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Made in gb
Fresh-Faced New User




I'm thinking of buying a bunch of Flayed Ones for the Dark Harvest formation. I was just wanting to gather some general opinions on the state of Flayed Ones?

Submit all answers in writing.
   
Made in ca
Gargantuan Gargant






Kinda confused by "submit all answers in writing" statement given that this is a forum, not tumblr or reddit, but in any case Flayed Ones are pretty damn good this edition. For only 13 points a pop you get guys who have 5 attacks on the charge with shred. Even at a minimum squad of 5 they can put out more attacks than many elite units. Within the detachment of a Decurion they get even crazier since they get a 4+ RP save, meaning for their price they are incredibly survivable alongside their crazy anti-infantry damage output. Use infiltrate to get to mid-field objectives and pretty much wipe out any non-dedicated CC unit that might be holding it.
   
Made in gb
Fresh-Faced New User




 Grimskul wrote:
Kinda confused by "submit all answers in writing" statement given that this is a forum,


It's a joke. The only way to submit an answer is in writing so therefore...

And thanks! In the Dark Harvest they become Troop choices. So I'm thinking two squads of 10.

This message was edited 1 time. Last update was at 2015/11/26 22:37:40


 
   
Made in ca
Gargantuan Gargant






Myc wrote:
 Grimskul wrote:
Kinda confused by "submit all answers in writing" statement given that this is a forum,


It's a joke. The only way to submit an answer is in writing so therefore...

And thanks! In the Dark Harvest they become Troop choices. So I'm thinking two squads of 10.


Ah, my bad. Hard to tell tone from text. But yeah, they're definitely a solids troops choice in the Dark Harvest detachment, they will easily overwhelm most equivalent troops from other armies, they'll be forced to use templates (flamer or blast) to bypass that resilience. Be mindful that you're only going to have a 5+ RP because they're outside of a Decurion detachment though so things like battlecannons will hurt a lot more, infiltrate into buildings when you can!
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Indeed, for the price and survivability, they will literally Shred any medium or light infantry. They'll drown elite models in saves. For the giggles...

17 charging Flayed ones make contact with 5 Hammernators.

The Hammernators smack 4 of them down, and one reanimates.

14 FO make 70 attacks... 4 Hammernators go down. The Sergeant probably sticks around, maybe breaks off, but now one Hammernator is wondering what the feth to do with himself.

They're a good value, and fun to play with / against. At least you can run away from FO's.
   
Made in us
Loyal Necron Lychguard





Working on it

In a dark harvest I use 2 squads of 10 and deep strike one and infiltrate the other. If you want you can use 15 models on the infiltrating one.

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Decrepit Dakkanaut




The Dark Harvest ones are terrible because they aren't updated to the rest of the book yet. Same issue with their Lychguard and the fact that the other units just need a serious updating.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Hallowed Canoness





Between

 greatbigtree wrote:
Indeed, for the price and survivability, they will literally Shred any medium or light infantry. They'll drown elite models in saves. For the giggles...

17 charging Flayed ones make contact with 5 Hammernators.

The Hammernators smack 4 of them down, and one reanimates.

14 FO make 70 attacks... 4 Hammernators go down. The Sergeant probably sticks around, maybe breaks off, but now one Hammernator is wondering what the feth to do with himself.

They're a good value, and fun to play with / against. At least you can run away from FO's.


Aren't Hammernators unwieldy?

The Flayed Ones strike first.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Kharne the Befriender wrote:
In a dark harvest I use 2 squads of 10 and deep strike one and infiltrate the other. If you want you can use 15 models on the infiltrating one.

Well, I have Necron army but no Flayed Ones.
I can see their value but they are damn pricey and I don't like the look of the models.
Any proxy models available?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

@Furyou: You are correct, my bad. They probably wipe the squad on the charge, instead.

@ Wuestenfux: If you take standard Warriors, clip of the fingers + guns, you just need to attach sharp looking bits where the fingers were. You lose out on the skin bits covering them, but I don't like the look / expense of flayed ones either. Blades made of plasticard, or pinchers, or saw blades if you don't mind the Orkification.

