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[1650] Renegades & Heretics head to the Norwegian Championship - A tournament report (Finished!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in no
Dakka Veteran




Hello everyone!

I have posted some tournament reports in the past where I have brought my Renegades & Heretics, and this weekend I headed off across the country to the Norwegian Championship in Oslo (or however you would translate Norgesmesterskap to English ), driving some 7 hours. The set up was 1650 points, with pure Maelstrom missions, the only modification being that you can immediately discard and re-draw objective cards that are impossible to achieve. The maelstrom missions would be run in order, skipping the one where you can steal objectives. So 1, 2, 3, 5 & 6. Deployments would also be by the book.

I decided to build a list similar to what I have been running the past year or so, with Renegades as my primary detachment, with help from Chaos Daemons and Chaos Space Marines. I switched out my CSM flyers for a stronger ground presence for Maelstrom, and was lucky to borrow two Sicaran tanks from a friend.

The list I brought looked like this:
Renegade Command Squad, Covenant of Nurgle, Ordnance Tyrant

Wyvern

16 Zombies
17 Zombies
17 Zombies
2 Thudd Guns

3 Rapier Laser Destroyers, Extra Crew, Militia Training
3 Rapier Laser Destroyers, Extra Crew, Militia Training
3 Rapier Laser Destroyers, Extra Crew, Militia Training

Herald of Tzeentch, lvl 3, Disc, Exalted Reward
11 Horrors, Icon of Chaos
11 Horrors

5 Screamers

Sorcerer, Force Axe

10 Cultists
10 Cultists

Sicaran Battle Tank
Sicaran Battle Tank, Death of Kasyr Lutien
Sicaran Battle Tank

Pre-tournament thoughts:
Never been to a tournament with pure Maelstrom, but I'm up for it! I think it's too luck-based to be ideal for a tournament, but I don't have any expectations of winning the whole thing anyways, I go to drink beer, meet friends and hopefully pull off 3 out of 5 victories. The lists were handed in and published a week-ish before the tournament, and to my horror I saw 5 Stormsurges, some Necron Wraith-lists and Eldar/Eldar-Tau lists with 25-30 Warp Spiders in addition to a whole bunch of other cheddar, stilton and camembert. My own list isn't lactose free either though, so I think I have good odds at not being curbstomped. There were also a lot of cool fluffy and thematic lists, which is great, so I was praying to Malal for some match-ups in my favor.

I always plan on taking detailed pics of every game and remembering details and turn-by-turn objectives and all that, but I never do I'll blame a brain haemorrhage I've had in the past for that lol, so I apologize for the lack of details on objective placement and maelstrom cards, but I hope to capture the important parts of every game, and that it will still be entertaining to read and to see some Renegade/Chaos action.

Without further ado, game one!

I walk up to the table and I see a beautifully painted Space Wolf army, but luckily for me it doesn't seem overly competitive, more a case of bringing pretty models and having fun with what you got, so I almost felt a little guilty when explaining what a Rapier Laser Destroyer is and that I brought 9 of them.

His list:
Spoiler:
HQ Points
Rune priest
mastery level 2
runic armour

Troops
5 grey hunters
4 close combat weaponds
wolf standard
power fist
plasma gun

5 grey hunters
4 close combat weaponds
power weapon
plasma gun
plasma pistol

Elites
Dreadnought
heavy flamer
venereable
fenrisian great axe and blizzard shield

5 wolf guard terminators
5 tunderhammers and storm shield

wolf scouts
1 camo cloak
power sword
meltagun


Fast attack
drop pod
deathwindlauncher

Heavy support
6 long fangs, 2 Lascannons, 2 Missile Launchers (flakk missiles), multi melta, Power Fist

