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Made in us
Wing Commander





The Burble

Does the Ravenwing strike force require you to deploy entirely in reserve if you have any flyers? The strike as one rule makes everyone go in reserves for an auto turn 2 arrival or deploy normally. So what about flyers, which have to start in reserve?

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

How do Flyers normally deploy?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Wing Commander





The Burble

They can't deploy normally, unless maybe you have a skyshield. Or you could say their "deployment" is into reserves, but that seems gamey.

If you can't keep them in reserves while everyone else deploys though, a ravenwing strike force army with flyers can never be a stand alone force, which I think was not a design feature.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Lieutenant General





Florence, KY

What are you using to support your claims that '... deployed as normal...' means deployed on the table?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Wing Commander





The Burble

So your claim is that a flyer in reserve is "deployed"?


Automatically Appended Next Post:
Have you read the rule? Would you say that it allows a ravenwing strike force to deploy on the board turn one and keep its flyers in reserve? I'm trying to get a useful answer.

This message was edited 1 time. Last update was at 2015/09/07 22:59:51


Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

As far as I read it, if you get any flyers everyone must be in reserves. Probably not the intention, but as we know GW isn't the best one to look up for rules mismatching before releasing a book.

HWIPI: Only the flyers must be in reserves.

This message was edited 1 time. Last update was at 2015/09/08 00:02:30


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Regular Dakkanaut



chicagoland

Its pretty clear to me if you want flyier everyone goes in reserve. If you dont want flyier its your choice.
I dont see how thats a flaw on GW "poor" rules writting.
   
Made in au
[MOD]
Making Stuff






Under the couch

 Silverthorne wrote:

If you can't keep them in reserves while everyone else deploys though, a ravenwing strike force army with flyers can never be a stand alone force, which I think was not a design feature.

They're not alone in that... Legion of the Damned have the same issue, which has yet to be errataed, so would seem to be intentional.

 
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

sangheili wrote:
Its pretty clear to me if you want flyier everyone goes in reserve. If you dont want flyier its your choice.
I dont see how thats a flaw on GW "poor" rules writting.


because "deploying normally" for a flier is deploying from reserves

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in us
Regular Dakkanaut




Atlanta

If your going to take planes, take the silence squadron. The planes don't really benefit from the strike force.
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

just take 2 ravenwing strike forces - one deployed one in reserves
   
Made in gb
Executing Exarch






 chaosmarauder wrote:
just take 2 ravenwing strike forces - one deployed one in reserves
Depends how RAW your play group is - You can't take two Sammael, and he's the only legal option for the HQ slot.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 Quanar wrote:
 chaosmarauder wrote:
just take 2 ravenwing strike forces - one deployed one in reserves
Depends how RAW your play group is - You can't take two Sammael, and he's the only legal option for the HQ slot.


Which is easily disproven by the fact the Ravenwing detachment has 3 HQ slots...
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 FlingitNow wrote:
 Quanar wrote:
 chaosmarauder wrote:
just take 2 ravenwing strike forces - one deployed one in reserves
Depends how RAW your play group is - You can't take two Sammael, and he's the only legal option for the HQ slot.


Which is easily disproven by the fact the Ravenwing detachment has 3 HQ slots...


How does that disprove Sammael is the only legal HQ choice?
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 Happyjew wrote:
 FlingitNow wrote:
 Quanar wrote:
 chaosmarauder wrote:
just take 2 ravenwing strike forces - one deployed one in reserves
Depends how RAW your play group is - You can't take two Sammael, and he's the only legal option for the HQ slot.


Which is easily disproven by the fact the Ravenwing detachment has 3 HQ slots...


How does that disprove Sammael is the only legal HQ choice?


Because there are 3 HQ slots not the one you are claiming.
   
Made in gb
Decrepit Dakkanaut




 FlingitNow wrote:
 Happyjew wrote:
 FlingitNow wrote:
 Quanar wrote:
 chaosmarauder wrote:
just take 2 ravenwing strike forces - one deployed one in reserves
Depends how RAW your play group is - You can't take two Sammael, and he's the only legal option for the HQ slot.


Which is easily disproven by the fact the Ravenwing detachment has 3 HQ slots...


How does that disprove Sammael is the only legal HQ choice?


Because there are 3 HQ slots not the one you are claiming.

