Want to get opinions of this list and see what/ should be done differently. I'm using the iron hands tactics out of the space marine codex, not the clan raukaan codex.
HQ
Chapter master-260pts
Bike
Thunder hammer
Shield eternal
Artificer armor
Digital weapons
Librarian-95 pts
Mastery level 2
Bike
Command squad-230pts
Combo gravs
Bikes
Storm shields
Apothecary
Techmarine w/ 2 servitors-70 pts
Troops
Tac squad 1- 162pts
8 guys
Flamer
Combi flamer on sgt
Rhino
Tac squad 2-172pts
8 guys
Plasma gun
Combi plas on sgt
Rhino
Scout squad-140pts
10 man, all with sniper rifles
Camo cloak
Heavy support
Storm raven gunship-225pts
Twin linked lascannon
Typhoon missle launcher
Tri-lascannon predator-140pts
Fast attack
Storm talon gunship-125 pts
Sky hammer
Elite
Dreadnought-125 pts
Multi melts
Twin linked lascannon
Drop pod- 35
This comes up to 1779 pts. I don't know what to do with the remaining 221pts. Another tac sqaud, vet squad, whirlwind, thunder fire cannon?
Basic stategy
my chapter master and his retinue of Libby and command sqaud all on bikes goes straight for the biggest baddest mc/ character the enemy has
Tac squads in rhinos go for objectives
Scouts camp home deployment zone objective
Storm talon gunship protects scouts and tac marines and is anti- troop
Tri las predator is anti tank / anti mc
Storm raven gunship is anti flyer/ anti tank/ anti mc
Dreadnought is in the drop pod and first turn drop him next to a valuable enemy tank or mc and try and destroy it first turn
Techmarine and 2 servitors are in the stormraven to repair it and try and keep it in the air longer
Any thought on what this army needs and what to do with the remaining points would be greatly appreciated
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