land raider crusander

Stormfang gunship


He deploys his Librarian with the Terminators, infiltrates the scout near an objective to my right, long fangs in a ruin to my right and keeps the drop pod in reserve, and his grey hunters in his flyers. I spread out my army, filling up my deployment zone, with rapiers in ruins and sicarans behind a zombie wall. My screamer unit is to my right, with horrors near my center, near the Sicaran with the Death of Kasyr Lutien upgrade.
He rushes his land raider up and long fang lascannons pen one of my Sicarans, forcing it to snap shoot. His drop pod lands in front of my infantry line, and nothing else really happens.
On my turn I push my infantry up, fly my screamers towards his scouts, summon a new unit of Screamers to turbo-boost up towards his long fangs and I run two sicarans up my left flank. I move some cultists towards his dreadnought to bait it, and take off 2-3 hull points from the land raider with my rapiers/sicarans, stunning it.
His shooting isn't very effective in his second turn, maybe he killed a Screamer and some zombies, his flyer fails to come on, and he charges his dread into my cultists, beating and sweeping them. He then consolidates further towards my lines. He keeps his terminators inside the land raider.
On my turn I move zombies towards his land raider, fly my screamers towards his scouts and summon some bloodcrushers towards his Long Fangs. The summoned screamer unit flies towards an objective I think. My sicarans keep pushing up the flank to grab me a maelstrom objective of having units in his deployment zone. I glance down his land raider with Rending Sicaran autocannons, and his Dreadnought took the bait to move too far towards my lines, and now has its side armour exposed to 6 rapier lasers I have on my left side. I blow it up no problem. My barrage artillery kills some long fangs.
Next turn his flyer comes on but doesn't kill much, just some cultists. His terminators move towards my zombies and manage to reach them, killing a fair chunk. Long fangs and scouts dont do much.
Time to start cleaning up: Rapiers pop the drop pod, bloodcrushers kill the long fangs, screamers kill the scouts.
He only has some terminators and his flyer with people inside at this point, so his flyer goes into hover, drops off the guys inside and nothing much happens.
I blow up his flyer, charge the guys who disembarked with screamers after shooting them with barrages, and my zombies survive with one guy left, just enough to keep him busy in his turn, which justs consists of killing the last zombie.
I unleash everything into the terminators, wiping them out, tabling the sons of Russ.

Crushing victory to the Renegades!

Some pics:
Spoiler:





Post-game thoughts:
A predictable outcome I suppose, but I hope my opponent had an enjoyable game. It's never fun getting tabled, but it happens. While his army might not be top competitive, it blew mine out of the water in terms of aesthetics, as he had some really great painted models, and I absolutely loved his weathering effect on the Land Raider! He should also have put his dreadnought in my backlines, as I left enough space there for a pod to fit, and he shouldn't have let his side armour be so exposed. A dread with a 3++ can be hard to take down even with laser destroyers, and if he had been even more aggressive with his termies (disembarking when their LR got stunned and running towards me), he could have stuck in the game a lot longer.

Game two:
I get paired up against one of my friends who shared a car with me to Oslo, and he brought a really cool Daemonkin/Daemons army, using the Blood Oath from Warhammer World.

His list:
Spoiler:
++CODEX KHORNE DAEMONKIN: The Bloodied Horde Formation++ PRIMARY
8x Bloodletters (Bloodreaper)
8x Bloodletters (Bloodreaper)
8x Bloodletters (Bloodreaper)
8x Bloodletters (Bloodreaper)
8x Bloodletters (Bloodreaper)
8x Bloodletters (Bloodreaper)
8x Bloodletters (Bloodreaper)
8x Bloodletters (Bloodreaper)

3x Bloodcrushers (Bloodhunter) WARLORD
3x Bloodcrushers (Bloodhunter)

1x Skull Cannon
1x Skull Cannon

++CODEX CHAOS DAEMONS: Allies++
1x Herald of Nurgle (Exalted Reward)
1x Beast of Nurgle
3x Nurglings
6x Plague Drones (Plaguebringer, Lesser Reward)


The entire Bloodied Horde comes in from deep strike on a single reserve roll, and every time a unit of Bloodletters or Bloodcrushers gets destroyed, you roll a D6. On a 4+ it goes respawns from ongoing reserves instead of being destroyed. As they also give up blood tithe points for dying (1 for the unit, 1 for the champion), allowing for more summoned bloodletters, this would be a brutal game facing my summoning and horde army! Khorne would be pleased.

