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Made in pt
Regular Dakkanaut





So people keep asking me if I can help them come up with a point cost system for AoS, and after giving it a thought I came up with something that should be pretty simple, inspired by a MWG video I just watched.

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The point calculation system I came up with goes like this:
[(defense+offense)*bravery]/5
If the unit is a hero, monster or warmachine multiply the result by 2.

Defense is calculated like this:
wounds * save value
The save value is based on the chance to actually get a save, from 1 to 6.

Offense is calculated like this:
[(average + rend) * damage] * attacks
The average is between to hit and to wound, again based on the chance from 1 to 6.
Rend is just the rend value, but positive (so -1 is a 1, -2 is a 2, etc.)
If a value is D3, D6, etc. you take the average result and round it up (so D6 attacks = 4)


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All right, so now lets take an empire state troop as an example and see how this works in practice:

The state troop has 1 wound and a 5+ save (chance 2/6 to save).
The state troop's sword has 1 attack, 4+ to hit and 4+ to wound (average 3/6), 0 rend and 1 damage.
The state troop has 5 bravery.

State troop's defense: 2*1 = 2
State troop's offense: [(3+0)*1]*1 = 3
State troop's point cost: [(2+3)*5]/5 = 5

So after all of this calculation we know that the state troop is worth 5pts.

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Whilst this system is taking into account a lot of factors, it is not taking into account special rules. As there isn't really any way for me to make a formula for all special rules I would recommend just playing with these base costs and then tweaking units that are clearly broken.

Here are a few examples of common troops using this system:

- Empire state troop = 5pts
- High elf spearman = 6pts
- Dwarf warrior = 6.5pts
- Orc = 6pts
- Clanrat = 3pts
- Ogre = 35pts
- Skeleton Warrior = 8pts
- Saurus warrior = 15pts

Happy Wargaming!

This message was edited 1 time. Last update was at 2015/07/08 06:20:59


 
   
Made in us
Possessed Khorne Marine Covered in Spikes






I think this may be the rule set my gaming shop will use...

[Khorne Daemonkin Warband] 4/4/0 
   
Made in us
Blood-Raging Khorne Berserker





Los Angeles

That's a good way to do it, and that kind of creativity is exactly what I think the community needs. We don't always have to go crying to daddy GW to give us clear instructions on how to have fun.

I do think your system is good, but my hope is that Age of Sigmar remains open and flexible and that good games require good communication between "opponents". All any points system is is a general guideline. It's foolish to think there is a perfect point system when it's clear that they can all be exploited / minmaxed / whatever.

Avoiding Dakka until they get serious about dealing with their troll problem 
   
Made in se
Brooding Night Goblin





Gothenburg Sweden

I think this is a great system. Needs to have something to account for rng. After that you have a good base where you can later modify individual units that are op/up

Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies 
   
 
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