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Made in ca
Navigator






I'm hoping at achieve a highlighted effect on my power armour, but I don't want to just do zenithal highlighting.

How would you suggest I do the power armour highlighting? Brighter at the centre of the plates, or towards the edges?

I'm thinking of doing it in the style of how people airbrush vehicles, with the colour getting brighter as you move inward from the edges, but I don't know what that technique is called.
   
Made in ca
Navigator






I'm thinking something similar to this.
[Thumb - Airbrush power armour.JPG]

   
Made in gb
Thane of Dol Guldur





Bodt

pre highlight your primer before you lay your armour colour. this may do most of the work for you. but i cant imagine youll be able to do tiny detailed areas without some hairybrush tekkers aswell

Heresy World Eaters/Emperors Children

Instagram: nagrakali_love_songs 
   
Made in gb
Brigadier General





The new Sick Man of Europe

You could try looking at colour modulation, which is a similar technique used on WW2 tanks.

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in au
Incorporating Wet-Blending




Sydney

What you can do is the inverse (kinda).

Paint it your base colour, then paint the edges and joins in your darker colour.

Jaro demonstrates here -> https://www.youtube.com/watch?v=8uryq1pCpDA
   
Made in au
Grizzled Space Wolves Great Wolf





You mean something like panel lighting?

http://modelbrush.com/document-lighting-styles-in-tanks/

http://modelbrush.com/document-lighting-styles-in-tanks-ii-panzer/

I'm pretty new to it all, but I find myself using a mix of lighting styles. I start with a bit of zenithal highlighting but then I also do a bit of panel lighting or colour modulation to accentuate panels and edges that I think need accentuating.

In all cases, I think the best result comes when you airbrush an initial shade/highlight but then go back over it with a hairy brush and do panel lining, edge highlighting and weathering.

One thing I don't like about those modelbrush explanations, they call zenithal "realistic" and the other 2 "unreal". But the reality is zenithal highlighting isn't realistic either, they're all just compromises because what is realistic is actually dynamic and thus unachievable. In reality what is brightest should be whatever part of the surface forms the correct angle between you, the model and the light source.

This message was edited 1 time. Last update was at 2015/03/05 02:36:25


 
   
Made in ca
Fixture of Dakka






@Allseeingskink -- I know what you mean. None of them look particularly real on the tabletop, which is my biggest grump. However, zenithal looks very real on a 2D photograph, from the right angle.

That just isn't good enough for me for two reasons: I do game with my pieces meaning they usually won't be at that magic angle, but more importantly, I can easily fill a table with 80-120 models on my side alone, and there is zero chance that they are all shaded at the same angle, and even less chance that they are all facing the right way to make the faux light line up. I guess what I'm saying is, I need my models to look great individually, but also collectively, in action.

This message was edited 1 time. Last update was at 2015/03/05 03:01:09


 
   
Made in au
Grizzled Space Wolves Great Wolf





Yeah, that's why I use a mix of methods depending on what I think will look best for that specific panel. I think of it more as adding visual depth rather than adding actual lighting, which is typically what finescale modellers are doing when they paint tanks/aircraft/etc.
   
Made in ca
Navigator






Talys, how do you do it to satisfy your requirements of being good individually as well as collectively?
   
Made in ca
Boosting Ultramarine Biker





Vancouver, BC

I prime in black and white with black being put down in areas where I want a darker base coat.

This is black/white primer, one color of blue, and some white again.

   
Made in ca
Fixture of Dakka






AllSeeingSkink wrote:Yeah, that's why I use a mix of methods depending on what I think will look best for that specific panel. I think of it more as adding visual depth rather than adding actual lighting, which is typically what finescale modellers are doing when they paint tanks/aircraft/etc.


I totally agree. Visual depth and contrast are what I shoot for. Things like OSL I like, because it looks good when a model is rotated; environmental lighting I don't like, because I want gaming pieces rather than a diorama.

Nyoom wrote:Talys, how do you do it to satisfy your requirements of being good individually as well as collectively?


Here's my Calistarius, for example. It looks great with the rest of my Space Hulk set, viewed from any angle, and it will also do nicely in a display case between games. If you look at my gallery (a teenie tiny sample of my models), pretty much everything is painted like that -- so a Dreadnought can photograph well, but if you look at it from above or behind it's also great, and a Sybarite might look great by itself, but will look even better in its squad (or army).

   
Made in us
Bounding Dark Angels Assault Marine





down range

Rickfactor

How do prime Black and White on the same model. Not being condescending. I am truly curious because I would like to use that effect.

I just started to airbrush my single figures and I am wanting the same look your marines there have.

Sometimes there's Justice, sometimes there's Just Us... 
   
Made in us
Colonel





This Is Where the Fish Lives

 Josey4u wrote:
How do prime Black and White on the same model. Not being condescending. I am truly curious because I would like to use that effect.

Prime the entire model black and then use white to highlight where you want your eventual highlights to be. After the primer dries, spray your desired color over the whole model leaving the paint light enough to show through. It's pretty much a pre-shading technique. It's done in this video for the power armor:





 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Legendary Master of the Chapter






My Personal preference for power armor (yellow anyway) is to start with pure black primer, then the darkest shadow color (beige), then start 50 50 50 50 mixing with the next highest color all the way to my final golden yellow focusing on the knee caps, and anywhere that light would hit.

i also try to make the upper chest areas and shoulder pads and back packs a bit brighter to bring attention too it.

I do final highlights by hand instead of airbrush and glaze/blend them in.

Edit: Such plug. much shameless

This message was edited 2 times. Last update was at 2015/03/05 17:23:42


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Boosting Ultramarine Biker





Vancouver, BC

 Josey4u wrote:
Rickfactor

How do prime Black and White on the same model. Not being condescending. I am truly curious because I would like to use that effect.

I just started to airbrush my single figures and I am wanting the same look your marines there have.


Buy different colored primers for your airbrush like Vallejo rather than using a rattle can primer of one color. Prime the model using a light color like grey first (Vallejo grey is almost white) and then only prime the portions where you want a darker base coat black. This technique is called pre-shading and the key is not to put down too thick a layer of the base coat over top. I usually only do one thin coat so that the black shows through it. The two colors of primer don't go from straight black to grey either as if you do it carefully, you can get that nice fade from light to dark. This color transition will show through in your base coat.

Her is the video where I first learned about it: http://youtu.be/Od2XYnhVCq0

If you don't want to buy two colors of primer, you can get the same sort of results by priming in white or grey only for the whole model. Put down your base coat of maybe a medium blue and then spray a darker blue just in the recesses. Although not true to how the light hits the armor, having a dark color beside a light creates great contrast and really stands out. If you look at the Baneblade in my gallery, you can see that the armor plates fade from a dark to light. The light portion always meets up with the edge of the next panel which is dark in sort of a dark - light - dark - light - dark pattern. The same sort of pattern can be done with your marines such as on the legs.
   
Made in ca
Been Around the Block








This is a good tutorial
   
Made in us
Bounding Dark Angels Assault Marine





down range

Rick
Scooty

Thanks a lot guys

Sometimes there's Justice, sometimes there's Just Us... 
   
 
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