I too would drop the single chukka, they're just not very impressive without a battery of them. I'd rather spend those points on upgrading your characters a bit. Few options:
Fighty Warboss + Tricksy Cowboy *Sword of Anti-Heroes for warboss
*Dragonbane Gem for boss on wolf (or Dragonhelm if you drop the warboss' luckstone)
Protecty Warboss + Tricksy Cowboy *Talisman of Endurance for warboss (drop luckstone)
*Dragonhelm for boss on wolf
Moar Magicks *Drop both level 1 shamans
*Drop warboss' luckstone
*Take level 3 night goblin great shaman
Moar Magicks: Part II *Biting Blade for warboss
*Ruby Ring of Ruin for warboss (or anybody really)
Or some combination there of. Basically my objectives are any to all of these:
*More offense on the warboss
*More defense on the warboss
*Fire ward on the wolf boss
*Stronger magic phase (= more spells and/or higher level wizard)
And as you've gathered, I'm not a fan of the luckstone on a character with only a 4+ save. Most often that means you're rerolling a 5+ or 6+? Which I guess is a thing for 5 points ... but I just prefer the fire ward on the cowboy a little more.
Otherwise the list is cool, very "Warhammer" in the best way - fluffy, full of variety, not intensely competitive (aka lots of fun
)
- Salvage