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2014/12/16 05:07:27
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Unrelenting Rubric Terminator of Tzeentch
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So I'll be trying this out tomorrow against Eldar. I appreciate your thoughts on the list
Daemons (CAD)
Fateweaver
Herald of Tzeentch: ML3, Disc, Grimoire
Herald of Tzeentch: ML3, Disc
3x Nurglings
11x Pink Horrors
7x Screamers
Daemon Prince: Tzeentch, ML3, Wings, Armor, 2x Greater, 1x Lesser
Tyranids (Leviathan Detachment)
Hive Tyrant: Wings, 2x Devourers, EGrubs
Hive Tyrant: Wings, 2x Devourers, EGrubs, Fighter Ace
Venomthrope
Mucolid
Mucolid
Mucolid
Fatey and/or Screamers focus on summoning, whilst the Daemon Prince hits up Telepathy or Biomancy tables. Flyrants do what Flyrants do.
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"Backfield? I have no backfield." |
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2014/12/16 05:54:16
Subject: Re:[1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Frightening Flamer of Tzeentch
PNW
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Why the Venomthrope? It doesn't seem that it will keep up with the Flyrants, so it supports the Mucolids?
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2014/12/16 06:33:18
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Unrelenting Rubric Terminator of Tzeentch
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Its there for insurance against a T1 alpha strike. 45 points doesnt seem too much to get a 2+ cover save if I really need it
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"Backfield? I have no backfield." |
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2014/12/16 10:37:11
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Dakka Veteran
Reading - UK
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I like it dude, bit low on Screamers for my liking, hard to protect that unit from alpha strike, perhaps some more horrors could come in handy to hide the heralds in from first turn alpha, perhaps an Aegis would help with that a little also.
The daemon prince could potentially be replaced with something better I feel, I don't see you getting much of a return from him but appreciate the need for additional psychic levels. You could nearly squeeze in a HIve Crone and something like a Tfex in a Pod...almost in exchange for the Prince.
Good luck dude.
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2014/12/16 16:08:25
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Unrelenting Rubric Terminator of Tzeentch
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Thanks for the input.
Some of the choices are based on the models I have. I'm a bit light on the newer Tyranid models. You're probably right about the prince, but they're really fun to play when you do the right couple of gifts/powers. And the warp charges are nice like you mentioned.
If I had the models I'd probably try something like swapping him out for two Slaanesh Grinders with Torrent. Or a Dakkafex in a pod and something else. Or a Third Flyrant if I feel like having no friends
I do share your appreciation for DaemoBugs as I really like both armies. Are there any builds you've been running that you've liked so far?
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"Backfield? I have no backfield." |
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2014/12/18 16:09:17
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Dakka Veteran
Reading - UK
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astro_nomicon wrote:Thanks for the input.
Some of the choices are based on the models I have. I'm a bit light on the newer Tyranid models. You're probably right about the prince, but they're really fun to play when you do the right couple of gifts/powers. And the warp charges are nice like you mentioned.
If I had the models I'd probably try something like swapping him out for two Slaanesh Grinders with Torrent. Or a Dakkafex in a pod and something else. Or a Third Flyrant if I feel like having no friends
I do share your appreciation for DaemoBugs as I really like both armies. Are there any builds you've been running that you've liked so far?
Just this mate and smaller variants at 1500 and 1650:
HQ
Fateweaver
Herald of Tzeentch, Mastery lvl 3, Exalted Reward, Disc
Herald of Tzeentch, Mastery lvl 3, Disc
Herald of Tzeentch, Mastery lvl 3, Disc
Troops
13 Horrors
12 Horrors
Fast
8 Screamers
Fortification
Aegis
Allies
Flyrant, Dual Brainleech Devourers, Electroshock Grubs
Mucolid Spore
Hive Crone
Tyrannocyte
Tyrannofex, Acid Spray, Electroshock Grubs, Toxin Sacs
1845
I've only had a little testing though and it does really need a few extra psychic levels in there.
I think for me at least I want 21 levels base so I can summon 3 times and have dice left over for Cursed Earth.
What makes it work is throwing as many threats forward as possible through the allied Nids and summoned units.
It still struggles a little with being Alpha's but has some resilience from the Aegis and going to ground Horrors if needed.
