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Made in us
Slippery Scout Biker





Click for list:
Spoiler:
HQ:
Commander – 159 Points
Vectored Retro-thrusters, Command and Control Node, 2x MV7 Marker Drone

XV8 Crisis Bodyguards – 273 Points
Crisis Bodyguard
2x Plasma Rifle, Target Lock, 2x MV7 Marker Drone
Crisis Bodyguard
2x Plasma Rifle, Target Lock, 2x MV7 Marker Drone
Crisis Bodyguard
2x Plasma Rifle, Target Lock, 2x MV7 Marker Drone

Troops:
Kroot Carnivores – 60 Points
10x Kroot

Kroot Carnivores – 60 Points
10x Kroot

Kroot Carnivores – 60 Points
10x Kroot

Optimized Stealth Cadre:
XV95 Ghostkeel Battlesuits – 430 Points
Ghostkeel Shas’vre
Cyclic Ion Raker, Twin-Linked Fusion Blaster, 2x MV5 Stealth Drones, Target Lock
Ghostkeel Shas’vre
Cyclic Ion Raker, Twin-Linked Fusion Blaster, 2x MV5 Stealth Drones, Target Lock
Ghostkeel Shas’vre
Cyclic Ion Raker, Twin-Linked Fusion Blaster, 2x MV5 Stealth Drones

XV 25 Stealth Battlesuits – 115 Points
Stealth Shas’vre
Burst Cannon, Markerlight and Target Lock
Stealth Shas’ui
Burst Cannon
Stealth Shas’ui
Fusion Blaster, Target Lock

XV 25 Stealth Battlesuits – 115 Points
Stealth Shas’vre
Burst Cannon, Markerlight and Target Lock
Stealth Shas’ui
Burst Cannon
Stealth Shas’ui
Fusion Blaster, Target Lock


Riptide Wing:
XV104 Riptide Battlesuits – 190 Points
Riptide Shas’Vre
Ion Accelerator, Twin-Linked Fusion Blaster, Early Warning Override
XV104 Riptide Battlesuits – 190 Points
Riptide Shas’Vre
Ion Accelerator, Twin-Linked Fusion Blaster, Early Warning Override
XV104 Riptide Battlesuits – 190 Points
Riptide Shas’Vre
Ion Accelerator, Twin-Linked Fusion Blaster, Early Warning Override




This is what I've built so far, for a competitive 1850 tourname at my FLGS, 40+ players typically.

Looking for some input. If there's questions feel free to ask.
   
Made in us
Brainy Zoanthrope





VA

Why the bodyguards over normal crisis suits? Also, no drone controller for those marker drones? Overall, looks pretty good.

   
Made in us
Slippery Scout Biker





Damn I knew I forgot the drone controller. As for bodyguards I'm trying to maintain the Hunter Contingent bonus's, which requires commander, bodyguard team, and core choices per auxiliary choice.
   
Made in se
Dakka Veteran



Sweden

Hektik wrote:
Damn I knew I forgot the drone controller. As for bodyguards I'm trying to maintain the Hunter Contingent bonus's, which requires commander, bodyguard team, and core choices per auxiliary choice.


If you are doing a Hunter Contingent i suggest you look up the rules, right now you do not have a "legal" Hunter Contingent.
Hunter Contingent has no requirement for bodyguards unless you take the optional Contingent Headquarters. Replace them with normal crisis.
Consider replacing all your drones with the Drone Net VX-1-0 formation and skip the upgrades on the XV25 Stealth teams.
Outfit the commander with weapons (if points permit) and have him join a unit from the drone formation. However if you are going for a Hunter contingent your commander (or a Shas'vre crisis) would probably do better as a "buffmander" for Coordinated Firepower. Even more reason to take the Mont'ka Drone net VX-1-0 formation for Markerlights.
Maybe change the Kroot for normal Fire Warrior strike teams.


Otherwise you have made some pretty solid decisions so far.

This message was edited 4 times. Last update was at 2016/02/11 22:55:32


 
   
Made in us
Been Around the Block




You might be better served with target lock on your riptide instead of stealth suits. Much more firepower to be able to use on whoever you want. Also in a 3 model unit you only need target lock on 2 since the one without can always fire first. Just a way to save some points.
   
Made in nl
Regular Dakkanaut




Drop the body guards upgrade, not worth the points. Same as the stealth drop all upgrades. For Your commander choice bufmander or marko Mander do something with him because this makes no sense

For the hunter contingent you miss a heavy support, fast attack
   
Made in us
Slippery Scout Biker





roddo wrote:
You might be better served with target lock on your riptide instead of stealth suits. Much more firepower to be able to use on whoever you want. Also in a 3 model unit you only need target lock on 2 since the one without can always fire first. Just a way to save some points.