He deploys his Nurgle daemons on objectives, I fill my deployment zone with zombies protecting the Sicarans. I put some wounds here and there and he doesnt do anything other than pop the grimoire all his turn. Second turn is where it starts, when 64 Bloodletters come falling from the skies, skull cannons killing some infantry and I answer by unleashing my own fire, driving the kill ratio up higher. I cant remember turn by turn events, but it turned into a very bloody game where I would summon plague drones, bloodcrushers, more pink horrors, try to wipe out his skull cannons as they dont respawn, and thin out his Bloodletters rather than kill them (for blood tithe). He would still be able to summon new skull cannons at least twice if not thrice, and use these to tank shock my artillery to kill the immobile thudd guns (neat trick!) EDIT: we misplayed this, as Skull Cannons aren't Tanks and thus can't tank shock). As the dust settled we counted up the Maelstrom points and it was a Renegade victory, which could easily have swung around had my opponent killed one more unit to score D6 VPs or whatever on one of his Daemonkin datacards.

I really like the bloodied horde formation, it's both fluffy, thematic and actually fairly competitive. You can put so much pressure on your opponent when people have to face so many bloodletters, you just have to hope they come in turn 2. Me and my opponent here actually talked about combining it with a Renegade CAD with Zombies and lots of artillery for a crazy horde/artillery army, but thats for another time.

This message was edited 3 times. Last update was at 2016/01/23 21:05:41


 
   
Made in us
Auspicious Daemonic Herald





Thudd guns aren't immobile so wouldn't be getting autokilled by tank shock.
   
Made in us
Regular Dakkanaut




Vraks Thudd Guns (Field Artillery Battery) are immobile, as are all their other artillery pieces. However, their "immobile" entry specifically says they ignore anything that would force them to move, so they wouldn't die to Tank Shock anyway.

Regardless, Skull Cannons can't Tank Shock, since they aren't Tanks.
   
Made in us
Auspicious Daemonic Herald





The immobile entry isn't actually doing anything as its not listed in the units special rules (unlike Shell Shock which is listed, or the Immobile artillery rule for the Artillery Carriages).
   
Made in us
Regular Dakkanaut




If you start assuming models don't have special rules that are given in a box-out on their unit page because they're not re-listed in the Special Rules list, you're gonna have a bad time. Particularly in the FW books. Re-listing Shell Shock is not an effective argument against this, given how messy FW always is with things like this.

Now that that's out of the way (because it's the far more important point to make), you'd want to check the Unit Type entry.

Heavy Ordnance Batteries are handled via a special rule (Immobile Artillery). Field Artillery Batteries are handled by an amended unit type. Both do the exact same thing and are three pages apart in the exact same book.

Again, that's Forge World.
   
Made in no
Dakka Veteran




Thanks for catching that, guys! Luckily it didn't have any noticeable outcome on the game, but it's always great to sort out things like this to become a better player

Hope you enjoy these write-ups.
   
Made in us
Longtime Dakkanaut





Eye of Terror

The first two games were awesome !


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Made in no
Dakka Veteran




I had two victories under my belt and felt fear going over to check next rounds pairings, as I assumed I would now meet one of the hardest lists at the tournament after two victories.

You can imagine my relief when I found myself facing Orks! But never underestimate the greenskins, because this was far from a push-over army!

His list:
Spoiler:
Orks C.A.D

Zhadsnark

Warboss, power klaw, bosspole

3 Warbikers, Nob, power klaw

3 Warbikers, Nob, power klaw

3 Warbikers, Nob, power klaw

3 Warbikers, Nob, power klaw

3 Warbikers, Nob, power klaw

3 Warbikers, Nob, power klaw-
Deffkopta, TL Rokkits

Deffkopta, TL Rokkits

Deffkopta, TL Rokkits


Orks C.A.D
Warboss, warbike, power klaw, Lucky Stikk, bosspole

Painboy, warbike

3 Warbikers, Nob, power klaw

3 Warbikers, Nob, power klaw

3 Warbikers, Nob, power klaw

3 Warbikers, Nob, power klaw

Deffkopta, TL Rokkits

Deffkopta, TL Rokkits

Deffkopta, TL Rokkits

Void Shield Generator, 2 extra shields


Now that is a lot of bikes! They were all modeled as savage orks on boars, which was really cool With so many fast ObSec units he has a good chance at grabbing objectives from me and he can actually end up locking my zombies in combat with cheap small units while his larger group of Warbosses, Zhadsnark and a painboy can sneak into my backlines if any gaps open.
I didn't have time to take any pics of this game either as deployment took quite long. He deployed his VSG quite far up the lines, put his HQs together with some Nobz in a big unit that scouted forwards into some large ruins in the center of the table, and his other bikes were at his front lines. His deff koptas also scouted up near the center, hiding in the ruins. I filled my deployment zone as usual, zombies in front.