I could and probably will lose 3 Horrors and the Electroshock Grubs, Toxin Sacs from the Tfex to take a single Zoanthrope to take me to 21 WC dice. Automatically Appended Next Post: Tournaments in the UK are a little more restrictive so you can't take from any 2 sources otherwise I'd go double Flyrant like you have for sure.
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This message was edited 1 time. Last update was at 2014/12/18 16:12:32
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2014/12/18 18:39:19
Subject: Re:[1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Frightening Flamer of Tzeentch
PNW
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I normally cast Cursed Earth first to provide a safe arrival bubble.
What about dropping the Hive Crone for more Zoanthropes with the cobsideration that if you need more AA, you could cast Possession on give you a FMC.
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2014/12/18 21:34:06
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Dakka Veteran
Reading - UK
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That's a good call about casting Cursed Earth first, I do like to hope that the opponent will waste his dice though first by trying to dispel a summon.
The Hive Crone and Tfex are in the list because they are reasonably durable units that will cause a threat for at least a few turns.
I have though considered taking a unit of Dogs and just running the Flyrant plus a couple of spores, slip in a Zoey for the 21 dice minimum I need.
Quite like the sound of Hounds now I think about it, one big problem is getting the screamer star in combat with something it doesn't want like a Wraith Knight. Dogs would act as a forward shield... I need to do plenty of testing.
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2014/12/18 21:53:28
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Unrelenting Rubric Terminator of Tzeentch
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Yeah I've been thinking about trying to fit in dogs, but I'd probably have to lose a flyrant and the Prince. I don't really like running hounds without a herald as they just lack the punch they need against certain units, and I don't have the points for "enough" hounds if I take a herald. That being said, a big unit of them could act as just enough of a distraction or take on targets of opportunity to help the list out. Might have to think on this one. Automatically Appended Next Post: Then again something like this might fare reasonably well:
Daemons (CAD)
Fateweaver
Herald of Tzeentch: ML3, Disc, Grimoire
Herald of Tzeentch: ML3, Disc
Herald of Khorne: Juggernaut, Lesser, Locus of Wrath
3x Nurglings
11x Pink Horrors
7x Screamers
16x Hounds
Tyranids (Leviathan Detachment)
Hive Tyrant: Wings, 2x Devourers, EGrubs
Hive Tyrant: Wings, 2x Devourers, EGrubs, Fighter Ace
Venomthrope
Mucolid
Mucolid
Mucolid
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This message was edited 1 time. Last update was at 2014/12/18 22:02:47
"Backfield? I have no backfield." |
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2015/01/12 06:32:36
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Unrelenting Rubric Terminator of Tzeentch
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astro_nomicon wrote:Yeah I've been thinking about trying to fit in dogs, but I'd probably have to lose a flyrant and the Prince. I don't really like running hounds without a herald as they just lack the punch they need against certain units, and I don't have the points for "enough" hounds if I take a herald. That being said, a big unit of them could act as just enough of a distraction or take on targets of opportunity to help the list out. Might have to think on this one.
Automatically Appended Next Post:
Then again something like this might fare reasonably well:
Daemons ( CAD)
Fateweaver
Herald of Tzeentch: ML3, Disc, Grimoire
Herald of Tzeentch: ML3, Disc
Herald of Khorne: Juggernaut, Lesser, Locus of Wrath
3x Nurglings
11x Pink Horrors
7x Screamers
16x Hounds
Tyranids (Leviathan Detachment)
Hive Tyrant: Wings, 2x Devourers, EGrubs
Hive Tyrant: Wings, 2x Devourers, EGrubs, Fighter Ace
Venomthrope
Mucolid
Mucolid
Mucolid
So I tried out this list a couple of times, and I like it. Played against my my buddy who usually runs straight Tau, but he got the to start using his Blood Angels again (his first army), so he ran a hybrid Blood Tau list.
