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Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

-- EDIT: REVISED BASED ON SUGGESTIONS AND REWORKING. --

After reading some suggestions and exploring a few more options last night I have decided that this is a much more solid and themed list. It is not very practical but it sounds like it could be a lot of fun. I liked the idea of a Descent of Angels list initially but the Blood Angels detachment just seemed unnecessary. Now I have a stronger elite themed list that I think can be really potent against certain armies. Let me know what you think.

NEW LIST - DEATH INC.

-- Dark Angels Combined Arms Detachment--

HQ
Azrael

Terminator Librarian Lvl 2
- Storm Bolter,
- Force Stave

Deathwing Command Squad
- Champion w/ Halberd of Caliban
3x TH/SS
- Assault Cannon
- Banner of Fortitude

ELITE
Deathwing Knights (5)

TROOPS
Deathwing Squad (5)
- Chainfist
- TH/SS
- Cyclone Missile Launcher

Deathwing Squad (5)
4x TH/SS (not legal but I had these guys built before they FAQ'd them. My friends are OK with this).
- Assault Cannon

--Blood Angels Allied Detachment--

HQ
Librarian lvl 2
- Force Sword
- Bolt Pistol
- Melta Bomb (I had 5 extra points)

ELITE
Death Company (8)
- 3x Chainsword + Bolt Pistol
- 3x Power Sword + Bolt Pistol
- 2x Power Fist + Bolter
+ Drop Pod
TROOPS
Cassor the Damned

FAST ATTACK
Drop Pod (for Cassor)

2000 pts exactly.

So, this is an all deep striking army. Everything except one drop pod (probably Cassor) arrives turn 1. With correct placement and a little luck / running I should have 20 FnP terminators in your face. Most of whom have 2+ 3++. Then Azrael, BA Libby, and Death Co. get out of drop pod in your face. That's 8 3+ 4++ FnP Death Company possibly with Presience and Counter Attack. On the charge it's around 40 power weapon/fist attacks at Initiative 5.

This list revolves a lot around bullying opponents in close combat so my shooting is severely limited. Hopefully good deep strikes will negate that to some extent. My main concern is the turn 1 drop. If too many of my models go down it's game over pretty quick. However, I think I have a list that can handle almost any opponent in melee. Hammernators and DW Knights can kill big creatures. Death Co. and Cassor can handle any infantry problems fairly well. My main concern is a lot of small shooty units (such as Eldar) who will be hard to catch. Or weight of fire. I will roll those 1s like a champ I can assure you.

I have an alternate list that uses more models but less potent deathstar Death Co. Anyway, let me know what you think.

- VardenV2

This message was edited 1 time. Last update was at 2015/01/29 20:58:20





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Made in ca
Secretive Dark Angels Veteran




Canada

this is a pretty losuy list imo because your fielding dwt's. terminators are fairly useless as unit and they scarf points. veterans will shoot better post drop pod arrival because they can stack combi weapons/special weapons with cheaper storm shields. and they can CC pretty well to because the entire squad can take power weapons (and thats still cheaper than barebones dwt's btw post drop pod)





DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

As I say on every list, ignore ion. I don't know how he isn't banned from posting. All he does is call every dark angel list crap and offers garbage information. Saying terminators aren't good because they don't shoot like veterans is ridiculous. THEY AREN'T SUPPOSED TO! To an ACTUAL critique of your list, as a Deathwing player of 5-6 years, I do have some advice. I'm not a huge fan of the tactical marines in the drop pods for the dark angels for the following reason. I understand they are more bodies, more than likely 10 of them, or the entirety of your Blood Angel force is in reserves for the whole first turn and you'd be a little light on bodies. I'd go for more terminators or honestly, just scratch the Blood Angels all together. I mean you brought effectively one assault squad and a special dreadnought, so I don't really see the point to be honest. Your tactical squads shoot just as well on the drop if not better and they come in on the first turn. Also, I tend to never bring the banner of fortitude on a DW guy. It makes for a 130 pt one wound model, and while it seems good, only restricts your moving since your squads must stay in a certain radius to receive the benefit. Personally I'd just use the apothecary. I'd drop the speeder and the banner and maybe something else and add to the Blood Angel force to kinda make them worth taking. Just my opinion.

This message was edited 3 times. Last update was at 2015/01/29 01:02:06


1850!
For the Emperor!  
   