The one pic I did take:
Spoiler:


I have the first turn and his VSG is actually in range of two Laser Destroyer units because he put it so far up. I open fire at the actual generator, chew through all 3 shields and score 2 pens on the buildings, one of which becomes a 6 on the building damage table, collapsing the whole thing. Nothing is as annoying as having 3 shields pop back up when you least want it, so that's a good riddance for me. Sicarans push some wounds on his big unit, and my barrage guns fail to do much.
His turn he moves the rest of his army up towards me, keeping the scouted units hidden as much as possible in the ruins, waiting for when he can charge next turn. One biker dies hilariously to a failed dangerous terrain test going up a steep hill (we decided pre-game that that little elevation would count as difficult terrain while the rest of the hill was treated as open ground), as if he just got too excited and his boar/bike ran straight into the wall
I summon some plague drones and they mishap back into ongoing reserve. My screamers move up, grimoired. Zombies push up and Sicarans continue shooting at Deff Koptas and bikers, I bring down a kopta or two.
This is the turn where he can potentially do a lot of damage as he smashes into my lines, tearing up some cultists and zombies. The only unit that was significantly reduced was my center-placed zombie unit as his HQ-heavy unit tore them up good with klaws, but I still had 4-5 guys surviving to keep them locked in combat. That keeps my Sicarans and Rapiers from firing at them, but luckily my Ordnance Tyrant allows my Barrage blasters to lob shots into combat, because he's the only guy in the 40k universe that's realized that zombies are worthless cannon fodder.
I think some of his bikers on my left flank reaches one of my Sicarans and blow it up with Klaws.
My screamers fly around on his table edge to secure me some objectives after summoning some plaguebearers in the center ruins. My plague drones come back in in his back field as well. Either this turn or the last I get off possession with (I believe) my Sorcerer, turning him into a Lord of Change which is shown in the pic. He wouldn't get to do much, but he served as a scary unit in my center. My barrage does some real damage on his HQ unit, bringing down his painboy, zhadsnark and the regular bikers.
Due to being luckier with the cards pulled and having AP4 Ignore Jink, I am in a pretty good spot at this point, so my opponent tries a last desperate charge on my left flank with two biker units (albeit reduced ones: one had 2 guys, one was a single nob) charge into two units of Pink Horrors. In one combat he fails his Fear test, flunks all his attacks and gets a biker killed and a nob wounded by pink horrors. Blue Horrors, a rule I normally forget, bring down the last wound on the Nob. His single biker unit also fails miserably and he too gets killed by pink horrors! At some point in the game he had a Warboss on a bike with 1 wound left charge into my screamer unit, where my screamers would fail to wound him, but my Herald of Tzeentch would poke him in the eye and kill him off. Moral: don't underestimate Tzeench daemons in combat

We ran out of time around turn 4 and just did the mandatory moves for each player to score as many points possible. I overall had pretty good luck with my maelstrom cards, and this was a very tough match-up for my opponent. He relies on jink and void shields to survive, and I overcome both of those quite easily. In Hammer & Anvil deployment it's also easy for me to shield my fragile artillery from being charged and my zombies were tanking stuff like true champions.

Solid Renegade victory!

This was one of my favorite lists at the tournament, I just love playing against Orks. And not because they are considered weak and I love stomping them; I think his list is really solid, and possibly the best way to run Orks in a maelstrom format, mine is just a pretty hard counter to it. My opponent was really fun to play against and I dig the savage boar boys My goal for the tournament was winning 3 games which I Had now achieved, so I was preparing to just get drunk and fool around in my next two games.

Then I learnt that I would be playing on the final table against a White Scar Battle company, and that's a challenge I look forward to! It was also really cold in Oslo and my group were all tired from travelling, so we took an early night to be prepared for some hard games the next day.