His list:
Blood Angels (BAAL Strike Force Detachment)
Dante
Sang Priest: Jump Pack, Valour's Edge
8x Sang Guard: PFist, Banner, 6 Sword, 1 Axe
7x Death Company: PFist, Jump Packs
5x Scouts
5x Scouts
5x ASM: 2x Melta, Combi Melta, Pod
5x ASM: 2x Melta, Combi Melta, Pod
5x ASM: 2x Flamer, Combi Flamer, Pod
Farsight Enclaves (Allied Detachment)
Commander: 2x Missile Pod, Drone Controller
3x Crisis Suits: 2x Missile Pod each
5x Marker Drones
Riptide: HBC, ECPA, VT
He got first turn and unsuccessfully tried to alpha strike Fatey with drop podding melta. His Tau couldn't see Fatey, so he had nothing to do but shoot at Flyrants with a 2+ cover save to no avail. In my turn buffed up the ScreamerStar to a 2++ rerollable via Cursed Earth and positioned them such that he had no choice to assault them with his DC or be assaulted. Hounds and Flyrant removed marines from by backfield. Second Flyrant removed valuable marker drones. His second turn he made the inevitable assault with DC into buffed screamer star and his attacks predictably bounced off of them. Tau detachment put 3W on one flyrant. Sang Guard position for counter assault. My turn 2 and the Hounds charge into the fray killing all but one of the DC. I was fortunate to roll Invis with Fatey this game and he casts it on the Hounds while my Screamer Star still has a 2++ rerollable. Hounds charge DC and kill all but one. Both Flyrants target Sang Guard in hopes of softening them up before their counter charge, but only kill two (2+ 5+ FNP is tough!). Turn 3 and his Sang Guard charge into the clusterduck of a combat. They hit hard, but both of my units are tough as nails due to buffs right now. Screamers and Hounds slowly chip away at the Sang Guard. He finishes off the wounded Flyrant. In my turn the fresh Flyrant goes after his scouts on an objective and wipes them. Combat continues, but it's slowly turning in my favor. We have to call it due to time, but it was looking pretty darn good for the DaemoBugs.
The list suffers from a few of the issues that have been nagging at me for a while, but I still like it overall. Tyranids (well, Flyrants anyway) mesh well with Daemons playstyle and plug some of the gaps in the codex. I'm still not a huge fan of relying on the Grimoire, even with Fatey's reroll, but damn the ScreamerStar makes for one hell of an anvil with its 2++ rerollable. I'm going to keep playing this list for a while just to get as familiar as I can with it before changing, but alas I am a fickle creature, so I'm sure it's bound to change.
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2015/01/13 08:34:58
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Dakka Veteran
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I actually love the daemon and nid combo, and they seem to compliment each other oddly well. Any changes planned for the list or just keeping it as it is? Have you considered a void shield generator to help out against alpha strikes?
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2015/01/13 09:17:03
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Auspicious Daemonic Herald
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I'd put a second exalted reward on the other disk Tzerald so that you can take a portalglyph or my personal favorite the doomstone. When you fight character deathstars you can charge in and force them to take Ld test and this is amazing with a flyrants SitW rule.
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2015/01/13 10:36:10
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Unrelenting Rubric Terminator of Tzeentch
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Vomikron Noxis wrote:I actually love the daemon and nid combo, and they seem to compliment each other oddly well. Any changes planned for the list or just keeping it as it is? Have you considered a void shield generator to help out against alpha strikes?
Thought about it, but where to get the points from? Obsec is already really light, and there's no points to be had for the scraping of troops from the list. I could turn the horrors into nurglings. but I don't think that nets me a VSG (I'm not even sure how many meltaguns they cost). My meta isn't super competitive so the worst I usually see is 2 maybe 3 drop pods on turn 1 for which the Vope and careful deployment are usually sufficient. We also generally play with a pretty healthy amount of LOS-blocking terrain. If I had my way I'd try running two Slaanesh Grinders in place of the Hounds which would probably net me a VSG but alas, I own no Soul Grinders and have a very limited hobby budget.
CrownAxe wrote:I'd put a second exalted reward on the other disk Tzerald so that you can take a portalglyph or my personal favorite the doomstone. When you fight character deathstars you can charge in and force them to take Ld test and this is amazing with a flyrants SitW rule.
I've thought about it, but again points?? The list is so tight and I have a hard time thinking of cutting the Hounds down to 14. I haven't looked into SItW interaction with the doomstone, but I'll give it some thought.