Made in au
Death-Dealing Devastator



Melbourne,Vic

 ionusx wrote:
this is a pretty losuy list imo because your fielding dwt's. terminators are fairly useless as unit and they scarf points. veterans will shoot better post drop pod arrival because they can stack combi weapons/special weapons with cheaper storm shields. and they can CC pretty well to because the entire squad can take power weapons (and thats still cheaper than barebones dwt's btw post drop pod)



I feel like you're playing deathwing completely wrong...they don't play the same way as every other flavour of marine. Anyway, moving on.


I'd drop the inferno pistol on your assault marine Sgt-range is too short when you're taking two meltaguns already. He needs a CC weapon so that you don't get absolutely slaughtered in CC-power maul is a decent choice. Same with Priest.

Yeah, I'm not a huge fan of your tac squads....they feel wrong in this list, kitted out the way they are. Maybe shift one of them to BA and throw in a heavy flamer as the heavy to help deal with squishy squads on the drop, then split your other squad into two smaller squads and drop pod both in-now we're providing target saturation and using the drop pods to control the board.
   
Made in us
Locked in the Tower of Amareo




Scratch the BA; sounds like sound advice for anyone allying with them
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

Martel732 wrote:
Scratch the BA; sounds like sound advice for anyone allying with them

In retrospect it was a little silly, but he only really brought a squad and a dreadnought.

1850!
For the Emperor!  
   
Made in us
Locked in the Tower of Amareo




I get it. I'm still just rather annoyed with how much better the other marine codices are than BA.
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

Martel732 wrote:
I get it. I'm still just rather annoyed with how much better the other marine codices are than BA.


I understand the pain. At least tactical squads got good

1850!
For the Emperor!  
   
Made in us
Locked in the Tower of Amareo




 ImRightBehindYou wrote:
Martel732 wrote:
I get it. I'm still just rather annoyed with how much better the other marine codices are than BA.


I understand the pain. At least tactical squads got good


Not really. A heavy flamer doesn't make the other four guys useful.
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

I already have an all Dark Angels version of the list. As I said, I like the models and I want a fun themed list. But I do want it to be good. I could take Belial and make the termies troops, then take some DW knights and scratch the tactical squads. I am just thoroughly underwhelmed by all the tacit vial marine options across all codexes so I am trying to avoid them if at all possible.

Alternatively I could go for Space Wolves and do a Lion and the Wolf army and use Grey Hunters in pods instead. At least they are pretty decent. I dunno. I don't play 40 k much because every army I like (Dark Angels, Blood Angels, Black Templar, Orks) seem to be pretty bad no matter how you run them :/


Automatically Appended Next Post:
Looking into it more I may want to take a Stormraven gunship loaded up with Cassor and something else. Not sure if I want to load it up with DW Knights and a Sanguinary Priest for T5 2+ 3++ FNP charging terminators (yuck) + a blender death co. dreadnought (super yuck) or if I want to get more BA involved and fill it up with Death Company or Assault Terminators instead. Or both. Not sure. Also debating putting in an Inquisitor for extra psychic shenanigans. Revising list shortly.

This message was edited 1 time. Last update was at 2015/01/29 09:15:48





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Made in fi
Homicidal Veteran Blood Angel Assault Marine





Yeah, the Blood Angels allied detachment looks a bit silly.

If you wish to get the maximal profit from BA as allies I think you should get Death Company or Sanguinary Guard. Insert Sanguinary Priest and add a Tactical Squad with Drop Pod.

4000p
1500p

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Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

-- REVISIONS IN FIRST POST --

I redid the list last night and I think I came up with a scary melee focused army. It's not "optimal" but I would only need a few BA models (saves me $$) and I get to use Death Company which look amazing! It all remains turn 1 deep strike (minus one drop pod) Please see the original post for the revisions.

- VardenV2




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Made in us
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 ImRightBehindYou wrote:
Martel732 wrote:
I get it. I'm still just rather annoyed with how much better the other marine codices are than BA.


I understand the pain. At least tactical squads got good



I don't I don't see how ANY of the other SM codices are better. I'm tired of people crying about things they can't do anymore. I have had much more success with my BA now than before. BA have several lists that are highly effective. I don't see how are dex is so subpar in the eyes of some people (btw, we have FA Drop pods, C:SM ain't got that)

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





The lack of Smashfether, Centurions and Bikers as Troops really hurts tough....

The new list looks... solid I guess.
The Blood Angels part looks good and Azrael works really well with them.

