Gnobbla wrote:Hi attilla,
Nice to have some advices from you.
The idea to split the nights goblins is nice but gong to make me loose the bonus to wound.
That's a hard choice...
I might not have been clear in my post. I don't think splitting the unit is a good idea, but if you can find the points to make a second unit, that would be better since it's not obvious where the fanatics are hiding.
Gnobbla wrote:
The warlocks are scary toô. ..
The warlocks are indeed scary, but since you have 2 shamans, you can try to deploy at least of them nearby to unbind their spells.
Since
AoS is alot about picking on the units providing bonuses, make sure you protect your shamans. Stick them inside a unit (bubblewrapped) so that they can not be charged easily.
Gnobbla wrote:
The trolls have a weak bravery, if one dies, the others will flee. ..
I don't have any advice on this one...my chaos trolls seem to do alot of damage but flee quickly when dying unfortunately
If you keep them next to another hard-hitting target, your opponent needs to pick which unit to focus on. At least the trolls can regenerate if they don't die.
Gnobbla wrote:
I've got nothing to protect my artillery from the shades
If your opponent only uses 5 Shades, you can bubblewrap your artillery inside a unit of Goblins to protect them. 5 Shades will not do alot of ranged damage, and if they get close enough...out comes a fanatic or two!
Gnobbla wrote:
Definitely that will be a nice battle
Feel free to gîve your opinion about it...
Don't read this and go, if you love nights goblins your advices are welcome.
Oh, I have no love for Night Goblins...they are one of my opponents main armies.
Strange enough, his other main is Dark Elves!
Let us know how the game went!