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Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

As has been kindly asked by a friendly neighbourhood overseer, it is perhaps best to split the rule questions about the game away from the main KS thread.

So, to kick things off, here's one from me:

You can only have three fighting arts at a time, but what happens when you learn a new one? Can you replace one of the older ones with this new one or are you stuck with what you have?

Main reason I'm asking is, my Twilight Knight in training got ambidextrous, which is a wee bit useless as there's only one of those swords.

This message was edited 1 time. Last update was at 2015/11/08 22:38:15




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Anor Londo

IIRC you can replace one of the older fighting arts of your choice with the newer one.
   
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Excellent, out with the ambidextrous, in with something else when it happens.



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Portland

Not exactly correct. You're required to replace. You don't get to keep all 3 if you prefer them to the new one. Same goes for disorders.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in nl
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Cozy cockpit of an Archer ARC-5S

Still, in this situation it wouldn't be too big a loss for me.

I mean, sure, Ambidextrous is cool beans, but wasted on my character as she's stuck with a Twilight Sword.

The King's Step (Ignore Battle Pressure and drawing one new hit location before rolling to wound) and Crazed (+1 Insanity for every perfect hit) arts on the other hand, quite handy so far.



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Weapon proficiency in clubs says all clubs gained the paired word. Does this mean I can wield two different clubs now and gain the benefit? Im using the club that on a roll of 1 I hit myself, and rolling 6 dice I usually always roll a 1...

To follow up on this, if I can wield two separate clubs do I roll two separate dice pools? so I can differentiate between which rolls trigger that stupid club that hits me on a 1?
   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

No, the paired description in the main book says that it must be identical items if you want to dual wield them.



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Portland

You're looking for blood paint. That allows you to wield two different weapons with different attacks.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
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Anor Londo

I've got a pretty basic rules question which I really should know the answer to, but would like some clarification:

A survivor has both the light and heavy injury boxes filled in on his body area, then suffers more damage requiring him to roll on the severe injury chart. Assuming that he survives, in the following turn which of the following two options applies:

A) The light and heavy injury boxes are un-filled, leaving the body free to take 3 more damage before rolling on the severe injury chart again?

or

B) The light and heavy injury boxes remain filled, meaning that any further damage taken in the same location will require a roll on the severe injury chart?
   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

The injury boxes remain filled in, if you take damage on that part of the body again, best you roll high.



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Anor Londo

Ah, I thought so. Thanks BrookM!
   
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And for every point you roll on the table. So if both boxes are full and you take 3 dmg to that spot you roll 3 times on the serious injury table.
   
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Portland

Chopxsticks, no, it's once per set of damage past. Say a location has 1 armor and gets hit by a damage 4 attack twice. That's two hits that get past heavy damage so two rolls, not five for 5 suffered damage past heavy.

This message was edited 2 times. Last update was at 2015/11/05 22:08:45



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Sorry that doesnt make sense.

A damage 4 attack twice is 8 points of damage correct?

1 point breaks armor, 1 point fills in light damage, 1 point fills in heavy damage How does only 2 damage get past? what happened to the other 3?

I was told in another thread that all points past Heavy need to be rolled on the chart. Do you only take X amount and cannot take more than that?

This message was edited 1 time. Last update was at 2015/11/05 22:16:32


 
   
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Portland

Each time damage hits any degree of severe, you roll. It doesn't matter if it does 1 or 10.


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Exactly so in your example would not 5 points of damage hit severe? Or do you never take more than 1 no matter how much spills over?
   
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Portland

once per hit that spills over:
4-3=1 severe
4-0=4 severe
that's 2 severe rolls.


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OK, so its just the hit, not the severity of it. Does that severity modify the dice roll then?
   
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Nope. The table is already pretty brutal.

 
   
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wow we were making this extra hard on us..


Automatically Appended Next Post:
Knocked down is another one that is stumping my group. You stand up and the end of the monsters Next turn? or just the end of his turn?

This message was edited 1 time. Last update was at 2015/11/05 23:23:57


 
   
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Anor Londo

The end of his next turn. Basically you miss a turn.
   
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Scenario
Round 1
Monster attacks
Players Attack, player 3 is knocked down due to counter attack of some kind, Happened in Round 1

Round 2 - Monsters Next turn?
Monster Attacks - End of its next turn?
Does the knocked down player now stand up?
   
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Chopxsticks wrote:
Scenario
Round 1
Monster attacks
Players Attack, player 3 is knocked down due to counter attack of some kind, Happened in Round 1

Round 2 - Monsters Next turn?
Monster Attacks - End of its next turn?
Does the knocked down player now stand up?


I have been playing it where the survivor would stand up in this case.

 
   
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Portland

lion turn, survivor A is KD'd by an attack
lion ends
survivor turn, survivor B is KD'd by some reaction
survivors end
lion turn
lion ends, both A and B get up, since it's the end of the next monster turn


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Monster's always get up at the end of the turn they get knocked down, survivors are forced to miss a turn unless you Encourage them or have a special skill that allows you to stand up whenever you like.



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 Undead_Love-Machine wrote:
I've got a pretty basic rules question which I really should know the answer to, but would like some clarification:

A survivor has both the light and heavy injury boxes filled in on his body area, then suffers more damage requiring him to roll on the severe injury chart. Assuming that he survives, in the following turn which of the following two options applies:

A) The light and heavy injury boxes are un-filled, leaving the body free to take 3 more damage before rolling on the severe injury chart again?

or

B) The light and heavy injury boxes remain filled, meaning that any further damage taken in the same location will require a roll on the severe injury chart?


I know someone answered this already, but just to clarify; you only heal injuries once the showdown is over, not during. At the same time you restore all your armour points to their maximum as well, assuming the armour doesn't actually break when it gets reduced to 0 (generally you don't lose the armour, if you do it'll have a keyword or text indicating that it breaks).
   
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Portland

Armor is not healed then. You restore armor up when you depart. Healing time generally doesn't matter (my group always just updates everything when we leave), but there are a few niche cases when timing is important, so you should know proper timing.


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As far as strategies.... does anyone have anything that is working for them for the Kingsman - I am on turn two of the showdown, and he has been wrecking face.
Spoiler:
I have only done two wounds to hit due to the 'if you have any heavy items, fall down now' hit locations. My main damage dealers - an axe guy and a dual katar guy have been hamstrung by this, so I am considering simply kiting him and shooting him with my bow guy, because he pumps out too much damage to stay close.
   
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 Bromsy wrote:
As far as strategies.... does anyone have anything that is working for them for the Kingsman - I am on turn two of the showdown, and he has been wrecking face.
Spoiler:
I have only done two wounds to hit due to the 'if you have any heavy items, fall down now' hit locations. My main damage dealers - an axe guy and a dual katar guy have been hamstrung by this, so I am considering simply kiting him and shooting him with my bow guy, because he pumps out too much damage to stay close.


https://boardgamegeek.com/thread/1446528/strategy-kings-man

There are a few good ideas there.

 
   
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Portland

The short version

Spoiler:
shields, high attack volume on at least a couple guys, nothing with the heavy keyword, spread out, probably don't take your best fighters (against any nemesis in general). Unfortunately most of that is pre-battle...


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
 
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