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Made in us
Fresh-Faced New User





I've played 3 games of AOS with my daemons against dwarves, Stormcast Eternals, and a mirror match against another tzeentch player. The first game was a very different "list", focused on khorne units. The Second game against the Stormcast, was similar to this "list." By the third game, my opponent and I had found the cheese.

Lord of Change
2 Heralds of Tzeentch
Blue Scribes
Burning Chariot of Tzeentch
5 Flamers
3 Screamers

50 wounds

So the LOC adds 1 to all casting within 18." In addition, he counts his highest casting dice twice. The blue scribe allows all Tzeentch Wizards within 18" of him to reroll failed casting rolls (he does this on a 2+ btw). The first turn, the Heralds, and the LOC will bring in 4 units (Another LOC or 2, A couple of GUCOs and some more flamers) Per our interpretation of the rules right now, the Wizard that is summoned in the hero phase can then make a casting attempt in that same phase. That means if I bring in 2 LOCs, they can then bring in 2 heralds and 2 MORE LOCs, who can then... you can see where this is going. I quickly run out Greater daemons and am forced to actually try to fight my opponent. My Stormcast opponent was still learning the army (those guys are really cool) so I was very tame on the summoning. My tzeentch opponent has as many daemons as I do, so we went crazy! I mean, we really did set out to break summoning in our game; but truth be told, it was one of the most fun matches of tabletop-anything that I've played.

This message was edited 3 times. Last update was at 2015/07/19 07:43:14


 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I would say no: models you summon weren't available to cast spells at the beginning of the turn, so they can't cast spells. They'd be free to do it the following turn. Otherwise you're right: the game is just too broken with some faster options.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

The rules for summoning specify what they cannot do in the turn that they are summoned- they cannot move in the movement phase.

But the rules as written definitely don't prevent them from summoning more daemons.

 
   
Made in us
Auspicious Daemonic Herald





 timetowaste85 wrote:
I would say no: models you summon weren't available to cast spells at the beginning of the turn, so they can't cast spells. They'd be free to do it the following turn. Otherwise you're right: the game is just too broken with some faster options.

Nothing in the rules require you to be on the table at the start of the turn to be able to cast spells.
   
 
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