Here is a list I came up with. Please let me know what you think and how powerful (or stupid) it may be to you.
Kairos Fateweaver
Lord of Change
Herald of Tzeentch
Blue Scribes
4 Battle scrolls for 30 Wounds.
Deploy all within 18 inches of each other. Around the scribes for best results.
4 drops so likely to go first. If not then they have a lot of damage to do.
Blue Scribes cast Boon to get re-rolls within 18" of Blue Scribes.
Lord of changes casts summon Lord of Changes- special rule makes smaller die roll match larger die roll (always get doubles of larger die roll). If spell successful then place
LOC 9"+ from opponents army. Remember re-roll if not successful.
Second spell infernal gateway if
LOC was created or Summon Herald of Tzeentch if not.
Repeat until you have a wall of
LOCs 9"+ away from Opponents army. If summoning Heralds put them right behind
LOCs. Heralds can also cast Summon
LOC.
Move (not required as they cant move during turn being summoned).
Shoot (no Shooting)
Charge
LOC's on mass.
Combat Focus on units that have had slain models (especially if you got a few infernal gateways off causing mortal wounds)
If your model dies (ok it can happen) then no battleshock for dead model. If model not dead then no battleshock.
Opponent has battleshock results and loses more models potentially.
If you have not wiped out enemy at this point then they have their half of battle round. (assuming you went first. If you did not then... see below)
Start of next Battle round roll die to determine who goes first. Fateweaver changes die roll so you get to choose who goes first.
Start casting magic as before with new wall of
LOC and Heralds. Try and remember Boon first to get that bonus.
Another bonus if you want to be that much more of a ______(Insert word of choice here).
LOC get a command ability to add 1 to TZeentch Wizards casting.
If you have not wiped out enemy then you need to work on rolling dice to get higher numbers more often.
Note Yes I have added a dash of sarcasm in this post. But if I have read the rules and understand the rules correct then this is a legal
AOS army that is relatively small and can win turn one.
Note 2 I did not see anything that said a model could not cast spells on the turn it is summoned. Or that is could not charge. Only not Move.
Please have some humor when reading or responding to this post. I think this is a dumb army idea. But I would do it for a tournament if allowed. Now I just need to buy enough
LOC and Herald models and paint for my airblush to get to 3 color minimum (local rules style). I already have Kairos and the Blue Scribes.
Have a nice day.