Try again, happy never claimed that. Happy correctly stated there is only one legal OPTION for the HQ slot. Which is undeniably true in the aural written rules, which are as far as we know the intended rules the authors meant to write.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





nosferatu1001 wrote:
 FlingitNow wrote:
 Happyjew wrote:
 FlingitNow wrote:
 Quanar wrote:
 chaosmarauder wrote:
just take 2 ravenwing strike forces - one deployed one in reserves
Depends how RAW your play group is - You can't take two Sammael, and he's the only legal option for the HQ slot.


Which is easily disproven by the fact the Ravenwing detachment has 3 HQ slots...


How does that disprove Sammael is the only legal HQ choice?


Because there are 3 HQ slots not the one you are claiming.

Try again, happy never claimed that. Happy correctly stated there is only one legal OPTION for the HQ slot. Which is undeniably true in the aural written rules, which are as far as we know the intended rules the authors meant to write.


Nope you are claiming you can only ever take 1 HQ in a Ravenwing Detachment but the Ravenwing detachment explicitly tells you that you can take 3. One and three are different numbers.
   
Made in us
Wing Commander





The Burble

Crazy Jay wrote:
If your going to take planes, take the silence squadron. The planes don't really benefit from the strike force.


That's the thing though, having them automatically come in turn 2 is pretty sweet. Especially since you can slot FW flyers into the formation. It's not worth it if the force all has to reserve though, since then your black knights can't assault till turn 3


Automatically Appended Next Post:
sangheili wrote:
Its pretty clear to me if you want flyier everyone goes in reserve. If you dont want flyier its your choice.
I dont see how thats a flaw on GW "poor" rules writting.


You don't think it's weird that a pure ravenwing strike force army with flyers automatically loses the game? I do.

This message was edited 1 time. Last update was at 2015/09/10 21:21:13


Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Lieutenant General





Florence, KY

 FlingitNow wrote:
nosferatu1001 wrote:
 FlingitNow wrote:
 Happyjew wrote:
 FlingitNow wrote:
 Quanar wrote:
 chaosmarauder wrote:
just take 2 ravenwing strike forces - one deployed one in reserves
Depends how RAW your play group is - You can't take two Sammael, and he's the only legal option for the HQ slot.


Which is easily disproven by the fact the Ravenwing detachment has 3 HQ slots...


How does that disprove Sammael is the only legal HQ choice?


Because there are 3 HQ slots not the one you are claiming.

Try again, happy never claimed that. Happy correctly stated there is only one legal OPTION for the HQ slot. Which is undeniably true in the aural written rules, which are as far as we know the intended rules the authors meant to write.


Nope you are claiming you can only ever take 1 HQ in a Ravenwing Detachment but the Ravenwing detachment explicitly tells you that you can take 3. One and three are different numbers.

From the Ravenwing Strike Force detachment in Codex Dark Angels:

RESTRICTIONS:
All units in this Detachment must have the Ravenwing special rule.

There is only one HQ choice in the codex that has the Ravenwing special rule, and he is a special character and therefore also has the Unique special rule.
   
Made in au
[MOD]
Making Stuff






Under the couch

 FlingitNow wrote:

Nope you are claiming you can only ever take 1 HQ in a Ravenwing Detachment but the Ravenwing detachment explicitly tells you that you can take 3. One and three are different numbers.

I'm not sure what you think that proves.

If I have room in my garage for three cars, but I only have 1 car, how many of my cars can I park in my garage?

Having 3 HQ slots doesn't change the fact that there is only 1 unit available to fill them.


Automatically Appended Next Post:
 Silverthorne wrote:


You don't think it's weird that a pure ravenwing strike force army with flyers automatically loses the game? I do.

Of course it's weird. Just as weird as a pure LotD force automatically losing the game.

Doesn't change the fact that it's how the rules currently work. If you want to not automatically lose, you need to either take something else alongside them, or change the rules.

This message was edited 1 time. Last update was at 2015/09/10 21:29:03


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





It looks like my use of the term HQ Slots has confused some people. By HQ Slots I mean the number of HQ choices I am allowed to take. I am allowed to take 3 HQ choices in the Ravenwing Strike Force, not the 1 people are claiming here.

So if I ask you how many HQ choices can I legally take in a Ravenwing Strike Force detachment you HAVE to answer three by RaW. If your interpretation results in a different answer it is not RaW.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

Re-read the posts you replied to, and your own replies. You were putting words in other people's mouths.

There are three HQ slots but there is only one legal HQ choice that can be taken, which may only ever fill one of those slots. You quite clearly claimed that the fact there are three HQ slots somehow means that Sammael is not the only legal choice, which is very clearly and simply incorrect.