This message was edited 1 time. Last update was at 2015/11/27 12:20:15


 
   
Made in pl
Longtime Dakkanaut




I think the problem is that there are no good armies who are slow enough for a FlayedOnes to catch in melee.
Wrights are just much better, specialy vs other armies melee units.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 greatbigtree wrote:
@Furyou: You are correct, my bad. They probably wipe the squad on the charge, instead.

@ Wuestenfux: If you take standard Warriors, clip of the fingers + guns, you just need to attach sharp looking bits where the fingers were. You lose out on the skin bits covering them, but I don't like the look / expense of flayed ones either. Blades made of plasticard, or pinchers, or saw blades if you don't mind the Orkification.

Interesting. Warriors with sharp looking bits as substitutes. Flesh is not really a must have.
   
Made in gb
Regular Dakkanaut




Re: converting warriors to Flayed Ones:
Here is a trio of blog posts of a gamer doing that, including the addition of green-stuff skin.
If (like me) you're not keen on the skin, just the 1st post shows some pretty good results.
   
Made in au
Dakka Veteran




Ive got a vid, do you really want to see something flay it?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Mallich wrote:
Re: converting warriors to Flayed Ones:
Here is a trio of blog posts of a gamer doing that, including the addition of green-stuff skin.
If (like me) you're not keen on the skin, just the 1st post shows some pretty good results.

Thanks for sharing. Good examples.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Dakka Veteran





Flayed Ones are stupidly good. You can win entire games with them. They're so point efficient for the firepower it takes to kill them, and they can destroy nearly anything in melee.

Take 5 or 6 squads of them. Deep Strike or Infiltrate them. The enemy won't be able to kill or get away from all of them. You'll overrun them.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

It's a shock and awe unit.
The enemy has to deal with them asap.
However they struggle vs Dreads and T8 or higher.
Therefore it's important to deploy them where they can do a lot of damage.
Infiltrate or deep strike help a lot.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

They can also be tactically deployed as an area denial unit. They don't need to kill something, to hold an objective. And between cover + RP, how much firepower is needed to shift them out? 130 points, that holds an objective at the end of the game [assuming Eternal War missions...] that kills not one thing is a fantastic investment.

Your opponent runs into a quandary. If they were Warriors, you'd typically charge in, or shoot them up to deplete them. But Flayed ones? They're just sitting there. No threat unless you approach. It is very difficult to accurately assess them in terms of target priority.

Shoot them early, other more dangerous stuff is hurting you. Shoot them late, you probably won't have enough firepower to shift them. Assault them? No fething thanks! [Dreads / T8+ Excepted, of course].

They can really throw a wrench in people's plans. No Jedi mind-tricks. As a well-experienced player, almost 20 years, I can say they have begun complicating my battle plans when I face them in this codex, it's just hard to factor them into the equation.

This message was edited 1 time. Last update was at 2015/11/27 22:40:10


 
   
Made in us
Loyal Necron Lychguard





Working on it

Slayer-Fan123 wrote:
The Dark Harvest ones are terrible because they aren't updated to the rest of the book yet. Same issue with their Lychguard and the fact that the other units just need a serious updating.

http://www.dakkadakka.com/dakkaforum/posts/list/670791.page

I also oticed the problem and made an Addendum to help me navigate through that.
check it out it might help you

This message was edited 1 time. Last update was at 2015/11/28 02:20:59


<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Decrepit Dakkanaut




That isn't official and it doesn't fix some of the core issues that need to be FAQ'd.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard





Working on it

Just a suggestion. I dont think it will be FAQ'd, they will probably just update it later for 7e, or if we're unlucky 8e

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in gb
Hallowed Canoness





Between

Here's another really good Flayed One conversion tutorial;

http://w11.zetaboards.com/Necrontyr_Online/topic/10058585/1/#new

The really annoying thing is that the old metal Flayed Ones were rather nice, while the newer resin ones look like they're draped in latex sheeting rather than freshly-skinned flesh.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
 
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