So I played two games against pretty hardcore Tau lists this last weekend and I have to say, this list has merit!
I ran this:
TSF
Pinion:
Chappy - raven's fury, mb
2x5 scouts - cloaks, bolters, mb
5 scouts - cloaks, snipers
2x5 tacs - grav cannon
5 tacs - multi melta, combi-melta, mb
5 assault marines - jump packs, mb
5 devs - 4 lascannons
Suppression force
2x whirlwinds
land speeder
Skitarii maniple
2x5 vanguard - alpha conversion field
onager - nuetron laser, cognis manipulator (claw, IwND)
Holy Requisitioner
Dominus - rainment of the technomartyr, eradication beam
breachers - torsion cannons, arc claws (will be switching for the heavy arc rifles)
destroyers - grav cannons and phosphor blasters
The first game was against this list:
CAD
'mander - iridium, 4+ invul, ignores cover, PEN chip
2x5 fire warriors
2x4 pathfinders
1x5 pathfinders
3 crisis suits - double missile
3 crisis suits - double fusion
3 'sides w/rail & missiles ('mander chilled with them)
riptide - burst, smart missiles, FnP, interceptor
Riptide wing
3x 'tides w/ion & missiles, FnP and interceptor
So I got to go first and we played hammer and anvil, tactical escalation. Getting to go first, and NOT getting seized on game me a shot. I deployed everything, after rolling the warlord plus 3 units get to infiltrate. I wanted to mitigate the interceptor. (though in my 2nd game I outflanked/deep struck and it didn't hurt as bad as I thought it would) I managed to take 2-3 wounds off of 3 of his riptides between the tactical squads grav cannons, the destroyers and the ignores cover lascannons. His first turn saw me lose my chappy and ENTIRE assault squad to 1 freaking blast template from a riptide. I REALLY dislike the marker light rules...I responded by killing 2 of his riptides AND all of his marker lights on the next turn. From this point on it was downhill for him. I was pleasantly surprised to see my force able to take blows and strike back, which is something I only see with my Eldar. The destroyers managed to keep one guy alive continuing to shoot til turn 4 and they got charged by a riptide...dominus should have killed that thing if I'm honest, but whatever. We ended dead even because the game ended turn 5. We got to turn 6 I probably table him.
Game 2 list:
'mander - ignores cover, 4+ invul, PEN chip
3x4 pathfinders
3x5 fire warriors
3 missile crisis suits
3 rail sides w/missiles ('mander here)
riptide wing
3x ion/missile w/interceptor & FnP
So this game I decided to deep strike/outflank some stuff to see how the interceptor would hit. I lost 3 assault marines from the chappy's unit and 1 scout to 3 riptides firing. Hooray cover saves! This game really brought out to me the downside of the maelstrom deck. He scored every card he drew, every turn. So 1 card turn 1, 2 cards turn 2, etc...I was down A LOT by the end, even though he finished the game with 2 fire warriors left and I had quite a lot of firepower remaining. Game goes to 6 or 7 and I actually could have come close to catching up, but of course it finished turn 5 again...highlight was a riptide (with a 3+ invul) getting vaped by a lascannon devastator ON OVERWATCH! hehe
Both games were enjoyable and showed me that the Talon Strike force can be competitive, just with help. The skitarii and ad mech helped a bunch! I think I might try without the skitarii next time though and put the raptor wing back in with the suppression force. The vanguard just pretty much died before doing anything lol I would run the icarus array next time on the onager as well, the nuetron laser did kill his commander in 1 shot, but that was pretty much it in 2 games of shooting.
Thanks for reading!
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