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![[Post New]](/s/i/i.gif) 2015/10/01 10:44:34
Subject: [1500] - Orks
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Longtime Dakkanaut
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Looking for feedback on this list as I scratch build all the gunz I need for it, lol
Warboss w/ Warbike, Power Klaw, Da Lucky Stikk = 135
Painboy w/ Warbike = 75
12x Boyz w/ Boss Nob, Boss Pole, Power Klaw, Trukk, Reinforced Ram = 147
12x Boyz w/ Boss Nob, Boss Pole, Power Klaw, Trukk, Reinforced Ram = 147
10x Tankbustas w/ Trukk, Reinforced Ram = 165
10x Tankbustas w/ Trukk, Reinforced Ram = 165
3x Meganobz w/ 1x Killsaws, Trukk, Reinforced Ram = 170
15x Warbikers w/ Boss Nob, Boss Pole, Power Klaw = 310
5x Lobbas w/ Ammo Runt = 93
5x Lobbas w/ Ammo Runt = 93
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This message was edited 1 time. Last update was at 2015/10/05 17:31:49
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/01 16:42:27
Subject: [1500] - Orks
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Hollerin' Herda with Squighound Pack
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I think you already know the list is a good one, so let's talk about how you plan on running it
Screen trukks w/ bikes?
Keep Ork Boyz midline so they can charge and support front lines or turn around and stop any deep strikers
Thought about splitting up the bikes because 15 is a big unit, but it reduces the effectiveness of the painboy.
Theoretically you can always separate your WB and have him go wreck some wieners on his own during the late game.
I'd drop a bike and a something else to get DLS on your WB is possible.
Potential weakness
No ap2
AV14 (if WB is tied up)
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![[Post New]](/s/i/i.gif) 2015/10/01 16:53:37
Subject: [1500] - Orks
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Longtime Dakkanaut
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AV14 isn't really a problem, Tankbustas have Meltabombs and Tankhunters. I caused 8 HP on a AV15 building at the last weekend!
Valid point about no AP2 (CC I've got it with MANz and Warboss) but no ranged AP2. Maybe switch out the 2nd unit of Lobbas for KMKs, or other things with the 90 points.
I was planning on screening the Trukks with the Bikess to be honest, or at least, have them all move up in one blob for threat overload.
Boyz are primarly their for middle Objectives, bubble wrap purposes for drop pods (protect the Mek Gunz) and tarpit purposes.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/01 17:00:39
Subject: [1500] - Orks
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Battlewagon Driver with Charged Engine
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I really like Nobs with bosspoles on the tankbustas. Not sure where you might take the 30 points from though.
I'd run this list in a heartbeat if I had all the models.
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This message was edited 1 time. Last update was at 2015/10/01 17:00:58
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![[Post New]](/s/i/i.gif) 2015/10/01 17:03:27
Subject: [1500] - Orks
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Longtime Dakkanaut
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JimOnMars wrote:I really like Nobs with bosspoles on the tankbustas. Not sure where you might take the 30 points from though.
I'd run this list in a heartbeat if I had all the models.
Could replace a unit of Lobbas with them. Take a Deffkopta for the last 30 points or 2 Meks in the Boyz units for challenges.
I kinda want to do that now, but also keep the unit of Lobbas lol.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/01 18:23:23
Subject: [1500] - Orks
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Battlewagon Driver with Charged Engine
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Frozocrone wrote: JimOnMars wrote:I really like Nobs with bosspoles on the tankbustas. Not sure where you might take the 30 points from though.
I'd run this list in a heartbeat if I had all the models.
Could replace a unit of Lobbas with them. Take a Deffkopta for the last 30 points or 2 Meks in the Boyz units for challenges.
I kinda want to do that now, but also keep the unit of Lobbas lol.
If you drop the tankbustas to 8 per unit, then add the nob, you're still left at the magic number of 9 and only out 4 points total. You could just drop the boyz squads to 19 each, giving you enough to buy an ammo runt for the front lobba in each group. I think it's critical for the front lobba to get that reroll.