Riptides are in 3 different units (As per the formation rule in Mont'Ka), no use to target lock them.

So I did some retooling. Ripped out the Bodyguards, pulled the contingent HQ. Added 2 Broadside Suits with HYMP, Kept the 30 Kroot, moved to a squad of 3 Crisis Suits with dual plasma and target lock on 2 of them. Added a drone squad and bumped them up to 6 markerlights. Commander is in there weaponless with Command and Control Node and Drone Controller.

Spoiler:
Hunter Contingent (Primary Detachment) (60#, 1848 pts)
Hunter Cadre, 668 pts
1 Commander, 108 pts Command and Control Node + Drone Controller
Kroot Carnivores, 60 pts
10 Kroot
Kroot Carnivores, 60 pts
10 Kroot,
Kroot Carnivores, 60 pts
10 Kroot,
XV8 Crisis Battlesuits, 166 pts
1 Crisis Shas'ui, Plasma Rifle x2 + Target Lock
1 Crisis Shas'ui, Plasma Rifle x2 + Target Lock
1 Crisis Shas'ui, Plasma Rifle x2
Drones, 84 pts
6 MV7 Marker Drones
XV88 Broadside Battlesuits, 65 pts
1 Broadside Shas'ui, HYMP
XV88 Broadside Battlesuits, 65 pts
1 Broadside Shas'ui, HYMP
Optimized Stealth Cadre, 610 pts
XV25 Stealth Battlesuits, 90 pts
1 Stealth Shas'ui,
1 Stealth Shas'ui,
1 Stealth Shas'ui,
XV25 Stealth Battlesuits, 90 pts
1 Stealth Shas'ui
1 Stealth Shas'ui
1 Stealth Shas'ui
XV95 Ghostkeel Battlesuits, 430 pts
1 Ghostkeel Shas'vre, Cyclic Ion Raker + Twin Linked Fusion Blaster
1 Ghostkeel Shas'vre, Cyclic Ion Raker + Twin Linked Fusion Blaster + Target Lock
1 Ghostkeel Shas'vre, Cyclic Ion Raker + Twin Linked Fusion Blaster + Target Lock
Riptide Wing, 570 pts
XV104 Riptide Battlesuits, 190 pts
1 Riptide Shas'vre, Ion Accelerator + Early Warning Override
XV104 Riptide Battlesuits, 190 pts
1 Riptide Shas'vre, Ion Accelerator + Early Warning Override
XV104 Riptide Battlesuits, 190 pts
1 Riptide Shas'vre, Ion Accelerator + Early Warning Override

This message was edited 4 times. Last update was at 2016/02/05 17:08:41


 
   
Made in us
Frenzied Juggernaut





Colorado

The Ion accelerator cant be fired as EWO right? Its blast and blast could never be snap shot. Right?

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

7,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Slippery Scout Biker





It can be fired as its standard 3 shot S7 AP2.
   
Made in us
Human Auxiliary to the Empire




United States

Hektik wrote:

Troops:
Kroot Carnivores – 60 Points
10x Kroot

Kroot Carnivores – 60 Points
10x Kroot

Kroot Carnivores – 60 Points
10x Kroot


I prefer a unit of 7 Strike FW to 10 Kroot, here is my reasoning. Let me know what you think.
Let's say you are fighting a SM unit with the Kroot at 24" range. (we will say no Markerlights are in use)
At BS 3 you get 5 hits in a squad of ten on average.
Weapon Str 4 gives you 2.5 wounds on the T4 tac squad.
After the 3+ saves you get .833 kills per volley

Let's say you are fighting a SM unit with the 7x Strike FW at 30" range. (we will say no Markerlights are in use)
At BS 3 you get 3.5 hits
S5 on T4 wounds on 3+ for 2.33 wounds
And .778 kills per volley.

The two units are almost the same point cost 60 v 63

But the Strike Team unit has 30" range, a build in 4+ save, and can glance on <=11 AV vehicles. So they get a free shooting round sometimes with no risk to them vs 24" bolters. Now I do like Kroot if you have a TON of terrain on the field, so if you do I might go with them. But in the open I think our feisty fish men tend to be a little better.

Also, the Strike Team has supporting fire. A plus in some circumstances.

It is preference, and situation matters (i.e. terrain). But in a generic game I think the Strike team is a little more favorable as both units are offensively similar by the numbers. Just some thoughts I know it is 9 more points, but you could easy do some shuffling for 'em.

5300+ 
   
Made in us
Sure Space Wolves Land Raider Pilot





How about he takes x6 FW but with a tactical support turret? Still just 64 points
   
Made in us
Sneaky Sniper Drone




Oklahoma

 xSoulgrinderx wrote:
The Ion accelerator cant be fired as EWO right? Its blast and blast could never be snap shot. Right?