4000p
1500p

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Made in us
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 soomemafia wrote:
The lack of Smashfether, Centurions and Bikers as Troops really hurts tough....

The new list looks... solid I guess.
The Blood Angels part looks good and Azrael works really well with them.


I never used centurians before, probably wouldn't now. Sternguard are still better IMO.
Bikes as troops does hurt, and I am pissed there isn't a way to take assault marines as troops via an HQ. I have my complaints. Yes, but its still a strong codex with overall really good in dex balance. With armies that work really well

The biggest slap to my face I feel was the fact our command squad can't take bikes <.< since bikes as troops was thrown in the other dex purely for white scars armies.

I like the list as well. Though I hope you can make better 2+ saves than I can.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Locked in the Tower of Amareo




Grav cents put sternguard to shame. No access to Tiggy is bad as well. Mephy is a joke compared to Tiggy, unfortunately.

I don't think the BA codex can be called strong. I'd rate it at sub-par.

This message was edited 1 time. Last update was at 2015/01/30 00:07:27


 
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

 raiden wrote:
 soomemafia wrote:
The lack of Smashfether, Centurions and Bikers as Troops really hurts tough....

The new list looks... solid I guess.
The Blood Angels part looks good and Azrael works really well with them.


I like the list as well. Though I hope you can make better 2+ saves than I can.


I hope I can too haha. That's why I like the FnP. If it saves two terminators the banner makes its points back! (which tells you something about terminators -___-)

I was wondering if there was a more optimal loadout for the death company. 2 powerfists is 50 points. Do you think 2/8 being powerfists is a bit overkill? Could I reduce one down to a power axe guy and give him a flame pistol and still be in the clear? Or remove melta bombs and a fist to get two more power weaps? Any thoughts?





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Made in us
Stubborn Dark Angels Veteran Sergeant





Martel732 wrote:
Grav cents put sternguard to shame. No access to Tiggy is bad as well. Mephy is a joke compared to Tiggy, unfortunately.

I don't think the BA codex can be called strong. I'd rate it at sub-par.



Death company- the best cc unit in any marine dex, and a top contender for best CC infantry unit period.

125 point bully command squad comes with power sword combat shield, jumpnpacks, and FnP.

I literally laugh at cents with my drop pod stern, that's without plasma.

Only marine dex with access to FnP giving hqs and +1ws buffs. 61 points base.

Fast Vindicators, no way would I rate it sub-par.

Also. Mephiston would eat tiggy in a combat mash. Period.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

 raiden wrote:
Martel732 wrote:
Grav cents put sternguard to shame. No access to Tiggy is bad as well. Mephy is a joke compared to Tiggy, unfortunately.

I don't think the BA codex can be called strong. I'd rate it at sub-par.



Death company- the best cc unit in any marine dex, and a top contender for best CC infantry unit period.

125 point bully command squad comes with power sword combat shield, jumpnpacks, and FnP.

I literally laugh at cents with my drop pod stern, that's without plasma.

Only marine dex with access to FnP giving hqs and +1ws buffs. 61 points base.

Fast Vindicators, no way would I rate it sub-par.

Also. Mephiston would eat tiggy in a combat mash. Period.


No, Dark Angels have Ezekiel who has the same +1WS range buff.

1850!
For the Emperor!  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Does he give both fnp and +1ws? For half his cost?

Note I said the onyk HQ to give FnP AND +1 WS

Corbulo does it better and gives +1 initiative in that bubble :p

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

This is not constructive to my list. can we try and keep it on topic? I am well aware of advantages and disadvantages of both the DA and BA units/heroes... hence the list...

- VardenV2




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Made in fi
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Also. Mephiston would eat tiggy in a combat mash. Period.

Sure he would. Doesn't meant that he's a better character tough.

(Sorry Varden....)

4000p
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They are equal, just serve different purposes. Also, IMO I would drop the power weapons for another knight and a relic or at least swap them to mauls.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

 raiden wrote:
They are equal, just serve different purposes. Also, IMO I would drop the power weapons for another knight and a relic or at least swap them to mauls.


Why would mauls be better? They are Str5 with 5 attacks on the charge. Possibly more with biomancy. Is the str 7 ap4 really that much better? Stuff with low save is usually not higher than T4 or 5. I have the fist so I figured axes are a bit redundant. These guys are meant to be going after 3+ or infantry. I have knights and thunder hammer termies for the big stuff/.

-VardenV2




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