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![[Post New]](/s/i/i.gif) 2015/10/01 18:38:46
Subject: [1500] - Orks
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Krazed Killa Kan
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I used this guy's guide to make my 10 lobbas, and I really liked they way they turned out. Just sharing, as you mentioned you're scratch building some:
https://www.youtube.com/watch?v=8dBiM6sgL4A
As for the mini-meganob squad, the only way I'd attempt running them in small groups is with either the bully boyz or with grotsnik. But 4 meganobz without an independent character or support just seem like they're just too vulnerable to their own terrible leadership and the nigh-useless (to 4 model units) mob rule.
I might drop the painboy from the bikers and bring grotsnik......though he is expensive. Or drop the meganobz altogether and polish up your tankbusta squads a bit, get DLS for the boss, ammo runts for lobbas, stuff like that.
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This message was edited 2 times. Last update was at 2015/10/01 19:39:51
"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2015/10/02 06:10:36
Subject: [1500] - Orks
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Longtime Dakkanaut
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Hmm kinda unsure on what to bring now.
I can either drop the Boyz to 19, Tankbustas to 9 w/ Boss Nob and fit in the ammo runts.
Or replace one unit of Lobbas by maxing out Tankbustas to 12 each and having two Kombi-Skorchas on the Manz, Ammo Runt on the first Lobba.
Or replace the Warbikers? Have some Lootas and Mad Dok, using Gretchin for the last troops slot? Kinda unsure on everything.
The 2x Tankbustas 1x MANz is probably a must for me. Tankbustas were amazing and continue to be amazing everytime I use them and I love MANz too much so they have to be in every list I use.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/02 17:16:43
Subject: [1500] - Orks
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Fully-charged Electropriest
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The list is solid as it is, the only difference I would make is to put the boyz in Trukks as well so everything goes at the same speed. Boyz are too squishy on foot for my liking without investing huge amounts of points to inproe their survivability.
Mad Doc is great with Mega Nobz but small units do a lot of work on their own, and I actually find that the mob rule table is great for them as well especially if you can keep the Boss Nob alive for the bosspole.
10 Lobbas is amazing
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![[Post New]](/s/i/i.gif) 2015/10/03 13:01:20
Subject: [1500] - Orks
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Longtime Dakkanaut
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Haha, well I could cut the Boyz down to 12 and have a Trukk for them.
Leaves 26 points so I can either:
1) Get 2 more Tankbustas
2) Drop the Kombi-Skorcha and get two Meks for the Gunz (ld purposes)
3) Drop Kombi-Skorcha and have Lucky Stikk on Warboss, while sticking two Ammo Runts on the Gunz
4) Add two Ammo runts and a Kombi-Skorcha, possibly a few Grot Orderlys on the Painboy.
Deffo going to move the Boss Pole on the Warboss to the BikerNob, since if the Warboss leaves for an Objective there is no BP for the Bikes left.
Leaning towards option 3 to be honest,
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/04 08:04:32
Subject: [1500] - Orks
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Flashy Flashgitz
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Lukky stikk
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Warboss Troil
"Less chat, more splat!" |
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![[Post New]](/s/i/i.gif) 2015/10/04 10:05:55
Subject: [1500] - Orks
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Fully-charged Electropriest
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With 10 Lobbas  on the field you can probably afford to lose the kombi skorcha, use them or your dakkaguns to soften up a target for the Mega Nobz if it looks like they're about to be tarpitted by something. Da Lukky Stikk is really too good and cheap to not be included in almost any list so I would lean towards option 3 myself too.
Meks attached to Mek Gunz is useful but it depends on your opponent, sometimes there's just not a lot that can hurt them enough to force a leadership check anyway
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![[Post New]](/s/i/i.gif) 2015/10/05 17:32:41
Subject: [1500] - Orks
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Longtime Dakkanaut
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Alright, updated the OP with the suggestions? Anything you would do to change it toyour taste/make it better?
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/06 11:52:18
Subject: [1500] - Orks
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Longtime Dakkanaut
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Got a dilemma. Do I drop two Lobbas and have a Deffkopta? Last six points on ammo runts
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/06 14:08:05
Subject: [1500] - Orks
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Longtime Dakkanaut
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A few hints and questions
-How are you planning to handle Ld problems with your lobba's ?
