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Tzeentch Chaos marines + Crimson Slaughter 1500 (WIP)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Human Auxiliary to the Empire




cornwall

Here is my idea for a tzeentch based CSm and Crimson slaughter force.


CSM Detachment

Sorcerer, level 3, MoT, Aura, Spell familiar

5x T/Sons
Rhino, Havoc launcher

5x T/Sons
Rhino, Havoc launcher

Maulerfiend

Maulerfiend

3x Spawn, MoT


Crimson Slaughter Detachment

Sorcerer, level 3, MoT, Spell familiar, Prophet of the voices

5x Possessed

5x Possessed



The main idea behind the list is to have the Crimson slaughter sorcerer summon daemons (as he has the daemon rule from the prophet of the voices relic he only suffers perils as normal not on any double) the spawn and maulerfiends are wave one to take out any important targets such as armour or troops to deny the enemy objectives. The T/sons move to mid table in the rhinos and take objectives/clear off mid table objectives using their AP3 bolt guns and the havoc launcher on the rhino.

The possessed support the T/sons or claim back field objectives late game using their fleet to capitalise on quick run moves.

I think theres around 150-170ish points spare that could either be used to swap out the CSM sorcerer with Ahriman or to add more possessed to support the Crimson Slaughter sorcerer or more spawn for the first wave/another mauler fiend

Any comments or suggestions are welcome

Farsight Enclave / Tau Empire - 2000pts
/ Grey Knight/13th Company Wolves - Various points
Astral Claws - Currently Recruiting chapter members 
   
Made in us
Frightening Flamer of Tzeentch




PNW

You may want to consider giving your Warlord SoC for a 3++ with MoT. This will help him stay alive longer with two wounds. Perhaps even a Spell Familiar if you are considering using him to cast his own powers and not just be a battery for Daemon summoning. Otherwise, you could take Ahriman.

The primary CAD doesn't look bad, you have MSU with a good pair of Maulerfiends to shred tanks and MCs.

For your CS Detachment, I would drop the MoT on your Sorcerer unless you really want one less Malefic Psychic Power. With SttV and/or Cursed Earth, he can receive an improved Inv. Save without MoT.

Although the Possessed can be Beasts, they will be shot to pieces without a transport (I like running squad sizes close to 18), and will be slower without Beasts. The Shrouding effect also benefits the transport, so even a Rhino with Smoke Launchers can be used to provide a 3+ Cover. A Land Raider would be ideal (3+ Cover). You also want to wait to start Summoning until you are close to the enemy as the range of spells are about 12", so get the unit close. Use the WC from the shooty Sorcerer early, and Summon in mid-game.

This message was edited 1 time. Last update was at 2014/12/18 15:25:40


 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

Once the maulerfiends are either in close combat or destroyed, I see the rest of your army getting mowed down. Foot slogging possessed never ends well. If you want a possessed death star, I would spend the points on a land raider or wouldn't take them at all.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Secretive Dark Angels Veteran






I think you should cut the crimson slaughter and get a 3rd unit of t sons. I would consider combi meltas on the rhinos since you have no way to kill armor other than in CC. I would consider finding points for a heldrake as well. You need anit air (which its only mediocre at, but effective enough) and will help with hoards you cant handle.

~Ice~
Da' Burnin Couch 2018 Best Overall
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Made in us
Frightening Flamer of Tzeentch




PNW

You mentioned that you want a Tzeentch-based army, and not a Thousand Sons army. While it's a subtle difference for fluff composition, it would give you some freedom to take non-Thousand Son squads to provide AT firepower (if/when Maulerfiends are destroyed as already pointed out).

You don't have considerable numbers, and there's no clear reason that you're taking two Detachments (no CSM Relics, or VotLW on non-Cult units) other than preference. If you want the Possessed, I would suggest taking a single CAD using CS rules. Then, even your Thousand Sons get Fear which can help in combat when applicable. This will also give you more freedom to determine Troop squad sizes as you're not concerned with squeezing four units into your FOCs, but two.

Your Tzeentch Sorcerer Warlord can also take Daemonheart, which although is expensive, can keep him alive longer in case he gets the misfortune of Perils even with a Spell Familiar.

With the excess points, you could take a Chosen squad with Preferred Enemy with Meltas and/or Plasma spam.

 
   
Made in us
Painlord Titan Princeps of Slaanesh





If you wanted to summon daemons then play daemons.
   
Made in gb
Human Auxiliary to the Empire




cornwall

Thanks for the replies guys, certainly lots to think about. The list is never going to be super competitive but I like the idea of summoning as in my meta additional free troops are super useful and unexpected. I'm working on the assumption of the enemy hitting the maulerfiends.


Good point about the MoT on the slaughter sorcerer though if he's just gonna play as a summoning battery.

Farsight Enclave / Tau Empire - 2000pts
/ Grey Knight/13th Company Wolves - Various points
Astral Claws - Currently Recruiting chapter members 
   
 
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