike, sigil, lvl 3, familiar, force axe
5plague marines 2 melta, rhino, dozerblades
5plague marines 2 melta, rhino, dozerblades
10 cultist
10 cultist
5 spawn, mon
Helldrake
Helldrake
maulerfiend
maulerfiend
demon allies
demonprince, don, wings, armor, 2x greater rewards, lvl 3
3 nurglings.
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2014/10/31 10:49:17
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Prophetic Blood Angel Librarian
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The reason why people are saying the prince should be at ML3 is because nurgle princes become indestructable with Iron arm and 3 rolls increases your chances of getting it. Also even if you don't get iron arm, everything but hemmorage is a good power for a DP. Whereas your sorc will not get a power that benefits him as well as a third power would on the prince. Automatically Appended Next Post: I was educated about the power of Nurgle DPs very recently.
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This message was edited 1 time. Last update was at 2014/10/31 10:51:31
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2014/10/31 15:15:14
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Proud Triarch Praetorian
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What does daemonheart and horns of the slaughterer actually do?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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2014/10/31 20:10:18
Subject: [2000] - Death Guard - Everything moves 12" or more. Semi competative
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Unrelenting Rubric Terminator of Tzeentch
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Daemonheart give you a 2+ save and IWND and Slaughterer's Horns gives you FC, HOW, and Rage. All the USR's! Automatically Appended Next Post: Poly Ranger wrote:The reason why people are saying the prince should be at ML3 is because nurgle princes become indestructable with Iron arm and 3 rolls increases your chances of getting it. Also even if you don't get iron arm, everything but hemmorage is a good power for a DP. Whereas your sorc will not get a power that benefits him as well as a third power would on the prince.
Automatically Appended Next Post:
I was educated about the power of Nurgle DPs very recently.
Yeah Nurgle DPs are looking better and better to me. Tzeentch and Slaanesh DPs still have their merits in a flying circus builds, but if you're only taking 1 or 2 DPs then Nurgle DPs are the clear choice. Even in a flying circus, that free 2+ jink is so hard to ignore. Makes it very hard for anything without ignores cover to take them down.
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This message was edited 1 time. Last update was at 2014/10/31 20:15:34
"Backfield? I have no backfield." |
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