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![[Post New]](/s/i/i.gif) 2015/10/28 12:25:44
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Khorne Veteran Marine with Chain-Axe
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Hello everybody,
Iám trying to figure out the best Typhus zombie list for 1850 points and I would really like your feedback, tips and tricks concerning this list both roster wise and tactic wise.
I would really like to hear what you guys think and maybe tweak or totally change this list to something useful.
H.Q:
Typhus: 230pts
Sorcerer: 180pts
Bike
Force Axe
Daemonheart
Spell Familiar
Mastery level: 3
Melta bombs
Troops:
total 5x Plague Marines: total 180
2x Meltagun
meltabombs
Inside a Rhino
total 5x Plague Marines: total 180
2x Meltagun
meltabombs
Inside a Rhino
total 5x Plague Marines: total 180
2x Meltagun
meltabombs
Inside a Rhino
20x Plague Zombies: total 90
17x Plague Zombies: total 78
Heavy Support:
total 2x Obliterator:total 152
MoN
total 2x Obliterator:total 152
MoN
total 1x Obliterator:total 76
MoN
Fast Attack:
total 5x Spawn: total 180
Mark of Nurgle
total 1x Heldrake: total 170
Baleflamer
Total list points: 1848
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This message was edited 12 times. Last update was at 2015/11/20 09:43:56
Chaos was the law of nature; Order was the dream of man.
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![[Post New]](/s/i/i.gif) 2015/10/28 15:10:25
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Dakka Veteran
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I would personally put PM in the LR with Typhus and give the Sorcerer a bike and let him roll with the spawn. Should be a little cheaper and more wounds to go in the LR. I would also cut the dozer blades. Good luck. Looks fun though.
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Good trades: 8!!
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![[Post New]](/s/i/i.gif) 2015/10/28 17:06:14
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Tzeentch Veteran Marine with Psychic Potential
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I would never use Mutilators.
The best Typhus Zombie-based list is one that has zombies. Put four more squads of Cultists and run the gauntlet. This is more of a Plague Marine list and is missing some of the staples... like a Nurgle Daemon Prince, Nurgle Biker Lord, and Nurgle Obliterators.
The issue here is you're relying entirely on the Land Raider. It's the big threat on the field. The marines can be your anti-armor, but once that Land Raider pops you have lost most of your threat. Mutilators will die without getting near anything fast and Spawn will eventually run out of wounds, they're just for delivering a Sorcerer or Lord into close combat.
If I saw this list on my table, I'd snipe the Land Raider with everything I've got, ignore the rhinos for a bit, then bog down the Plague Marines when they get out with bodies or volume of fire. Making sure to stay away from your slow moving Typhus/Mutilator blob, I'd pepper it as the new target of the anti-tank supplies and outmaneuver your entire force with more shots and guys on the field since you're effectively relying on a few minimum troop size squads to do all the late game heavy lifting.
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It's called a thick skin. The Jersey born have it innately. |
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![[Post New]](/s/i/i.gif) 2015/10/28 18:03:05
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Khorne Veteran Marine with Chain-Axe
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Arkaine wrote:I would never use Mutilators.
The best Typhus Zombie-based list is one that has zombies. Put four more squads of Cultists and run the gauntlet. This is more of a Plague Marine list and is missing some of the staples... like a Nurgle Daemon Prince, Nurgle Biker Lord, and Nurgle Obliterators.
The issue here is you're relying entirely on the Land Raider. It's the big threat on the field. The marines can be your anti-armor, but once that Land Raider pops you have lost most of your threat. Mutilators will die without getting near anything fast and Spawn will eventually run out of wounds, they're just for delivering a Sorcerer or Lord into close combat.
If I saw this list on my table, I'd snipe the Land Raider with everything I've got, ignore the rhinos for a bit, then bog down the Plague Marines when they get out with bodies or volume of fire. Making sure to stay away from your slow moving Typhus/Mutilator blob, I'd pepper it as the new target of the anti-tank supplies and outmaneuver your entire force with more shots and guys on the field since you're effectively relying on a few minimum troop size squads to do all the late game heavy lifting.
I see what you mean. I didn't notice this appearant flaw in my plan before. Thinking of scrapping one squad of plague marines remove the terminator sorcer and add a bike sorcerer with the spawn. Remove one rhino and make the squad of plague marines 9 members to go with typhus in the landraider. Maybe the remainder of points can be used to buy obliterators/Heldrake or Helbrute mayhem pack.
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Chaos was the law of nature; Order was the dream of man.