Mek guns's are great but LD 5 will give some issues
-Have you considered going double cad and replacing your trukks? I know you will need at least 2 extra units of grots for it but it would also open 4 more heavy slots. Making it possible to use better transports then trukks such as looted wagons (only 7 points upgrade to get an open topped rhino instead of a sucky trukk ) or gun wagons (cheap av13 ).
-Deffkopta's are worth it if you feel you need
*A really fast objective grabber
*A overwatch denyer -> just let the deffkopta do a suicide overwatch consuming assault move before your boys assault.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2015/10/06 14:11:46
Subject: [1500] - Orks
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Norn Queen
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I'd suggest splitting the bikes into 2x7 units. Whilst 15 is scary as hell unless you can get some multicharges they are less flexible as 15.
Shooting anything with them as 15 is also likely severe overkill.
Can you double CAD somehow, drop the TBs to 7-8, drop the rams and get another painboy for the second 7 man unit?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/10/06 18:15:32
Subject: [1500] - Orks
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Longtime Dakkanaut
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I'm not overly huge on splitting the Bikes down into smaller units, since I've got no way to mitigate Mob Rule (can somewhat stop Mob Rule with Ld 9 on the Warboss). Also frequently play against Necron Wraiths, so as much firepower as needed for them lol. Painboyz also work better with one large unit than two smaller units.
But double CAD is completely viable! I'll have a look at the Looted Wagons, would obviously need to jiggle my list around a bit around. If I do go double CAD I might go one Great Waaagh! Detachment just for Big Bosspole.
Can get mini-Meks for the Lobbas, for Leaderships. Or Big Meks w/ MA for ld 8 and SnP, but then I think I'd want the KMK's as Lobbas have enough range to shoot from anywhere. Which is in itself more points.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/10/07 01:37:22
Subject: [1500] - Orks
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Flashy Flashgitz
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What a sweet list you've got there.
Only concerns are how to deal with SM bikerstars and with invisibility. Some of the main issues for orks.
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With love from Denmark
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![[Post New]](/s/i/i.gif) 2015/10/07 04:55:19
Subject: Re:[1500] - Orks
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Regular Dakkanaut
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I feel like the meganobz will be target priority #1 and will be out of a ride turn 1. I would also suggest Zadsnark Da Rippa for your bikes but since you're running lobbas he won't work. If you drop 2 boyz from each trukk squad, the ammo runts, and the meganobz you will have 200 points to play around with. That could be another trukk unit+2 deffkoptas or you could bring another unit of tankbustas and a couple of meks. Tough call with the bikes and lobbas being the focus. Personally I only run a 10 man unit of warbikers for escorting my boss since the klaws do most of the work anyway. I ally in a great waaagh detachment to get the big bosspole on a bike bike mek with killsaw to take on imperial knights. Also what about using 3 units of 3 lobbas since your heavy isn't maxed out? Easier to hide them and harder to lose them all to long range fire. Good for camping objectives or for hold the line.
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![[Post New]](/s/i/i.gif) 2015/10/07 08:40:35
Subject: [1500] - Orks
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Norn Queen
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3x3 lobbas is a good idea actually. More flexability, more targets for your opponent to focus on, more obj potential.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/10/07 11:45:35
Subject: [1500] - Orks
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Longtime Dakkanaut
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Kinda like 3x3 Lobbas, more sniping of key units and easier to hid three guns.
Aso like the sound of the Looted Wagons. Are they fast vehicles like Trukks? Also what models would you use to convert them? I've got an unused Rhino at the moment that I guess I could convert.
Currently in university (break that is, got computer and stuff to sort out) but when I get back I'll get a list with Wagons in that I think would be good.
@Waaaargh Invisibility doesn't really matter to Orks  Bikerstars are more troublesome, but then any army struggles against deathstar armies, unless you're running your own deathstar lol. I'm not into using deathstar armies, but I can see the appeal.
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YMDC = nightmare |
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