Played another game with it tonight against an unconventional Eldar list:
Farseer
Spiritseer
Spiritseer
Spiritseer
8x Warlocks
5x DScythe Guard
WS, Holofields
10x DA, Exarch w/ Shimmershield
WS ,Holofields
3x Jetbikes
8x Dark Reapers, Starshot Missiles, Exarch, Fast Shot
WS, Holofields
5x Warp Spiders
We played crusade with BAO Malestrom as secondary. Dawn of War deployment. Eldar player got all the powers he wanted for his foot council (Invis, Fortune and Doom namely). All I got was Cursed Earth, really. He gave them the DA's WS and had the DA's slog it. Due to poor deployment on my part and slightly sparser than usual terrain he was able to snipe the Vope turn 1 allowing him to kill a Flyrant before I could get in the air. Other than that though, everything went pretty well. I Grimoired the Hounds and cast Cursed Earth within range of them on my turn 1 and advanced them into his deployment zone, threatening his Reapers and Council. Remaining Flyrant EGrubbed and dakka'd his councils ride taking 2 HPs. On turn 2 he Psychic Shrieked the Flyrant despite me throwing 7 dice at denying on a 5+ and did 3 wounds to it. The rest of his army (3 serpents, DA's, 8 Reapers) shot at it, but couldn't kill it! I was in ruins for a 4+, and had a couple hot rolls. On my turn the ScreamerStar summoned 5 hounds to grab a malestrom objective and assaulted a WS killing it, Fatey tried unsuccessfully tried to Psychic Shriek the Warp Spiders. Flyrant finished off the damaged WS. Hounds rolled over Dark Reapers and attached Farseer and Spiritseer. His turn 3 DScythes hopped out and put a hurt on the hounds but failed to finish them. He failed Invis and Fortune was denied this turn which was big. Wave Serpent put 3 wounds on the Flyrant, but he made all his saves and continued to be a big nuisance. His council charged the hounds to avoid being charged, but the Hounds wiped them anyway. My turn three I grimoired the Hounds so that they might withstand the wall of death overwatch from the DScythes. Flyrant did 2 HPs and immobilized the last WS by getting rear armor. Screamers summoned more hounds for objective grabbing and mulched the Warp Spiders in assault. Previously summoned hounds assaulted his jetbikes killing two. Hounds+Herald took minimal casualties in overwatch and began the grind against DScythes. By now all the Eldar had was an immobile Serpent, DA's and a couple units locked in combat. He had First Blood, I had Warlord and almost assuredly Line Breaker and I was ahead in Malestrom so we called it. Not the strongest list, but it posed some threats and my list handled them. We'll see how it fares when he inevitably ditches this list and returns to the hail of S6 shooting I normally see from him
The one change I will definitely make to my list is to swap the unit of horrors for 2 units of Nurglings. I just feel like I really need the additional scoring unit to round it out. Not to mention I almost always reserve the Horrors so I usually don't even see their added Warp Charges until turn 3 where they are not as necessary as 1st and 2nd turns. The changes I will make to my playing will be to ALWAYS PUT THE VOPE OUT OF LOS seems like a no brainer but I'm still getting used to the list.
Thanks for the suggestions everyone.
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"Backfield? I have no backfield." |
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2015/01/14 08:02:12
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Unrelenting Rubric Terminator of Tzeentch
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Ok just checked over the rules for the Doomstone again. It's situational at best, but would be rather lulzy if I could get the ScreamerStar stuck in with another psychic deathstar.
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"Backfield? I have no backfield." |
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2015/01/14 09:50:53
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Auspicious Daemonic Herald
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astro_nomicon wrote:Ok just checked over the rules for the Doomstone again. It's situational at best, but would be rather lulzy if I could get the ScreamerStar stuck in with another psychic deathstar.
Its situational but you can pick to take it based off of what you are facing so you can always take it when it would be useful and when it wouldn't be just take a portalglyph.
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2015/01/20 04:59:03
Subject: [1850] - Tyranids/Daemons - Tyrants 'n' Tzeentch
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Unrelenting Rubric Terminator of Tzeentch
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For anyone still interested, I took on a CentStar with the modified DaemoNIds list and wrote a BatRep for it: http://www.dakkadakka.com/dakkaforum/posts/list/632023.page
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"Backfield? I have no backfield." |
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