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Wood Elves and Woodland Ambush: Is a single Citadel Wood really an "Ambush"?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Recently I found my copy of the Storm of Chaos book and came across the old "Master of the Mists" Honor for High Elves, when it struck me that it could easily be adapted for Wood Elves.

For those who were unfamiliar with the rule, it allowed a single round of shooting after final deployment(including scouts) for both players that suffered no penalties for range, nor did it actually require the firing unit to have range or line of sight. The only caveat was that it was tied specifically to Sea Guard, Eagle Claw Bolt Throwers, and Sea Rangers(which used the Shadow Warrior profiles) and it could not be used to single out characters within a unit of like-sized models.

I am going to be playtesting it at some point soon for Wood Elves with some tweaking done to the rule to balance it out given the large volume of fire(especially nasty fire via the special arrows) that a Wood Elf army can put out.

Add the following to the "Woodland Ambush" special rule in the Wood Elf army book(meaning that this rule cannot be used by armies within the Khaine army list).

Immediately following both players finishing deployment(including models with the Scouts special rule), a Wood Elf player is allowed a single round of shooting which does not require the firing unit to have range to the target using the following special rules:
Units of Deepwood Scouts and units of Waywatchers(and any attached Waystalkers) can fire at any enemy unit that they can see, even if the unit is out of the normal thirty inch range for Asrai Longbows.
Units of Glade Guard can fire at any enemy unit which they can draw line of sight to or that a unit of Waywatchers or Deepwood Scouts have line of sight to.

These shots cannot be used to target characters within units of like-sized models or characters which are not mounted on a Chariot, Monstrous Beast, or Monster.
These shots do not suffer the penalties for firing at long range or firing Multiple Shots, and shots fired from units of Waywatchers and Deepwood Scouts that can draw line of sight to a model will suffer penalties for shooting at soft or hard cover. Shots fired from units of Glade Guard will not suffer those penalties(as the Glade Guard are firing massed volleys of arrows into the air to come down on the targets, rather than firing directly at the enemy units).
Waywatchers and Waystalkers are considered to have fired using their "Fast Shot", meaning each model fires two shots rather than one.
Each unit that can participate in this shooting attack must choose a different target enemy unit, if they are able to.

Otherwise, the shooting attacks are treated as normal for the purposes of special rules granted by enchanted arrows on units of Glade Guard and Deepwood Scouts.


I realize that this is a LOT for people to read, but any feedback would be appreciated. This is version is just the early brainstorming and has not been playtested. Feel free to try it out yourself.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

seems incredibly powerful. No penalties means that a unit of Swiftshiver Glade Guard will put 20/30 shots into any unit on the board, chaff would cease to exist. Waywatchers are already considered a great unit, this would make them ridiculous and every list would include 2 units of 10. 40 shots which hit on 2's as long as they can see any unit.

It's just way to powerful. How about making a similar rule exclusively for Deepwood Scouts and Waywatchers? What if during their first volley they can re-roll to hit? That would give a powerful alpha strike feel to the ambush. Wood Elves already play very differently to other fantasy armies due to relying on speed and shooting, giving them the option to INSTA-NUKE chaff isn't the best one.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Like I said, feel free to try it out and give feedback.

Personally? I have not had anywhere near good experiences playing my Wood Elves. The lack of even Light Armor on such pricy units is a clear sign that Robin Cruddace was involved.
   
Made in us
Frightening Flamer of Tzeentch






Light armor is basically no armor.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Your not having much luck with your wood elves? Well that is strange, i think they are massively improved from their last army book. If you want you could PM me the list your using to see if that has anything to do with it.

And while i would like Light Armour, i wouldn't buy it Even if it is 1pt then a Glade Guard with Trueflight would be 16pts each. Speed and maneuverability are our best defense by far, consider swapping all Glade Guard after you have filled up your core points for Scouts. They can march and shoot and with trueflight take no penalties, and movement 10 Skirmish can easily skip out of charge arc.

Wood Elf shooting can easily be the best in the game, even making up for the lack of war machines, to give them such a massive buff as this for no points increase is not well thought out. Why would anyone even bother to bring chaff against you if you can Nuke it before the game?

 
   
Made in gb
Longtime Dakkanaut





I think its fair as long as your opponent gets to take 2 turns in a row at the start of the game to compensate.

Can call it 'rapid reaction'.

This message was edited 1 time. Last update was at 2015/03/19 08:44:13


 
   
Made in gb
Deva Functionary





That would be hugely, horribly broken.
As a wood elf player it would allow me to pretty much delete any of the largest threats to my army without them even getting a chance to act!
Warmachines? Gone. Enemy bowmen? Gone. Big scary monster? Pincushioned.

As an army wide rule it would just be too much. As a magic item for a single unit - that would actually be pretty cool!

   
 
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