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Made in dk
Fresh-Faced New User




As the title says. I don't get it. Is there something I have overlooked. Most summoning, lightning deployment etc must be placed more than 9" away. So it's almost impossible to use the 10" warning cry. Deploying more than 10" away from the hound is no problem while still being only 9" away from other units. Is it a typo? Or just utter useless?

Grimbok

   
Made in us
Irked Necron Immortal




After reading it, my opinion is that it's a situational ability at best. If your opponent isn't aware of the ability and falls within the usual 1" range it could make for a bad day. At least as far as summoning goes.

What it is really good against is Assassin characters that can pop out in combat.
   
Made in gb
Tough Treekin




Grimbok wrote:
As the title says. I don't get it. Is there something I have overlooked. Most summoning, lightning deployment etc must be placed more than 9" away. So it's almost impossible to use the 10" warning cry. Deploying more than 10" away from the hound is no problem while still being only 9" away from other units. Is it a typo? Or just utter useless?

Grimbok


There are already plenty of methods of setting up inside the 'standard' 9" summon barrier already.
One of my regular opponents now uses a Gryph hound sat next to a cannon to enforce a no-fly zone around important units/locations.
Situational, yes - but beyond frustrating for your opponent in the right situation.
   
Made in gb
Battleship Captain




Exactly. You won't be able to stop a summoned unit setting up, but you will be able to stop it setting up in the wrong place (on the far side of the unit from the summoner, about to murder your TOTEM standard bearer, for example)

Termagants expended for the Hive Mind: ~2835
 
   
Made in dk
Fresh-Faced New User




Ehhh. I still don't get it. How can it stop flyers getting to your warmachines? It only works on deployment, not moving?

And how can I stop a unit being summoned the right place? There is only 1" difference. He will likely not target the gryph hound anyway, so it's easy setting up more than 10" away and still 9" away from where you want to be.

I still don't see it. It's a hopeless ability, that's why I think it's a typo. Any unit can hold summoned units 9" away, so yes you can block off summoned units somewhat from your warmachines etc. with any unit. The gryph-hound is just like any other unit in blocking, just 10" instead of 9" if you don't want to be shot (if there is a missile unit within 2d6 of the hound).

It does not make sense.


Grimbok
   
Made in us
Irked Necron Immortal




it makes great tactical sense. If the summoner doesn't want his units shot up they deploy outside of 10". This in turn makes the following charge roll harder to achieve. Or he wont risk it at all and put his unit somewhere else and attack a less vital target.

He meant "no-fly zone" as a euphemism for summoning determent
   
Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

Gryph Hounds are needed when you're facing the Ripperdactyl Formation that can and will assassinate one of your key units if you let them.



 
   
Made in gb
Tough Treekin




For example, the knight azyros allows Stormcast to lightning strike anywhere within 6" of him - they can set up in base contact with the enemy if they wish.

If your opponent only has access to summoning then yes, it's unlikely the Gryph hound will be of use, although that extra inch can be all the difference on a charge roll. But if your opponent is able to set up within that, it's infinitely more effective. Especially if your Duardin opponent has it sat in the middle of a b*stard warmachine battalion...
   
 
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