Stay tuned, and again I hope you enjoy
   
Made in ca
Regular Dakkanaut




vancouver bc

Great stuff, really looking forward to it!

Samurai Eldar, Coming to a Croneworld Near You.

Wet Coast GT 2015 Best Overall
TSHFT 3rd Place, Best Eldar
Guardian Cup 8.5 Best General
Attack-X Best Overall
WGWB Best Overall
Tanksgiving Best Overall, Best Painted
22-2 for 2015 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Me too ! Every win so far has been strong.

My blog... http://greenblowfly.blogspot.com

Facebook...
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Made in gb
Dakka Veteran






Really enjoyed reading, thank you. Love your list too, you've got me thinking

Great to see Renegades kicking some butt
   
Made in us
Fresh-Faced New User






What allows you to take 3 sicaran tanks?



 
   
Made in us
Auspicious Daemonic Herald





 VoidLuster wrote:
What allows you to take 3 sicaran tanks?

That is a good point since CSM aren't the primary detachment

This message was edited 2 times. Last update was at 2016/01/20 20:30:42


 
   
Made in gb
Dakka Veteran






The technomancer doesn't need to be in the primary detachment, just needs to be a technomancer. If it's an allied detachment then you need a technomancer for one relic, since it's a combined arms detachment then you can take as many as you wish.
   
Made in us
Auspicious Daemonic Herald





 Intercessor wrote:
The technomancer doesn't need to be in the primary detachment, just needs to be a technomancer. If it's an allied detachment then you need a technomancer for one relic, since it's a combined arms detachment then you can take as many as you wish.

The Infernal Relic rule is clear that only the primary detachment can take multiple Infernal Relics if you have a technomancer.
   
Made in us
Longtime Dakkanaut





Eye of Terror

Let's not devolve into a rule debate.

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Made in no
Dakka Veteran




Thanks for catching that, the wording in IA:13 is based on 6th edition with only Primary/Allied detachments, but in emails ForgeWorld has said through email to fill out your available slots in alternative non-primary detachments, and thats how we play it. I should have mentioned that in a note at the start though, as other groups might differ, sorry about that

But your comments made me think: how would I have built my list if I were to take CSM as my primary detachment?

Probably would have replaced the zombies with mutant rabble or infantry, dropped the barrage artillery, covenant of nurgle and ordnance tyrant from the Renegades. THen I would run a The Purge detachment as my primary, with 2 Mutilators as mandatory tax Elites and a whooping 4 sicaran tanks.

Considering the match-ups I faced I think that would have been a better list, actually. For once my barrage units never made a big impact on the games, and the extra firepower from another sicaran, deep striking mutilators and even laspistol shots from Mutant rabble would have helped out.

Maybe I should invest in 3 Sicarans...I only need one kidney after all

Hoping to get Game 4 against White Scars up tonight! My next opponent has been the captain on our ETC team and really knows his space marines, he's also rocking more free points in ObSec vehicles than I can reliably summon, but I'm pretty much immune to his grav and I have the anti tank to dish out some real pain. Exciting game for sure!
   
Made in no
Dakka Veteran




Game 4 - White Scar Battle Company!

I was now ranked 2nd at the tournament, and I knew I had a tough match-up ahead against the White Scars. We played Maelstrom Mission 5 (the ones with hidden objectives), and Hammer & Anvil deployment.

His list:
Spoiler:
SM Gladuis strike force:
Core; Battle Demi Company 1: (Objective secured, Tactical flexibility)
5 Command squad : 4*Meltagun , 1 Apothecary, Droppod
5 Devastator squad : 2*Grav-cannon and grav-amp Rhino (
1 Attack bike : Multi melta (
5 Tactical squad : 1*Grav-cannon and grav-amp (35), Rhino
5 Tactical squad : 1*Grav-cannon and grav-amp (35), Droppod
5 Tactical squad : Razor back, las-cannon and TL plasma gun
1 Kor’sarro Khan : Warlord (