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: 2000 |
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![[Post New]](/s/i/i.gif) 2015/10/28 18:15:23
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Painlord Titan Princeps of Slaanesh
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Its good to see obliterators make a comeback.
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![[Post New]](/s/i/i.gif) 2015/10/28 18:50:04
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Dakka Veteran
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i really dont think the mutilators will do what you're hoping for. i've always been a big fan of weight of attacks. if you want to run typhus and zombies do something like this
CHAOS
Typhus
Ahriman
Melta Plague marine rhino
Melta Plague Marine rhino
35 zombies
35 zombies
35 zombies
35 zombies
5 spawn
CRIMSON SLAUGHTER
Divination sorceror on bike
10 cultists
have the sorceror give the spawn prescience to get those rerolls. slingshot typhus into combat with the spawn (it works, its easy. almost every list i play has a special character getting slingshotted by 12" movement troops) and Typhus will give you all the ap2 that you need.
i firmly believe that 7th is all about weight of fire and weight of attacks. 2 mutilators in a landraider will get roasted pretty quick and if they DO make it to assault they just wont put out the damage.
youd probably still have points for something fun like a chaos knight which has done WONDERS for my chaos lists to giev a mobile threat that can wreck armour. maybe throw in a heldrake etc.
chaos bikes with melta are always good too.
i really think that any 2+ armour guys in chaos are a waste. terminators are too expensive, mutilators are next to useless and obliterators are too expensive.
ive played with lists running 6 squads of max zombies and having ahriman hide in one squad with all the others tailing off 6" away. blast shrouded and you'll have a field day of 205, shrouded, FNP zombies lol
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![[Post New]](/s/i/i.gif) 2015/10/28 19:18:26
Subject: Re:[1850] - CSM - Nurgle Zombie list with a little deathstar?
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Khorne Veteran Marine with Chain-Axe
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How do you slingshot Typhus? You mean like footslogging? And as fun as that sounds I own 44 zombies so.... yeah there is a max. :(
ive played with lists running 6 squads of max zombies and having ahriman hide in one squad with all the others tailing off 6" away. blast shrouded and you'll have a field day of 205, shrouded, FNP zombies lol
This does sound hilarious.
Update: nvm checked a tutorial for slingshot tactics that looks very nice indeed. Althought i still think you have to cover a long distance before you can even use the slingshot tactic?
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This message was edited 1 time. Last update was at 2015/10/28 19:28:57
Chaos was the law of nature; Order was the dream of man.
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![[Post New]](/s/i/i.gif) 2015/10/28 20:11:46
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Dakka Veteran
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i use beasts of nurgle and epidimius or a herald all the time competitively and it's pretty easy.
you deploy the slow guy (in this case, Typhus) at the very front of your deployment zone. the spawn line up beside him.
on turn one they move 12" forward with a couple of models hanging just far enough back to keep him in coherency from his 6" move.
after they move the first time, the lead spawn is 12" out of your deployment zone meaning he is 12" from your enemies zone. if you go second, there is a decent chance you're already in charge range. if not, then on turn 2 you're pretty much guaranteed to be in charge range.
sure, the slow poke is at the end of it but a challenge can pull him closer and if nothing else he is still 'locked in combat' even if he's too far back to fight. considering combat happens in each player turn, it will keep him safe and his pile ins will get him into combat range quickly.
but you have to remember that the charge itself is a free move. your enemy goes first and moves forward. then you go second, move up 12" and roll let's say 8" to charge, you just got a free 8" move for typhus. plus a 3" pile in. so now he's moved 17" in one turn which sets him up for secondary charges on later turns.
i've never had it work against me. Automatically Appended Next Post: the only thing you need to watch is if the slow guy prohibits a rule like fleet. as in my beast star, i cant take advantage of fleet when I have epidimius with the beasts.
on occassion, if i think epi will be safe if i detach him, I'll break him off if the charge is really important. let the beasts charge in and then he charges in to get back involed on the next turn.
or you can keep an infantry squad close by so the character can jump ship into the squad if need be. tons of options.