EWO doesn't force you to fire snap shots

you can still intercept with a blast weapon


Automatically Appended Next Post:
Hektik wrote:
roddo wrote:
You might be better served with target lock on your riptide instead of stealth suits. Much more firepower to be able to use on whoever you want. Also in a 3 model unit you only need target lock on 2 since the one without can always fire first. Just a way to save some points.


Riptides are in 3 different units (As per the formation rule in Mont'Ka), no use to target lock them.

So I did some retooling. Ripped out the Bodyguards, pulled the contingent HQ. Added 2 Broadside Suits with HYMP, Kept the 30 Kroot, moved to a squad of 3 Crisis Suits with dual plasma and target lock on 2 of them. Added a drone squad and bumped them up to 6 markerlights. Commander is in there weaponless with Command and Control Node and Drone Controller.

Spoiler:
Hunter Contingent (Primary Detachment) (60#, 1848 pts)
Hunter Cadre, 668 pts
1 Commander, 108 pts Command and Control Node + Drone Controller
Kroot Carnivores, 60 pts
10 Kroot
Kroot Carnivores, 60 pts
10 Kroot,
Kroot Carnivores, 60 pts
10 Kroot,
XV8 Crisis Battlesuits, 166 pts
1 Crisis Shas'ui, Plasma Rifle x2 + Target Lock
1 Crisis Shas'ui, Plasma Rifle x2 + Target Lock
1 Crisis Shas'ui, Plasma Rifle x2
Drones, 84 pts
6 MV7 Marker Drones
XV88 Broadside Battlesuits, 65 pts
1 Broadside Shas'ui, HYMP
XV88 Broadside Battlesuits, 65 pts
1 Broadside Shas'ui, HYMP
Optimized Stealth Cadre, 610 pts
XV25 Stealth Battlesuits, 90 pts
1 Stealth Shas'ui,
1 Stealth Shas'ui,
1 Stealth Shas'ui,
XV25 Stealth Battlesuits, 90 pts
1 Stealth Shas'ui
1 Stealth Shas'ui
1 Stealth Shas'ui
XV95 Ghostkeel Battlesuits, 430 pts
1 Ghostkeel Shas'vre, Cyclic Ion Raker + Twin Linked Fusion Blaster
1 Ghostkeel Shas'vre, Cyclic Ion Raker + Twin Linked Fusion Blaster + Target Lock
1 Ghostkeel Shas'vre, Cyclic Ion Raker + Twin Linked Fusion Blaster + Target Lock
Riptide Wing, 570 pts
XV104 Riptide Battlesuits, 190 pts
1 Riptide Shas'vre, Ion Accelerator + Early Warning Override
XV104 Riptide Battlesuits, 190 pts
1 Riptide Shas'vre, Ion Accelerator + Early Warning Override
XV104 Riptide Battlesuits, 190 pts
1 Riptide Shas'vre, Ion Accelerator + Early Warning Override



I think optimized stealth cadre is extremely overcosted for what it actually does in the game, If you're playing under ITC rules it's been nerfed now and really isn't work taking anymore IMO, a riptide win will always be cheaper and more of a threat. even if taking 2 riptide wings over 1wing/1cadre.


I think your biggest weakness here is your lack of markerlights.

Any opponent familiar with Tau will recognize that once your markerlights are gone you loose a lot of effectiveness. The weakness of your list is your HQ and markerlights are all in the same group, so knocking our your commander gives them slay the warlord and eliminates your MLs.

that's too big of a target to have on a competitive board imo.

I'd look at taking the kroot out and instead running the dawn blade formation with fusion/plasma suits (reroll armor pen/wounds makes single suits twice as effective)

If you're really wanting the stealth cadre you can bare bones the retaliation cadre here but I'd still take this over what you have

drone network -224 (16 markerlight drones)
riptide wing - 540 (all burst tides)
stealth cadre - 610
retaliation cadre - 396)

this leaves you with 80 points to spend, I'd drop a ghostkeel and beef up the riptides/suits

If you want a really competitive list and have the models I'd suggest looking into

drone network
riptide wing
riptide wing
retaliation cadre

if you don't have 7 riptides then I'd go with this

drone network
riptide wing
retaliation cadre (two plasma squads, a fusion squad, x2 broadsides with x4 missile drones (missile drones will have BS 4 on entry))

the turn 2 auto deepstrike and +1 BS on the riptide, broadsides, and suits really makes this formation sexy and ontop of that you get the re-rolls on your target.

This message was edited 1 time. Last update was at 2016/02/11 17:20:41


I aren't think that.



 
   
Made in us
Human Auxiliary to the Empire




United States

 thefallenjackal wrote:
How about he takes x6 FW but with a tactical support turret? Still just 64 points


Yeah, that's another option

5300+ 
   
 
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