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![[Post New]](/s/i/i.gif) 2014/11/01 20:30:52
Subject: Da lucky stik how does it work
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Fresh-Faced New User
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My friend and I got into an argument on how it works can anyone explain for us
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![[Post New]](/s/i/i.gif) 2014/11/01 20:37:38
Subject: Da lucky stik how does it work
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Powerful Phoenix Lord
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It gives the unit a bonus to WS (I think) and allows the bearer to re-roll a few things.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/11/01 20:37:54
Subject: Da lucky stik how does it work
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Auspicious Daemonic Herald
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Could you be more specific
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![[Post New]](/s/i/i.gif) 2014/11/01 21:04:53
Subject: Da lucky stik how does it work
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Fresh-Faced New User
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How does the re-rolls work. Do I get a fresh reset of rolls in every phase such as up to three to hit and wound and save?
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![[Post New]](/s/i/i.gif) 2014/11/01 23:29:23
Subject: Da lucky stik how does it work
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Regular Dakkanaut
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The description in the codex seems crystal clear to me.
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![[Post New]](/s/i/i.gif) 2014/11/02 15:43:37
Subject: Da lucky stik how does it work
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Roarin' Runtherd
St Louis
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As many rerolls as you want every turn, but if you fail, you are removed from play. Pretty clear to me as well.
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![[Post New]](/s/i/i.gif) 2014/11/04 18:38:31
Subject: Da lucky stik how does it work
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Regular Dakkanaut
chicagoland
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Codex is pretty clear but here it goes.
+1 WS to unit(does not stack with waagh banner)
You get as many 're-rolls as you want per turn for failed to hit, fail to wound and saving throws but if you fail 3 of the re-rolls toubare removed as a casualty with no saving throws of any kind allowed
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![[Post New]](/s/i/i.gif) 2014/11/06 00:53:20
Subject: Da lucky stik how does it work
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Stabbin' Skarboy
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Player turn or game turn?
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![[Post New]](/s/i/i.gif) 2014/11/06 01:47:16
Subject: Da lucky stik how does it work
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Nasty Nob on Warbike with Klaw
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If the rule says "Turn" then it's Player Turn.
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![[Post New]](/s/i/i.gif) 2014/11/06 02:09:12
Subject: Da lucky stik how does it work
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Slaanesh Chosen Marine Riding a Fiend
Maine
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It doesn't specify. It merely says turns. It would seem to be player turn.
This is one thing I hate about 40k, is they use the same terms too often for different things. Players should be taking 'turns'. The game should be taking 'rounds'. Once each player has taken their turn, that ends round 1 of the game. You play 5 rounds, with the potential for more if your mission has the roll off for a round 6. That way the Lucky Stik would be clear. Or they could simply have stated 'per player turn' or 'per game turn' instead of leaving it ambiguous.
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This message was edited 1 time. Last update was at 2014/11/06 02:46:50
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![[Post New]](/s/i/i.gif) 2014/11/06 02:15:44
Subject: Da lucky stik how does it work
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Fixture of Dakka
Vanished Completely
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Melevolence,
As I have ranted many times over the duel-use of terminology, so I will agree easily.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/11/06 03:20:51
Subject: Da lucky stik how does it work
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Sister Vastly Superior
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Melevolence wrote:
It doesn't specify. It merely says turns. It would seem to be player turn.
This is one thing I hate about 40k, is they use the same terms too often for different things. Players should be taking 'turns'. The game should be taking 'rounds'. Once each player has taken their turn, that ends round 1 of the game. You play 5 rounds, with the potential for more if your mission has the roll off for a round 6. That way the Lucky Stik would be clear. Or they could simply have stated 'per player turn' or 'per game turn' instead of leaving it ambiguous.
I agree that they need to clean up their terminology but the rules are clearly stated in the rule book that a turn is always a player turn unless otherwise stated.
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This message was edited 1 time. Last update was at 2014/11/06 03:21:47
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I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2014/11/06 10:47:54
Subject: Da lucky stik how does it work
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Devious Space Marine dedicated to Tzeentch
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sangheili wrote:Codex is pretty clear but here it goes.
+1 WS to unit(does not stack with waagh banner)
You get as many 're-rolls as you want per turn for failed to hit, fail to wound and saving throws but if you fail 3 of the re-rolls toubare removed as a casualty with no saving throws of any kind allowed
Just remember that you can only reroll every roll once.
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12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) |
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