Core; Battle Demi Company 2: (Objective secured, Tactical flexibility)
5 Command squad: 5*Meltagun, Droppod
5 Devastator squad : 2*Grav-cannon and grav-amp , Rhino
1 Attack bike : Multi melta
5 Tactical squad : 1*Grav-cannon and grav-amp, Rhino (
5 Tactical squad : 1*Grav-cannon and grav-amp , Droppod
5 Tactical squad : Razor back, las-cannon and TL plasma gun
1 Chaplain: Auspex

Auxiliary; ‘10th company task force:
5 Scout squad
5 Scout squad
5 Scout squad
Total 1650 p


I won the roll to deploy first and tried to bubble wrap my Sicaran tanks as much as possible to prevent any drop pods with meltas coming within Melta range turn 1. I stood on 2 objectives in my deployment zone, with 2 objectives in no man's land. He deployed all his tanks to my left flank, opposite my Thudd Guns, Wyvern and Warlord. He scouted up and infiltrated scouts onto some objectives.

I pull the maelstrom card where I get 1VP for destroying 1 unit, D3 VP for 3-5 units, and D3+3 for 6 units. I move my screamers up towards his tank-line, and try to cast Incursion with 6 dice. I fail, even with my re-roll from Death of Kasyr lutien, which causes a Penetrating hit on my tank, immobilizing it I proceed to open fire with everything I got, as well as charging screamers into one tank, and take out 5 tanks, leaving one Razorback with 1hp left (he saved it on an intervening model save I think). While I won't complain about blowing up 5 metal boxes in one turn, it was very frustrating to not get the D3+3 VPs, especially since I rolled a 1 to see how many VPs I got
Spoiler:

(They are white scars in disguise as ultramarines)

My artillery didn't do much. On his turn he podded down Khan and a grav squad right in front of me, and slowly pushed his now disembarked marines up to my lines. It would involve into a series of small skirmishes across my frontlines, with his pods coming in on top of objectives, and me trying to clear them out while Khan and his unit sneak around my engaged zombies, reaching my Thudd Gun unit and killing my warlord. On one turn I pull Hold Objective 5 three times! I summoned a squad of Daemonettes and ran onto the objective, thinking I would pull ahead on maelstrom missions. My heart fell when my opponent, obviously realizing that I wanted Objective 5, Hit&Ran his ObSec Attack Bike onto it, preventing me from scoring any points that turn. As my lines were filled with marines, my horrors started casting flickering fires around to clear out the ones that had pushed towards my backfield. With our maelstrom missions we swung back and forth a lot, but in the end it ended as a 8-10 battle in favor ooooof......the white scars!

Space Marine Victory!

Wow that was an intense game. After that brutal first turn I was feeling very confident, but the Maelstrom missions weren't going my way, and because we ran out of time I didn't manage killing off all his guys, there were just too many 3+ saves to chew through. If only a few things went my way I could have won this: if White Scars didn't have army wide Hit&Run and ObSec everywhere, if I had killed that last Razorback turn 1, or if I had just rolled a 3 on a D3 for VPs there... But I didn't, and it was a well deserved victory to my opponent, he slugged it out and won the war of attrition. This was probably my favorite game of the tournament because it was so intense. Tactically I should have put my cultists more to the center and been more aggressive with them, and put Horrors at the edges, not in the middle where I kept them. Small deployment changes, basically. Failing that 6 dice (with 3 re-rolls) Incursion turn 1 and immobilizing my Sicaran was also a blow. But getting such a close game against a battle company list commanded by a very good player is, to me, proof that my Renegades have the tools needed to be competitive, I just need to step my game up

For the last game I expected to be facing one of the 25-30 warp spider lists that were also knocked out in turn 4, but instead I got paired up against Khorne Daemonkin! Game 5 coming up soon
Spoiler:



   
Made in no
Committed Chaos Cult Marine






Heya! I attended the tourney as well - I was the guy with the mobs of Cultists! I would've loved to have played your list! I recognise the list in battle 4 - Espen's, right? I lost 10-4 to him the week before the tourney!