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This message was edited 1 time. Last update was at 2015/10/28 20:12:57
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![[Post New]](/s/i/i.gif) 2015/10/28 20:18:24
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Khorne Veteran Marine with Chain-Axe
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raoiley wrote:i use beasts of nurgle and epidimius or a herald all the time competitively and it's pretty easy.
you deploy the slow guy (in this case, Typhus) at the very front of your deployment zone. the spawn line up beside him.
on turn one they move 12" forward with a couple of models hanging just far enough back to keep him in coherency from his 6" move.
after they move the first time, the lead spawn is 12" out of your deployment zone meaning he is 12" from your enemies zone. if you go second, there is a decent chance you're already in charge range. if not, then on turn 2 you're pretty much guaranteed to be in charge range.
sure, the slow poke is at the end of it but a challenge can pull him closer and if nothing else he is still 'locked in combat' even if he's too far back to fight. considering combat happens in each player turn, it will keep him safe and his pile ins will get him into combat range quickly.
but you have to remember that the charge itself is a free move. your enemy goes first and moves forward. then you go second, move up 12" and roll let's say 8" to charge, you just got a free 8" move for typhus. plus a 3" pile in. so now he's moved 17" in one turn which sets him up for secondary charges on later turns.
i've never had it work against me.
Automatically Appended Next Post:
the only thing you need to watch is if the slow guy prohibits a rule like fleet. as in my beast star, i cant take advantage of fleet when I have epidimius with the beasts.
on occassion, if i think epi will be safe if i detach him, I'll break him off if the charge is really important. let the beasts charge in and then he charges in to get back involed on the next turn.
or you can keep an infantry squad close by so the character can jump ship into the squad if need be. tons of options.
This really makes me think and thank you for this tip. How about 5 spawn a sorcerer on bike or even the sorcerer with terminator armor and Typhus both getting slingshotted by the spawn with the sorcerer using Biomancy or even Telepathy to make them stronger or tougher depending on the spells along the way?
And good point about the fleet rule.
How do you kit your sorcerer?
I normally go with:
Sorcerer: 155pts
Mastery level: 3
Force Axe
Terminator armor
Spell Familiar
Melta bombs
Warlord
or
Sorcerer: 180pts
Mastery level: 3
Force Axe
Bike
Daemonheart
Spell Familiar
Melta bombs
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This message was edited 2 times. Last update was at 2015/10/28 20:21:42
Chaos was the law of nature; Order was the dream of man.
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![[Post New]](/s/i/i.gif) 2015/10/28 20:40:27
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Dakka Veteran
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well, biomancy doesnt really buff a unit.
i only use biomancy on daemon princes. i dont have the rules in front of me but what actually buffs the unit? i think endurance does? but iron arm, warp speed etc. all that juicy stuff hits a psyker.
Id never roll on a table to get one power. same with telepathy.. luckily the primaris is stupid good. but other than that, invis and shrouded are the only useful powers.
i would be cautious with your sorceror, i rolled a sorceror and a lord with spawn in a fun game the other day and they got rocked. the sorceror only has 2 wounds and he's not really built to fight good stuff. I like to hide my sorceror in a big unit of zombies or something.
the spawn should be looked at as a delivery option to beat the hell out of something.
the most fun delivery option is in chaos daemons though. beasts of nurgle are SO much fun. go look at epidimius' rules and beasts of nurgle. add in a herald with a feel no pain locus for the squad and then have him roll on the plague discipline to get miasma of pestilence. give the herald the grimoire for the beast unit. take a nurgle converted fateweaver to make sure the grimoire goes off and give the unit prescience and you are so set.
i often do that and then ally in chaos marines to suit. if i'm not using typhus i always take crimson slaughter because their wargear is so good. i really really like a lord on a bike with the slaughterer horns, blade of the relentless and daemonheart. if you do this, just be very careful early on that he doesnt get bogged down. hes got to get a few kill sbefore he starts rolling.
but once he has 5 kills hes +2 strength with ap2 attacks. plus hammer of wrath, furious charge and rage. so on the charge hes got like 7 attacks at s7ap2.
that said, you could argue that taking a lightning claw/powerfist combo is more reliable.
either way, expect to spend 200-250 points on a lord that will probably die and not do much. when i play chaos daemons i almost always take a black mace prince because hes so so beastly.
but if you want my honest nurgle opinion from one player to another id say look at allying in daemons. the modelling and conversion opportunities are a hoot and it opens up a bajillion options.
min squads of plague marines with 2 melta, melta bombs and a combi melta on the rhino can hurt but they are very expensive.
you can take 6 squads of zombies for like 150 points a unit for 35. theyre not tough but the fact that they're fearless means they'll be there forever.
seriously look at rapier hades weapon batteries. they will give you intense dakka.
also look at a squad of blight drones. theyre expensive as hell but theyre very resilent, mobile and have lots of useable firepower.
the new chaos knight is the best thing since sliced bread for us. but again, id take it in daemons.
ill pm you a bit of info that might help too
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![[Post New]](/s/i/i.gif) 2015/10/28 20:50:54
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Khorne Veteran Marine with Chain-Axe
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That sounds great but I do not even own the Daemon codex or any model beside the daemon princes. Maybe something ican look in to for the future but for now I have to stick with what I got.
