dominuschao wrote:You could.. if you make the grots small enough to fit into their raider (bulky). And take a second unit to make the formation legal. Or well just break the 6 into 2 x 3 and give the second unit a ride, then salt with aberration + weapon to taste or even leave them bare depending on what you face.
You didn't list it but it looks like your going with RSR detachment due to 4
FA choices. Yet your heavy on troops. This is a bad design
IMO since your giving up objective secured and the reroll on strategic for just those 3 bikes. I'd commit to one or the other and make it worthwhile, i.e. max the
FA choices or else drop something and go
CAD. I'd suggest dropping one squad of warriors to get that second grot unit a raider or else drop the bike squad for the same purpose.
Talos I'm not a fan of. I've heard good things about dark artisan and corpsethief claw but I've never had much success with 6" slogging combat units.
ymmv but I'd suggest getting more anti tank in there somewhere instead. Currently your turn 1
AT (and possibly t2) consists of the scourges 3 lances and 4 18" blasters. Now if thats sufficient where you play due to little to no mech then carry on but usually its not. Also consider that dark light is our primary means of dealing with wraithknights/GMCs.
Hey thanks for advices, i didnt realize the bulky
ill make some changements so ill keep objectifs secured !
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DE 1850
Grotesquerie 505
Haemonculus 70 + ( 25 agoniser )
Grotesques 1x aberation +
LG 130 + raider +
NS +
DL 75
Grotesques 1x aberation +
LG 130 + raider +
NS +
DL 75
CAD
HQ
Slyssh 25
Troops
5x warriors blaster + venom
SC 120
10x warriors splinter canon + raider +
DL +
ST +
NS 185
5x warriors blaster + venom
SC 120
( 5x warriors blaster + venom
SC 120 )
( 5x warriors blaster + venom
SC 120 )
( 5x warriors blaster + venom
SC 120 )
Elites
Mandrakes x5 60
Fast attack
Razorwing 2DL
SC NT (
NS ) 150 ( 15 )
Razorwing 2DL
SC NT (
NS ) 150 ( 15 )
Scourges x5 4 HWB 120
Heavy
Talos HWB +
LG 145