I think the "most" correct translation would be Norwegian Masters, but Championship is correct too

I enjoyed reading, but more pics would help

This message was edited 1 time. Last update was at 2016/01/21 17:28:16


 
   
Made in no
Dakka Veteran




Hey! You ran the Helcult formation, right? There were some really cool chaos lists around, and I was surprised to not be the only Renegade player It was indeed Espen's list, it's very well rounded and has an answer for pretty much everything. But as I said to him too: army wide Hit&Run is bulls**t....until I finish my own WS battle company

I would have taken more pictures if we had more time, but I struggled to get to turn 5 most games and my phone was at the "HQ" in the middle of the hall being charged during game 2 :p
   
Made in no
Committed Chaos Cult Marine






GrafWattenburg wrote:
Hey! You ran the Helcult formation, right? There were some really cool chaos lists around, and I was surprised to not be the only Renegade player It was indeed Espen's list, it's very well rounded and has an answer for pretty much everything. But as I said to him too: army wide Hit&Run is bulls**t....until I finish my own WS battle company

I would have taken more pictures if we had more time, but I struggled to get to turn 5 most games and my phone was at the "HQ" in the middle of the hall being charged during game 2 :p


Aye, that was me!

Espen's list is very good, he's working on Eldar as of this week. He didn't enjoy 20 Invisible CSMs with VotLW and MoS (I5) when I played him!

And yeah, army-wide Hit & Run is waaaaaaaaay good.
   
Made in no
Dakka Veteran




Maybe I'll get to face your army some day! Do you plan on attending Winter War, Armacon or Invasion in Bergen, Sandnes and Kristiansand respectively?
   
Made in no
Committed Chaos Cult Marine






GrafWattenburg wrote:
Maybe I'll get to face your army some day! Do you plan on attending Winter War, Armacon or Invasion in Bergen, Sandnes and Kristiansand respectively?


Nope; my list is rather weak - I'm giving up CSMs for tournament for now. I'm in Oslo, so I can give you a game if you're based around here It'd be fun with loads of Cultists on either side!
   
Made in no
Dakka Veteran




 ChazSexington wrote:
GrafWattenburg wrote:
Maybe I'll get to face your army some day! Do you plan on attending Winter War, Armacon or Invasion in Bergen, Sandnes and Kristiansand respectively?


Nope; my list is rather weak - I'm giving up CSMs for tournament for now. I'm in Oslo, so I can give you a game if you're based around here It'd be fun with loads of Cultists on either side!


Sandnes/Stavanger-based here I'm afraid. I try to attend all the major 40k tournaments in the country though. Maybe I'll see you at NM next year I think I'll be playing some more fluffy lists ahead while I build up my Corsair army, partly because I've gotten a bit tired of horde armies and partly because horde+summoning is such a hassle to transport.

I aim to get the final game up tonight!
   
Made in ie
Norn Queen






Dublin, Ireland

Game four looked brutal! Great reps so far.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in no
Committed Chaos Cult Marine






GrafWattenburg wrote:
 ChazSexington wrote:
GrafWattenburg wrote:
Maybe I'll get to face your army some day! Do you plan on attending Winter War, Armacon or Invasion in Bergen, Sandnes and Kristiansand respectively?


Nope; my list is rather weak - I'm giving up CSMs for tournament for now. I'm in Oslo, so I can give you a game if you're based around here It'd be fun with loads of Cultists on either side!


Sandnes/Stavanger-based here I'm afraid. I try to attend all the major 40k tournaments in the country though. Maybe I'll see you at NM next year I think I'll be playing some more fluffy lists ahead while I build up my Corsair army, partly because I've gotten a bit tired of horde armies and partly because horde+summoning is such a hassle to transport.

I aim to get the final game up tonight!


Aye, I feel you! Switching to 30k Alpha Legion, but might run my Cultists as, well, Cultists ;p
   
Made in no
Dakka Veteran




Game 5 - Daemonkin!

After a narrow defeat against the White Scars, I dreaded facing one of the other cheesy lists that had gotten knocked out in the end games, but I was pleasantly surprised when I found myself facing Daemonkin. Not to say that his list wasn't solid, but it's generally a good match-up for me for a couple of reasons: my troops are Fearless, so I don't worry much about failing Fear tests or being swept in combat, KDK lack s6 attacks, so my Zombies will be pretty safe (unless I ever meet a Bloodcrusher horde I guess), Heldrakes aren't a big worry to me and I've played both with and against them enough to know their biggest tricks.

