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Made in ca
Horrific Horror







Here is a list I came up with. Please let me know what you think and how powerful (or stupid) it may be to you.

Kairos Fateweaver
Lord of Change
Herald of Tzeentch
Blue Scribes

4 Battle scrolls for 30 Wounds.

Deploy all within 18 inches of each other. Around the scribes for best results.

4 drops so likely to go first. If not then they have a lot of damage to do.

Blue Scribes cast Boon to get re-rolls within 18" of Blue Scribes.

Lord of changes casts summon Lord of Changes- special rule makes smaller die roll match larger die roll (always get doubles of larger die roll). If spell successful then place LOC 9"+ from opponents army. Remember re-roll if not successful.
Second spell infernal gateway if LOC was created or Summon Herald of Tzeentch if not.
Repeat until you have a wall of LOCs 9"+ away from Opponents army. If summoning Heralds put them right behind LOCs. Heralds can also cast Summon LOC.
Move (not required as they cant move during turn being summoned).
Shoot (no Shooting)
Charge LOC's on mass.
Combat Focus on units that have had slain models (especially if you got a few infernal gateways off causing mortal wounds)
If your model dies (ok it can happen) then no battleshock for dead model. If model not dead then no battleshock.
Opponent has battleshock results and loses more models potentially.
If you have not wiped out enemy at this point then they have their half of battle round. (assuming you went first. If you did not then... see below)
Start of next Battle round roll die to determine who goes first. Fateweaver changes die roll so you get to choose who goes first.
Start casting magic as before with new wall of LOC and Heralds. Try and remember Boon first to get that bonus.

Another bonus if you want to be that much more of a ______(Insert word of choice here). LOC get a command ability to add 1 to TZeentch Wizards casting.
If you have not wiped out enemy then you need to work on rolling dice to get higher numbers more often.

Note Yes I have added a dash of sarcasm in this post. But if I have read the rules and understand the rules correct then this is a legal AOS army that is relatively small and can win turn one.

Note 2 I did not see anything that said a model could not cast spells on the turn it is summoned. Or that is could not charge. Only not Move.

Please have some humor when reading or responding to this post. I think this is a dumb army idea. But I would do it for a tournament if allowed. Now I just need to buy enough LOC and Herald models and paint for my airblush to get to 3 color minimum (local rules style). I already have Kairos and the Blue Scribes.

Have a nice day.

This message was edited 1 time. Last update was at 2015/07/07 19:26:14


What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

Ok, that seems like a lot of fun- all of the Lords of Change coming out of nowhere.

I think the greatest challenge this force will have is that you need to convert all of those lords of change (the god of Change is not going to be happy if all of your greater daemons look the same, now is he?).

One thing that this list might do is sucker your opponent into thinking he's fighting against a smaller force than he actually is (summoning can do that). At which point, he's in for a rough ride.

 
   
Made in us
Sslimey Sslyth




So, out of curiosity, how much would all those Lord of Change models cost you to buy?
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

GW sells them for $58.75 - so it's a bundle. You can get them more expensive from Forge World, or cheaper from quite a few knock-offs. Or you could convert them more cheaply.


The more I think about this force, the more I think it is truly unbeatable.

As long as you have enough Lords of Change to keep your opponent from tabling you in any one turn, you can reliably summon a practically infinite number of Lords of Change back onto the field.

In a game where victory requires you to table your opponent, self replicating greater daemons aren't something anyone can beat.

So, you don't need to actually get so many of them- just enough that no opponent can off them all in a turn.


 
   
Made in ca
Dakka Veteran




May be unbeatable but good luck using it.
I'm sure tournaments will put restrictions on stuff like this.
As a game between friends I'm happy to try anything once, but I would doubt you'd find a lot of people willing to play against it repeatedly
   
Made in us
Virulent Space Marine dedicated to Nurgle




United States

One thing I se coming is summoned units cannot activate untill you shooting phase. That would prevent this from being done.

"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle

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