And that is this CSM Nurgle horde hehe. I figured endurance on Typhus and the spawn would be nice. (eternal warrior, FnP and relentless) But yeah rolling on a table for 1 power seems a bit meh. Altho the Smite primaris doesn't looks so bad. 18" s4 AP2 Assault 4 witchfire. Divination also lookst nice.
I see Ahriman working but in 1850 he is a huge points sink.
Also updated the list a bit: Put a Helturkey in there and some Obliterators(sorry iám a sucker for obliterators)
Also curious which of the sorcerers you would pick in this scenario the termie(slower but 5++) or the biker with daemon heart(More prizy but it wil not die)?
Also thinking of dropping Obliterators for a Helbrute mayhem pack
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This message was edited 4 times. Last update was at 2015/10/28 21:02:16
Chaos was the law of nature; Order was the dream of man.
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![[Post New]](/s/i/i.gif) 2015/10/28 23:27:06
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Dakka Veteran
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Nurgle spawn don't need eternal warrior at T6. Very rare they'll die outright. Fnp helps since they have no save but too risky to get. I believe that div has an unvul save power. That could help.
I'd go with a bike sorceror any day. He can split off and move fast to score late game.and if you run him with the balestar those rerolls are gold
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![[Post New]](/s/i/i.gif) 2015/10/29 07:58:20
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Khorne Veteran Marine with Chain-Axe
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You are right I think Divination is the way to go
Forewarning gives 4++ for the whole unit
Precognition Psyker reroll hits, wounds and saves.
Misfortune gives rending(on a enemy unit)
and Primaris Prescience is also nice, reroll failed to hit for the whole unit
Stil looks like most Psychic tables end up having 2-3 useful spells and a semi useful primaris, makes it hard to pick one.
Automatically Appended Next Post:
If i look on Biomancy a few powers seem useful.
Enfeeble:Enemy has -1 str -1 toughness and all terrain becomes difficult.
Life Leeche: S6 AP2 Assault 2 and recovers lifes for the unit.
Endurance: eternal warrior, FnP and relentless for the unit
Primaris Smite: S4 AP2 assault 4
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This message was edited 3 times. Last update was at 2015/10/29 08:15:47
Chaos was the law of nature; Order was the dream of man.
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![[Post New]](/s/i/i.gif) 2015/10/29 12:50:44
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Dakka Veteran
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Pretty sure life leech is just a wound regained on the psyker.
Honestly div is way better unless you're trying to buff with iron arm and warpspeed. But those powers won't help you much.
You get prescience for free anyways and then you get three other rolls on the table. You'll get some stuff you want. Even sciers gaze helps to bring in the heldrake.
A weak Stat unit like spawn really shine when you cast prescience on them
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![[Post New]](/s/i/i.gif) 2015/10/29 23:11:47
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Khorne Veteran Marine with Chain-Axe
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Life Leech can regain wounds to any model within 6" iirc. But yeah sticking with Div. is the smarter option.  And thank you for all the tips.
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This message was edited 1 time. Last update was at 2015/10/29 23:12:41
Chaos was the law of nature; Order was the dream of man.
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![[Post New]](/s/i/i.gif) 2015/11/04 13:06:24
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Khorne Veteran Marine with Chain-Axe
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Kinda lost the deathstar but i guess this list could work.
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Chaos was the law of nature; Order was the dream of man.
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![[Post New]](/s/i/i.gif) 2015/11/04 14:09:57
Subject: [1850] - CSM - Nurgle Zombie list with a little deathstar?
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Unhealthy Competition With Other Legions
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chaos cant build good death stars unless they use spawn or kdk, a plague zombies list would be using the purge detachment, get the nurgle sorcerer necriousus or something like that, get 2 mutilators as min tax, then go 8 squads of plague zombies, but since that isnt an option, if your going to build a death star with a slingshot typhus, may i recommend a daemonheart nurgle helm plaquin sigil pf lc lord? thats 5 wounds 2+ 4++ 5+++ t6 (because of spawn) moving at 12" with str 10 or str 6 (on the charge) shred lord Automatically Appended Next Post: sorry no feel no pain i meant to say it will not die
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This message was edited 1 time. Last update was at 2015/11/04 14:12:11
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