My opponent's list:
Spoiler:
Daemonkin CAD
Bloodthirster of Insenate Rage

Chaos Lord, Kor'Lath axe of Ruin

8 Bloodletters

8 Bloodletters

8 Cultists

8 Cultists

Heldrake, Baleflamer

Maulerfiend, Lasher Tendrils

Maulerfiend, Lasher Tendrils

Gorepack:
3 Bikers, 2xMelta
3 Bikers, 2xMelta
5 Flesh Hounds
5 Flesh Hounds
5 Flesh Hounds
5 Flesh Hounds


He won the roll to deploy first, and put everything up front to try getting into combat ASAP. Khorne would be proud!
Spoiler:

If his Maulerfiends reach my Sicarans or his Bloodthirster reaches my artillery, I'll be in trouble. I therefore try to deploy aggressively to shoot out as much as I can turn 1, with zombies and cultists up front as shields, trying to bubble wrap my fragile units so his thirster can't jump over my lines and smash into my rear to give me the D (if you know what I mean )
He scouts up, and I might as well try to seize. I throw the dice, and comes up. Ouch! That was a pretty big blow to my opponent, as he had deployed his D-thirster pretty exposed. Had I not been able to seize, he would have been able to jump up to the hill in the middle, perhaps hiding from my Sicarans and laser destroyers.
Spoiler:

After the first turn of shooting, the D-thirster goes down. My other shooting takes down some flesh hounds here and there. I summon a Herald of Tzeentch on Disc, and since I already have First Blood I turbo-boost him up on Objective 1 in the middle to grab myself a Maelstrom. Since we played Maelstrom mission 6 I have a lot of cards (my WL trait was also to pull an extra tactical t1), and I think I score a total of 7 points the first turn from lucky cards. Good start! But if there is one thing I've learnt about Daemonkin, it is that they can really swing a battle back in their favor through the Blood Tithe system and some good assaults, so I have no reason to get cocky.
On his turn he moves his Flesh Hounds up right in my face, 1" away from my infantry lines. His shooting is ineffective, and his Maulerfiends run up to try hiding behind some ruins.
My laser destroyers manage taking out his Maulerfiends, and if I can now only take out the Meltaguns, my Sicarans will be safe. Artillery keeps popping some flesh hounds and Cultists.
On the following turn he charges into my lines, summons some new Flesh Hounds and I think Skullcrushers? I summon some stuff of my own to counter his, and keep pounding his units with artillery. Ordnance Tyrant allowing Barrage blasts to be placed on units in combat is really brutal against some armies, KDK being one of them. When his WL dies, he gets a new Bloodthirster, but luckily without any D-weapons. I dont manage shooting it down before he charges me, but he doesn't even manage wiping out a unit of Pink Horrors in combat That's a Bloodthirster and several Orks going up against the Pink Horrors without much success. His Heldrake manage taking out one Thudd gun when it comes on, but my lines are too packed for it to be able to do much later. I think my opponent went down in Hover mode in the last round, but still didn't achieve much with it.

Spoiler:



In the end we count up the points, and while my opponent has gotten on his feet after a really rough start, it is still a solid Renegade victory!

I think he played really well, but the match-up was in my favor and me seizing the initiative was a big blow against the blood-thirsty hordes.

That puts me at 4 victories and 1 loss, placing me 5th overall, which is a lot better than what I expected!

For those curious, the top 5 was:
1. Chaos Daemons with Fateweaver, 4 Heralds and 3x9Screamers - he's played this list for ages, and really knows the ins and outs of his army. Truly deserved it!
2. White Scars Battle Company, my opponent from game 4
3. Eldar/Tau - ScatBikes, 25 warp spiders, 3 riptides and some other stuff.
4. More Eldar, with 30 warp spiders, a WK and scatterbikes.
5. Me!

I would like to thank everyone who attended for making my first NM a great experience, and especially all my opponents! I thoroughly enjoyed every game I had, and hope that feeling was mutual I got to meet some new opponents and some very cool, interesting armies I don't get to play against often. Now I will say right away that I was really lucky with my match-ups; had I met any of the Eldar lists or one of the Stormsurges (I think there were 5 of them), I would have struggled a lot more.

So that's it for this tournament report, I hope you have enjoyed it, and thanks for reading!

   
 
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