Hello all,
This is a list I've been working on that I would like to bring to a FLGS Tournament. I'm looking for criticism. There is a pretty heavy emphasis on Mind Bullets.
Allied Detachment - Dark Eldar - 255 pts
Archon, Armour of Misery, Webway Portal, Phantasm Grenade Launcher - 125
Goes in the seer council for Deep Strike + Psychic Shriek Synergy
Kabalite Warriors, Blaster - 55
Raider, Dark Lance, Night Shields - 75
These guys cruise around and objective grab / shoot whatever is available.
Combined Arms Detachment - Eldar - 842 pts
Farseer, Jetbike, Spear - 120
Windriders - 51
This will probably be the warlord, since he will be the safest. Will most likely take Telepathy in hopes of Invisibility + Shrouded.
Windriders - 51
Objective grab / be annoying.
Crimson Hunter - 140
Anti Air / Tank
Hemlock - 185
Position over seer council for Fear Pod to synergize with Armour of Misery / Shriek / Phantasm Grenade.
Wraithknight - 295
Double Wraithcannon. Will most likely sit in back field and shoot away until late game, unless Windrider Farseers gets invisibility.
Formation - Seer Council - 400
Farseer, Spirit Stone, Spear - 120
Farseer, Spear - 105
Warlock (5) - 175
Telepathy, Runes of Fate, and Runes of Battle. Joined by Archon. Web way portal in. Shriek / Storm / Mind War / whatever other nastiness is available. Chuck spears. Be annoying. Kill big things.
Total - 1497
16 + D6 Psychic Die. 3 Re-Rollable Deny the Witches, etc.
So D weapons for tank hunting. -LD and LD based attacks for infantry / monstrous creatures / other nasties. Mobile cheap bikes for objectives. The key points of success will be deployment, placement of WWP Seer Council, and adapting strategies to my opponent.
Please let me know if anything looks off. Critiques / Criticism welcome. Thank you!
-DB
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