Trying to change your definition of the words you used is meaningless when you at best misunderstood what people said, or at worst tried to misrepresent what they were saying.

This message was edited 2 times. Last update was at 2015/09/10 22:19:11


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Slots = choices. If you're saying there is only 1 HQ choice you are disagreeing with the Ravenwing detachment rules.

I never misunderstood what they were saying or misrepresented it. You are allowed to make 3 HQ choices for a Ravenwing detachment RaW. Not 1 as people have claimed.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Stalwart Veteran Guard Sergeant




 FlingitNow wrote:
Slots = choices. If you're saying there is only 1 HQ choice you are disagreeing with the Ravenwing detachment rules.

I never misunderstood what they were saying or misrepresented it. You are allowed to make 3 HQ choices for a Ravenwing detachment RaW. Not 1 as people have claimed.


OK so you have 3 slots. No one disagrees with this.

You take Sammael as the first choice, he has both the Ravenwing and Unique rules.

What do you take in the second slot?
   
Made in gb
Ultramarine Chaplain with Hate to Spare





ItsPug wrote:
 FlingitNow wrote:
Slots = choices. If you're saying there is only 1 HQ choice you are disagreeing with the Ravenwing detachment rules.

I never misunderstood what they were saying or misrepresented it. You are allowed to make 3 HQ choices for a Ravenwing detachment RaW. Not 1 as people have claimed.


OK so you have 3 slots. No one disagrees with this.

You take Sammael as the first choice, he has both the Ravenwing and Unique rules.

What do you take in the second slot?


I don know RaW breaks at that point so you can't use it.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in au
[MOD]
Making Stuff






Under the couch

It doesn't break. You simply don't have anything to user to fill any more slots.

This message was edited 1 time. Last update was at 2015/09/10 22:44:16


 
   
Made in gb
Stalwart Veteran Guard Sergeant




 FlingitNow wrote:
ItsPug wrote:
 FlingitNow wrote:
Slots = choices. If you're saying there is only 1 HQ choice you are disagreeing with the Ravenwing detachment rules.

I never misunderstood what they were saying or misrepresented it. You are allowed to make 3 HQ choices for a Ravenwing detachment RaW. Not 1 as people have claimed.


OK so you have 3 slots. No one disagrees with this.

You take Sammael as the first choice, he has both the Ravenwing and Unique rules.

What do you take in the second slot?


I don know RaW breaks at that point so you can't use it.


It doesnt break, but you cant take another HQ as there are no legal choices, which was Quanar's point when he wrote...

 Quanar wrote:
Depends how RAW your play group is - You can't take two Sammael, and he's the only legal option for the HQ slot.


And then you argued he was incorrect

This message was edited 1 time. Last update was at 2015/09/10 22:46:01


 
   
Made in au
[MOD]
Making Stuff






Under the couch

 FlingitNow wrote:

I never misunderstood what they were saying or misrepresented it. You are allowed to make 3 HQ choices for a Ravenwing detachment RaW. Not 1 as people have claimed.

So you misunderstood what people were saying. Because what they were saying is that despite having three slots, they can only legally field a single HQ, because they only have one option and that option is a unique character.

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 insaniak wrote:
 FlingitNow wrote:

I never misunderstood what they were saying or misrepresented it. You are allowed to make 3 HQ choices for a Ravenwing detachment RaW. Not 1 as people have claimed.

So you misunderstood what people were saying. Because what they were saying is that despite having three slots, they can only legally field a single HQ, because they only have one option and that option is a unique character.


Which is incorrect you can legally field 3 HQ choices in a Raveneing Detachment RaW.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Stalwart Veteran Guard Sergeant




 FlingitNow wrote:
 insaniak wrote:
 FlingitNow wrote:

I never misunderstood what they were saying or misrepresented it. You are allowed to make 3 HQ choices for a Ravenwing detachment RaW. Not 1 as people have claimed.

So you misunderstood what people were saying. Because what they were saying is that despite having three slots, they can only legally field a single HQ, because they only have one option and that option is a unique character.


Which is incorrect you can legally field 3 HQ choices in a Raveneing Detachment RaW.


If you can legally field 3 HQ choices please enlighten us as to what they are, just fill in the blanks
1) Sammael
2)...
3)...

If you cant then you are incorrect and you only have the option to field 3 HQ choices, but can only legally field 1.
   
 
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