So I finally started working on the Grimskull model that I've been wanting to do for quite a while. I've only got the preliminary parts done but none the less I thought I'd share. He is going to be part kitbash part conversion. I also revised his rules that I had posted before. I try to take into account his power and survivability throughout the original game (and the fact that he beat the gak out of bloodthirsters without a scratch) But also I think it is important to show that he is more tough than some special melee unit. He survives a lot of stuff largely because of his individual toughness and partially because of his combat skill. Warboss Grimskull: 165pts WS:5 BS:2 S:5 T:5 W:4 I:4 A:4 Ld:9 Sv: 4+ Wargear: Powerklaw, Stikkbombs, Bosspole, Waaagh! Banner, Twin Linked Dakkagun Gifts of Gork and Mork: Da Mega Harness (this is how they lists Badrukk's Goldtoof armor in the book) Da Mega Harness: This unique set of armor gives Grimskull a 4+ save and a 6++ Invulnerable save Special Rules: Ere We Go!, Furious Charge, Independent Character, Mob Rule, Waaagh!, Ain't So Easy Ta Kill... Ain't So Easy Ta Kill: Warboss Grimskull Has IWND and FNP 4+ Warlord Trait: This one I cannot decide it could be Kunnin' but Brutal to denote his above average intelligence for orks or maybe Like a Thunderbolt! to highlight his headlong charges during his boss fight or it could be Bellowing Tyrant because its just simple to use. Let me know what you guys think. Options: may take up to 3 Bomb Squigs..... 5 pts/model
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