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Made in hr
Boosting Black Templar Biker




Croatia

+ Warriors of Chaos - Army Book (2013-4) -V8.8.0. (Standard) (1473pts) ++

+ Lords (370pts) +

Chaos Lord (370pts) [Juggernaut of Khorne, Mark of Khorne, Shield]
····Magic Items [BRB - Giant Blade, BRB - Talisman of Endurance]

+ Core (728pts) +

Chaos Warriors (430pts) [Standard Bearer]
····21x Chaos Warrior [21x Great weapons, 21x Mark of Khorne, 21x Shields]

Chaos Warriors (298pts) [Standard Bearer]
····16x Chaos Warrior [16x Additional hand weapons, 16x Mark of Khorne]

+ Rare (375pts) +

Skullcrushers of Khorne (375pts) [5x Skullcrusher]
For a person which is only getting into WHFB, what are your opinions on the list??
I gave the 16 man WoC Squad extra hand weapons and i am going to put them into two ranks on order to get as many attacks as possible (assuming they don't get blown off by the Artillery from 40k table LoL) I also really wanted the +3 strength blade on the lord, since my guess is thst a 5+ ward save will be enough for the game of 1500 points. Basically the idea of the list is to get into CC as soon as possible and then crush everything... for fluffy and begginers games, what are your opinions of the list?

AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
2000

2500 
   
Made in us
Mighty Chosen Warrior of Chaos





Sorry can't disclose.....infiltrating

I like themed lists, for the most part it looks like a grest start with a few quality of life changes I would do

Firstly removing GW off the khorne warriors, without the protection of other gods marks, sacrificing the high int will prove to be costly with just a 4+ protecting you, even just str 4 attacks in any meaningful weight will hurt them before they get a chance to hurt things and for the price per model I'm not sure that's a good trade off, I would go with the trusty halberd/ shield combo takes advantage of the high int, str 5, and extra armor to boot!

Next off I would toy with the unit sizes of the warriors some, I like multiples of 6-7 with them personally and I believe 18 to 21 to be the sweet spot

Get those combat units full command

And always Enscorcelled weapons on Crushers, that extra constant strength will pay off in making things dead, consider cmd here aswell, a skull crusher champ scares almost any unit champ, and a fair amount of heroes and such

My Armies :
VC
Warriors of Chaos
Dark Elves
 
   
Made in it
Regular Dakkanaut




No soulfeeder on the lord? It's really cheap for what it does.

 Etna's Vassal wrote:
*Rolls d6, gets... kumquat?* Damn you, Fateweaver!!!
 
   
Made in hr
Boosting Black Templar Biker




Croatia

Welp, i guess i should take a closer look at my armybook! Thanks for the feedback

AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
2000

2500 
   
Made in gb
Powerful Chaos Warrior






Love Warriors, Love Theme! , Just a few pointers

+ Warriors of Chaos - Army Book (2013-4) -V8.8.0. (Standard) (1473pts) ++

+ Lords (370pts) +

Your Chaos lord has a great build! 1+ armour is great, but a 4++ ward is better, see if you can find the 15pts to give it too him. As for chaos gifts, soul feeder will keep him alive ALOT longer as well as potentailly the breath weapon... Fire breathing Chaos lord? yes please!!!

21 Warriors 7 x 3 is very scary stuff, However, 18 does the same job IMO and saves points for some of the later changes Ill suggest. I would add a Musicain aswell for safety and more importantly I would change the GW's for Halbards. Warriors have a FANTASTIC Initivite and you dont want to give it up for S6 when you could be S5. I know your loosing 1 point of strength but youll go first and smash face with it at I5 instead of after ogres/trolls/snotlings/a dead animal

Additional hand weapon warriors are the stuff of nightmares, try to get these guys to 18 and get them the banner of movement/fire so they can strip regeneration or rocket across the board, 6x3 means you will pump out a phenominal 30 attacks a S4!!!

Skullcrushers, are scary! Make sure they have ensorcelled weapons and a standard, I would also give them the WAR BANNER because you will trash everything on the charge then with all of your attacks and combat res

If nothing else just kill for khorne

Alex 'Salior' Wheatley
- Warriors of Chaos / Savage Ogres
- Most VP - Eatbats 2014
- 2nd - Bunker Brawl 2014
- 3rd - Blood on the Sands 2013


'A proper Imperial Guard regiment should have enough men to build a starport from corpses, if need be.'

 
   
Made in us
Omnipotent Lord of Change





Albany, NY

I'mma end up repeating some of the other suggestions, but here are my thoughts:
ThatSwellFella wrote:
Chaos Lord (370pts) [Juggernaut of Khorne, Mark of Khorne, Shield]
····Magic Items [BRB - Giant Blade, BRB - Talisman of Endurance]
I would swap the Giant Blade to the Ogre Blade, then use the extra points to upgrade the Talisman of Endurance to Preservation. S7 murder machine backed up with a 1/4+ save. On a juggernaut.
Chaos Warriors (430pts) [Standard Bearer]
····21x Chaos Warrior [21x Great weapons, 21x Mark of Khorne, 21x Shields]

Chaos Warriors (298pts) [Standard Bearer]
····16x Chaos Warrior [16x Additional hand weapons, 16x Mark of Khorne]
I'll echo the comment to adjust the unit sizes here and change up the armament. I'd make them both 18 warriors w/ halberds, shields, standard and musician. Emphasis on the musician! Take musicians! All the time! And halberds are awesome. (If you don't have the points for shields, you could let that slip for now. They're good and you'll likely model them on anyway, but they aren't necessary as they can't be used in combat anyway).
Skullcrushers of Khorne (375pts) [5x Skullcrusher]
You need to pay for their ensorcelled weapons, and I'd grab them a standard + musician as well. Always musicians, remember! As for magic standard, I'd actually suggest a lowly gleaming pennant. The lord's LD is pimptastic, but having a LD reroll to avoid awkward Frenzy tests or extremely scary lost rounds of combat will be soooo worth 5 points.

From here, I would suggest investing in a box of warhounds (run 2x 5) so you can get the hang of the chaff game in Fantasy, and at some point you ought to finaggle a wizard into the list one way or another, or I suppose a hellcannon. As it is your army plays in only 1.5 phases of the game (Combat + sort of Movement), while experiencing nothing but the receiving end of Magic + Shooting. Expanding into either phase will help you get a better sense for how Fantasy works.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
 
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