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So people keep asking me if I can help them come up with a point cost system for AoS, and after giving it a thought I came up with something that should be pretty simple, inspired by a MWG video I just watched.
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The point calculation system I came up with goes like this:
[(defense+offense)*bravery]/5
If the unit is a hero, monster or warmachine multiply the result by 2.
Defense is calculated like this:
wounds * save value
The save value is based on the chance to actually get a save, from 1 to 6.
Offense is calculated like this:
[(average + rend) * damage] * attacks
The average is between to hit and to wound, again based on the chance from 1 to 6.
Rend is just the rend value, but positive (so -1 is a 1, -2 is a 2, etc.)
If a value is D3, D6, etc. you take the average result and round it up (so D6 attacks = 4)
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All right, so now lets take an empire state troop as an example and see how this works in practice:
The state troop has 1 wound and a 5+ save (chance 2/6 to save).
The state troop's sword has 1 attack, 4+ to hit and 4+ to wound (average 3/6), 0 rend and 1 damage.
The state troop has 5 bravery.
State troop's defense: 2*1 = 2
State troop's offense: [(3+0)*1]*1 = 3
State troop's point cost: [(2+3)*5]/5 = 5
So after all of this calculation we know that the state troop is worth 5pts.
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Whilst this system is taking into account a lot of factors, it is not taking into account special rules. As there isn't really any way for me to make a formula for all special rules I would recommend just playing with these base costs and then tweaking units that are clearly broken.
Here are a few examples of common troops using this system:
- Empire state troop = 5pts
- High elf spearman = 6pts
- Dwarf warrior = 6.5pts
- Orc = 6pts
- Clanrat = 3pts
- Ogre = 35pts
- Skeleton Warrior = 8pts
- Saurus warrior = 15pts
Happy Wargaming!
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