Yes, after playtesting him , I saw how good we is. The synergy he has with the ork bikers is just one of many abilities he has ( and actually I will make good use of one of them in the last game)
4th game: Crusade against Eldar (but..but..there's like 4 eldar players in the tournament, do I have to face them all?! Arggghhh!!).
Cool guy and very very good player. I like facing him cause it's always challenging (well..and I usually end up losing for that very same reason haha!)
His list: eldar and dark eldar. Farseer, bikes, vypers, 1 flyer, cannon wraithguards in raider, dark reapers in raider, swooping hawks, scourge and other stuff I forgot.
I deployed around my VSG and let him go first. Not that I am confident for surviving a full round of shooting, but I known that if I go second I pretty much lose secondary maelstrom missions.
He deployed very smartly, all along the long edge, from one side to the other side of the board (deployment standard Dawn of war) which is a nightmare for me: I don't have enough meat to throw at all directions!
Anyway first turn he decided to focus shooting on the shield generator, and wiped it presto, while his reapers started shooting at Zhardsnark and his koptas (argh... They ignore jinking save !!).
I decided to go straight at the reapers and the wraithguards raiders that were skimming somewhere close to the middle of his DZ, and bottom turn 2 the
Manz & and Boyz (see what I did there ?) were already assaulting them.
Sadly it meant that on left and right sides of the board the bikes and vypers were sort of free to shoot at me. I was counting on the tankbustas to shoot back at them but my pitiful ork shooting was not enough. Still he was hesitant to move his bikes too close to my DZ (probably due to my tankbustas that could shoot them) which allowed me to take a short lead on maelstrom mission.
On the following turn the reapers and wraithguards were no more, and the
manz and boys started to move to the sides, but the elder shooting was too strong and he slowly grinded my army me down. Finally last turn I think almost all orks were dead and he managed to control my objective (turboboost or assault-jump bikes), killing the grots that were controlling it..
End game : I lost primary but still won secondary, he got more bonus points. Eldar beat down ork !
Close game (after all I lost on bonus points only) but to be honest at the end of the game I had almost no more models left on the table, one more turn and I was probably tabled ;(
But do not despair! As we say, “Orks never lose, they just leave battle to come back fighting for another day!”. And speaking of which, that day has already come and it’s the....
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5th game! : Purge the Alien against Space marines.
I was relieved I did not have to face Eldar again ;p. besides, half the tournament players were playing space marines, so eventually that had to happen, and it’s quite funny because my opponent was none other than my friend Neophyte2012 from this same forum!
His list should be somewhere in dakka, but anyway here again:
Skyhammer formation + librarian conclave (including Tigurius) +
CAD Ultramarine (Hammer-Eternal Shield bike captain – yeah, just like that- with apothecary and command squad , scouts x 2, landspeeder and thunderfire cannon).
Hmm... so it looks like that army has lost of units, that’s a good sign for me...
I go second (no point going first with 2/3 of his army in reserve) and -silly me- I put the VSG too much forward, close to the deployment line
Of course Neophyte smartly capitalized on it and managed not only to deepstrike most of his pods right in front of my army and but also to even disembark his troops INSIDE the VSG bubble, rhaaa! ;(
Then alpha strike ensued. He destroyed the VSG, 2 trukks and wiped 1 bullyboyz mob (which on second thought was not that bad after all, could have been worse)
My turn 1
Manz mob started to slowly kill the skyhammer squads (some assault marine) while another bullyboyz mob moved around the marines and assaulted them from the back, killing 1 librarian (I called them the sneaky
Manz!). Because of Invisibility I decided not to assault the front marines with the Boyz but kept them in the Battlewagon and simply shoot)
Turn 2. That turn went actually pretty bad for the Marines. First the psychic phase was fruitless. The power that gives relentless did not succeed (he joined the conclave with a devastator squad and was planning to shoot and assault the
Manz, but now he can’t assault), and also the invisibility power failed (or I denied it, I don’t remember). On the other hand, psychic scream took a heavy toll on the sneaky
Manz.
In shooting the space marines also focused on the sneaky
Manz, leaving 2 meganobz (both wounded) in that mob. Afterwards 3 assault marines + the boss bike squad (captain/apothecary/command squad) charged them.
But then the unthinkable happened! In that fight the Meganobz tanked every wound they received, followed by the hammer captain who somehow managed to wiff his attacks (Bullyboyz WS5 for the win yeah !) and kill only 1 meganob. The
Manz swinged back (same initiative as the captain) on the assault marines killing all 3. So the remaining lone meganob actually won combat, then the bike squad failed morale and they all fell back !
I know that next turn they will automatically regroup, but at the moment and in my turn, they are still fleeing and as such they auto-fail morale tests. So in my turn I detached Zhardsnark from the koptas, moved him up ... and tankshock the biker squad ! ( another awesome ability from Zhardsnark). In shame, the captain and all his friends left the board...
Meanwhile, on my DZ, the boyz and tankbustas focused shot the now visible conclave + devastators and assaulted them and killed them, while the remaining
Manz proceeded to clean up the board from the remaining assault marines and pods.
After losing the captain/command squad and the conclave, the fate of the game was pretty much decided.
End game: Orks got all missions and bonus. Last victory for the orks!
I ended up the tournament with 3 wins 1 draw 1 defeat : only ork player in the tournament, 5th out of 22 participants (not 24 , because 2 finally did not join it, or finish it). Quite happy with the result
Thx for reading me thus far ! I think I have been mostly lucky in my games (but after all one needs luck in a game of dice, right ?) and besides I wanted to show my fellow ork players that Orks are not dead to competitive play ! ( and not by just playing the Greentide)