I'mma end up repeating some of the other suggestions, but here are my thoughts:
ThatSwellFella wrote:Chaos Lord (370pts) [Juggernaut of Khorne, Mark of Khorne, Shield]
····Magic Items [
BRB - Giant Blade,
BRB - Talisman of Endurance]
I would swap the Giant Blade to the Ogre Blade, then use the extra points to upgrade the Talisman of Endurance to Preservation. S7 murder machine backed up with a 1/4+ save. On a juggernaut.
Chaos Warriors (430pts) [Standard Bearer]
····21x Chaos Warrior [21x Great weapons, 21x Mark of Khorne, 21x Shields]
Chaos Warriors (298pts) [Standard Bearer]
····16x Chaos Warrior [16x Additional hand weapons, 16x Mark of Khorne]
I'll echo the comment to adjust the unit sizes here and change up the armament. I'd make them both 18 warriors w/ halberds, shields, standard and musician. Emphasis on the musician! Take musicians! All the time! And halberds are awesome. (If you don't have the points for shields, you could let that slip for now. They're good and you'll likely model them on anyway, but they aren't necessary as they can't be used in combat anyway).
Skullcrushers of Khorne (375pts) [5x Skullcrusher]
You need to pay for their ensorcelled weapons, and I'd grab them a standard + musician as well. Always musicians, remember! As for magic standard, I'd actually suggest a lowly gleaming pennant. The lord's
LD is pimptastic, but having a
LD reroll to avoid awkward Frenzy tests or extremely scary lost rounds of combat will be soooo worth 5 points.
From here, I would suggest investing in a box of warhounds (run 2x 5) so you can get the hang of the chaff game in Fantasy, and at some point you ought to finaggle a wizard into the list one way or another, or I suppose a hellcannon. As it is your army plays in only 1.5 phases of the game (Combat + sort of Movement), while experiencing nothing but the receiving end of Magic + Shooting. Expanding into either phase will help you get a better sense for how Fantasy works.
- Salvage