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Made in jp
Regular Dakkanaut





Let's say we get Asurmen or some character with a 2+ armor save buffed up protect to make his armor 1+. Now I know saves autofail on a 1, but what happens when he gets hit by an ap2 weapon? Still gets his armor save?
   
Made in au
Screaming Shining Spear





Western Australia

The answer to this question is literally in the powers description in the codex.

I would suggest you read the codex entry

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in ca
Furious Fire Dragon




"Up to a maximum of 2+"
   
Made in gb
Decrepit Dakkanaut




Also in the definition of armour saves, meaning the "up to a maximum..." is functionally a reminder of a rule that already exists.
   
Made in au
Araqiel





Sunshine coast

Even ignoring that part remember that saves always fail on a roll of a 1 anyway, so keep your 1+ but you still fail on ones

3000 4500

 
   
Made in ca
Fixture of Dakka




Vanished Completely

Think the Opening Poster is more interested in the interaction with Armour Piercing 2 weapons more then the Save itself.

If you read that it modifies the Save you encounter the 'No Save can be modified below 2+' Rule and the Save is negated
If you read that it modifies the Roll, the Armour Save is negated by Armour Piercing, and the Roll of 1 automatically fails

One of the very few situations where Game Workshop wrote for both situations....

This message was edited 2 times. Last update was at 2015/10/13 11:55:04


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in ca
Furious Fire Dragon




Yes, but the rule for the armour increase stayes only to a 2+ which means no need to worry about it
   
Made in us
Lord Commander in a Plush Chair






 hiveof_chimera wrote:
Even ignoring that part remember that saves always fail on a roll of a 1 anyway, so keep your 1+ but you still fail on ones


Shooting phase rules, just after "models with more than 1 save" you find a rule that is called "maximum save"; no saves can get better than 2+.

Because of the above AP 2 always ignores armor saves.


Of course all this runs into a poor-writing psychotic divide by zero as we have a basic rule on saves that tells us it specifically contradicts special rules, and as we all know when a special rule and a basic rule are in contradiction the special rule wins. So here is a case where the special rule says it becomes 1+, and the basic rule says the special rule cannot do that therefote the special rule should win but then that means the basic rule is utterly useless as the only need for its existence is to contradict special rule which we are told basic rules lose in that attempt.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in ca
Furious Fire Dragon




But the psychic power (the eldar one) says to a maximum of 2+ so it's all irrelevant.
   
Made in jp
Regular Dakkanaut





sorry bad example. but what happens when you have jokaero and terminator armor?
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

peirceg wrote:
sorry badexample. but what happens when you have jokaero and terminator armor?


Did you miss the replies where people pointed out the core rules tell you a model can never have an armour save better than 2+?

From Models & Units, under 'Armour Save (Sv)':

"A model can never have an Armour Save better than 2+."
   
 
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