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Made in us
Longtime Dakkanaut






Hunter cadre

185 points Commander with CCN MSS iridium armor, shield gen and plasma rifle.
60 points Cadre fireblade

63 points 7 man strike team
63 points 7 man strike team
108 points 12 man strike team

225 points Riptide with ion accelerator and stimulant injector and early warning override, and fusion blasters
220 points 4 crisis suits with two fusion blasters and shas'vre and neuroweb jammer
156 points 3 crisis suits with two cyclic ion blasters

55 points 5 path finders
55 points 5 path finders
55 points 5 path finders

93 points Broadside with missiles + seeker missile + velocity tracker

Firebase support cadre

225 points riptide with ion accelerator and stimulant injector and early warring override and plasma rifles
93 points broadside with missiles + seeker missile + velocity tracker
93 points broadside with missiles + seeker missile + velocity tracker

This message was edited 1 time. Last update was at 2016/02/09 21:13:37


 
   
Made in us
Human Auxiliary to the Empire




United States

Hi I found something about your list interesting and it intrigued me to do some math. To see what was more effective. I generally face a lot of SM in my LGS and I often use at least one squad of plasma rifles on my suits to cut through marines. So if your meta is different this may not be useful. Still here goes (note I am assuming full range (so no rapid fire) and no MLs for these calculations).

3x crisis suits with dual plasma first:
6 shots on 4+ gives 3 hits @ 24”
3 hits wounding on 2+ gives 2.5 wounds
No saves vs a marine. So 2.5 die on average each turn.

3x crisis suits with dual CIB now:
18 shots 4+ gives 9 hits @ 18”
9 hits wounding on 2+ gives 7.5 wounds
A marine getting a 1 or 2 on their save roll yields 2.5 die on average each turn.

Now if you see a lot of AS 4+ in your meta the CIB becomes the clear winning choice (I didn’t bother doing the math). However, if you face a lot of marines with 3+ saves or something with 2+ saves, I think the 24”/AP2/RF of the plasma rifles may serve you better.

Also is your local meta armor heavy? If not, I think 8 fusion blasters in one unit may be a bit much. I think adding N-1 (so 3 for the unit of four) target locks in that unit may be useful too.

Also I like the Idea of the jammer on the Shas’vre, but I do not know is it is worth the extra points to upgrade from a Shas’ui if you could put it on your commander. But I think that is personal pref.

I would love to hear more about your meta, I think if you have a lot of players with T-Shirt armor like nids your CIB will rock, but otherwise the PR might be better. Also you have 60pts of velocity trackers. Are you expecting heavy air support on other teams? Do you plan on shooting with you Commander? If you just want the buffs save 15pts on the rifle and add 3 target locks to the fusion blaster unit.

Those are my thoughts. I hope it is helpful!




Automatically Appended Next Post:
I should also say if you expect to see low (<=13) AV vehicles, the CIB get a bump there So again your meta will determine your build a bit.

This message was edited 3 times. Last update was at 2016/02/11 04:50:39


5300+ 
   
Made in us
Longtime Dakkanaut






 Zeuriel wrote:
Hi I found something about your list interesting and it intrigued me to do some math. To see what was more effective. I generally face a lot of SM in my LGS and I often use at least one squad of plasma rifles on my suits to cut through marines. So if your meta is different this may not be useful. Still here goes (note I am assuming full range (so no rapid fire) and no MLs for these calculations).

3x crisis suits with dual plasma first:
6 shots on 4+ gives 3 hits @ 24”
3 hits wounding on 2+ gives 2.5 wounds
No saves vs a marine. So 2.5 die on average each turn.

3x crisis suits with dual CIB now:
18 shots 4+ gives 9 hits @ 18”
9 hits wounding on 2+ gives 7.5 wounds
A marine getting a 1 or 2 on their save roll yields 2.5 die on average each turn.

Now if you see a lot of AS 4+ in your meta the CIB becomes the clear winning choice (I didn’t bother doing the math). However, if you face a lot of marines with 3+ saves or something with 2+ saves, I think the 24”/AP2/RF of the plasma rifles may serve you better.

Also is your local meta armor heavy? If not, I think 8 fusion blasters in one unit may be a bit much. I think adding N-1 (so 3 for the unit of four) target locks in that unit may be useful too.

Also I like the Idea of the jammer on the Shas’vre, but I do not know is it is worth the extra points to upgrade from a Shas’ui if you could put it on your commander. But I think that is personal pref.

I would love to hear more about your meta, I think if you have a lot of players with T-Shirt armor like nids your CIB will rock, but otherwise the PR might be better. Also you have 60pts of velocity trackers. Are you expecting heavy air support on other teams? Do you plan on shooting with you Commander? If you just want the buffs save 15pts on the rifle and add 3 target locks to the fusion blaster unit.

Those are my thoughts. I hope it is helpful!




Automatically Appended Next Post:
I should also say if you expect to see low (<=13) AV vehicles, the CIB get a bump there So again your meta will determine your build a bit.


The place doesn't really have a meta, and is really just having wrhammer guys show up for the first time at this tourny. Also, it's worth noting the second profile on the CIB.

Also, how should I change unit size for the fusion blasters?
   
Made in us
Human Auxiliary to the Empire




United States

Yeah the CIB does have the second profile, very true.

As to the FB XV8s I actually thought on this more last night. Here is how I would shuffle it:

I would lose the Shas'vre and reduce it to 3 double FB Shas'ui XV8s, with 2 target locks. so you can shoot at more vehicles at once. (The loss of the Shas'Vre covers the points for the target locks) Then I would put a fourth CIB Xv8 in the second squad (a Shas'ui) since you have a pref for the CIB. I think it will give you a tad bit more flexibility on the field.

I would love to hear how your games go. It is always exciting playing with new people. My FLGS is doing its first big event in a while and I am hoping to see new folks there too

Good luck, and may the Greated Good triumph!

5300+ 
   
 
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