Thread locked to merge into main thread here:
http://www.dakkadakka.com/dakkaforum/posts/list/655877.page
Thanks!
1st of all, I feel Wounds is not very good way to balance. After a few test games (with myself) This is how I feel a well balanced game would be. (Its not perfect, more play testing will need to be done).
Limited Warscrolls - A set under of units, 10, 15 etc... We can play "Up To" the limit
Limited unit Size and Opportunity to Dbl - When a Player put a Unit down it Must be the Minimum size unit, that player can Chose to Dbl the size, If base size is 10, then they can Grow "Up To" 20. When this is Done, the other player may pick a unit and dbl its size.
No Doupleicate Named Heroes - This is most just for Flavor, but also to help balance.
Monstrous and Heroes alot of players feel are Unbalanced, but a unit of 20 Rats can hurt a Monster just as easy as it can hurt anything else. Even Missile attacks can kill Single Model units easily. So I see no reason to Limiting these. Limited Wounds vs limited units: Some units base size are 5, others are 20, this is already a type of balance, monstrous units are just as easy to kill as multi man units.
What my Play tests have been:
2 Units of 40 Vs 4 units of 20: Winner 2x40 Army (battleshock won it for them)
Then played with 6 Warscrolls each side (no limitations other than this) I basically did a Mirror Match, 1 Hero, 1 Monster and 4 units, 1 Unit being Dbl in size
Small BatRep
10 Monstrous/Heroes (I used Daemons Monsters vs Orc/Goblins): Orcs/Goblins own. The Orcs and Goblins was 20 man Size Orcs and 30 man size Night Goblins, With Spider Riders at 20, and a few other fun units (Fanatic's River Trolls etc...) The wond due to more Rending Wounds.
Daemons I took, 3 Soul Grinders, 4 Daemon Princes (1 of each), Skulltaker, Great Unclean One and Keeper of Secrets.
This was to test the Victory Rules and Monstrous Rules.
The Sudden Death Rules, I picked Blunt, I was able to get Blunt Turn 3, Even tho the Orcs/Gobs lost MANY models
IMO a Table is a Win no matter what.
IMO this was the "Unbalanced" fight, I knew (after reading the Warscrolls) that Monsters wasnt that Powerful. Having Rend on just a few models is HUGE.
*NOTE: If I would have been Summoning "I didnt have the Models to anyways" I think Daemons would have won. But Orcs many Rends, Plus Multi Wound hits, even a Daemon Price that Removals all Armor Died fast. it was a Bloody fight. Night Goblins actually did really good, Land as many WOunds as Orcs but no Rends, and Was able to make the 2 Daemon Princes have 1 Less attack. 3 attacks vs 30 Glbins isnt enough to do much, Specially when they make you roll 10 saves. 9Daemon Price on average was only doing 4wounds).
Fanatics On your Opponents Charge is AMAZING, Stopping a Charge is just to good. Specially if they do a Wound or 2.
River Trolls Are very Strong.. D3 heals every turn on a Unit of 3, Rend and -1 Attack... just SICK
Things I learned
Monster/Heroes are Good! but Easy to be killed and Sniped, about Turn 2-3 Melee Shooting is Strong way to kill them.
Melee Shooting is Strong
Rend is very Strong
Need to play more, Hard to learn new rules+Abilities and play well within a few games, Many Mistakes where made.
Fanatics when used right are very good
lol
NOTE: I didnt play with much Wizards I was trying to stay away from a Heavy Wizard list, other than Daemons with a Few, and I didnt do any Summoning
Edits for adding more detail.