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Made in ca
Deadly Dire Avenger





Winnipeg, MB - Canada

Hey everyone,
Looking for some advice on starting to play 40k again, I have the following Eldar units:

Troops:
35 dire avengers - 4 exarches
10 Rangers
3 jet bikes

Transport:
1 wave serpent

HQ:
1 farseer
1 Autarch

Heavy:
5 dark reapers ( 1 exarch )

Elites:
5 striking scorpions
10 howling banshees ( 1 Exarch )

So far here was my list:

Farseer - singing spear - 105 pts

10 man squad of DA with exarchs ( with dire sword ) - 160 pts
10 man squad of DA with exarch ( with dire sword ) - 160 pts
3 x Jet bikes with SL - 81 pts

1 wave serpent ( Twin linked SL ) - 200 pts
- with the 5 striking scorpions inside

3 Dark reapers w/ star shot - 99 pts

This above totals 805 points

What would you recommend I use as the last 195 points?
I was thinking of just adding another DA squad and spending points on some upgrades for the units already above.

What would you recommend I consider buying next to strength the over all army.

any advice is appreciated as it has been 4 years since I last played 40k.

Thank you

- 1800 pts 
   
Made in gr
Furious Fire Dragon





Athens Greece

More bikes... you can never go wrong with getting more bikes. Small multiple 3 bikes units will frustrate your opponent to no end.

A wraithknight either melee or D cannons variant will help you a great deal since it a strong area denial unit that will either soak up much of your opponents firepower or it will be completely ignored left free to shoot and roam.

In your current list, scorpions dont need a serpent, dire avengers need one to get them closer so they can disembark and shoot.

So remove the scorpions and one dire avenger squad and give the seprent to the dire avenger squad left.

Fill in the rest of the army with bikes and beef up the reapers a little.

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in eu
Shrieking Guardian Jetbiker





well the question is: how competitive do you wanna go and is there a particular theme you are looking for?

The stronger Units in the codex include:

- Warp Spiders - One of the more mobile infantry units, giving them an Exarch means they can flickerjump away from enemy shooting (you usually don't want more than a 7 man squad though)

- Windrider Guardians - Jetbike Scatter lasers, amazing addition to add firepower S6 firepower to the mix ( 3 man squads to use MSU is recommended )

- Crimson Hunters - Two lances and a pulse laser really adds some nice AT/AA to the force, if you take one you really need to upgrade to Exarch, that precision shot on a 5+ and BS5 is no joke (Even better when used in a Crimson Death formation, remember they have vector dancer too for awesome positioning)

- Swooping Hawks - Grab an Exarch so they don't scatter when deep striking, these guys really are the jack of all trades and have a ton of versitility; from dropping Large ignores cover blasts in the movement phase, to the high ROF lasblasters for hordes, haywire nades for armour and they can attack flyers with haywire grenades when they move over them (Best taken in groups of 6)

- Wraithguard - Harder to make work since they are soo slow but once you have a transport for some way to give them mobility, their D weapons can put in some work (Using gates of infinity and Bahrroth for no scatter deep strikes, Wave Serpent, drive by allied raiders, battle focus, fleet etc)

- Wraithknight - a gargantuan witha reputation of being too stronk but very easy to put in a list

- Hornets - A forgeworld unit in the doom of Mymerra book, a very fast very cheap source of strength 8, AP2 shooting (taken in MSU singles or a squadron of 3 for Farseer buffing, your choice)

- Finally we have a seer council, can be built up to be a very damaging/ resiliant for a deathstar build or can be used to buff multiple units

Have a look through these mechanincs and see what you like and then try it.

Remember: Don't be forced to take the any of the (now cliche) Wraithknight + Scat packs if you don't want to, there are plenty of amazing options in that book and at that points level should in no way be a copy and paste of every other Eldar list here, I just want to point out which units will always be useful to have going forward...

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in gr
Furious Fire Dragon





Athens Greece

 Torus wrote:
well the question is: how competitive do you wanna go and is there a particular theme you are looking for?

The stronger Units in the codex include:

- Warp Spiders - One of the more mobile infantry units, giving them an Exarch means they can flickerjump away from enemy shooting (you usually don't want more than a 7 man squad though)

- Windrider Guardians - Jetbike Scatter lasers, amazing addition to add firepower S6 firepower to the mix ( 3 man squads to use MSU is recommended )

- Crimson Hunters - Two lances and a pulse laser really adds some nice AT/AA to the force, if you take one you really need to upgrade to Exarch, that precision shot on a 5+ and BS5 is no joke (Even better when used in a Crimson Death formation, remember they have vector dancer too for awesome positioning)

- Swooping Hawks - Grab an Exarch so they don't scatter when deep striking, these guys really are the jack of all trades and have a ton of versitility; from dropping Large ignores cover blasts in the movement phase, to the high ROF lasblasters for hordes, haywire nades for armour and they can attack flyers with haywire grenades when they move over them (Best taken in groups of 6)

- Wraithguard - Harder to make work since they are soo slow but once you have a transport for some way to give them mobility, their D weapons can put in some work (Using gates of infinity and Bahrroth for no scatter deep strikes, Wave Serpent, drive by allied raiders, battle focus, fleet etc)

- Wraithknight - a gargantuan witha reputation of being too stronk but very easy to put in a list

- Hornets - A forgeworld unit in the doom of Mymerra book, a very fast very cheap source of strength 8, AP2 shooting (taken in MSU singles or a squadron of 3 for Farseer buffing, your choice)

- Finally we have a seer council, can be built up to be a very damaging/ resiliant for a deathstar build or can be used to buff multiple units

Have a look through these mechanincs and see what you like and then try it.

Remember: Don't be forced to take the any of the (now cliche) Wraithknight + Scat packs if you don't want to, there are plenty of amazing options in that book and at that points level should in no way be a copy and paste of every other Eldar list here, I just want to point out which units will always be useful to have going forward...


By all means Torus is right. I should have mentioned that bikes and Knights are two of my personal favorites so my advice on what to buy next was totally based on personal preference and effectiveness with those units.

All the above mentioned units work really well so yeah decide on a theme and follow it.

PS (Bikes rock , wraithknights too )

This message was edited 1 time. Last update was at 2016/02/10 10:12:01


Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in eu
Shrieking Guardian Jetbiker





Spoiler:
 Torus wrote:
well the question is: how competitive do you wanna go and is there a particular theme you are looking for?

The stronger Units in the codex include:

- Warp Spiders - One of the more mobile infantry units, giving them an Exarch means they can flickerjump away from enemy shooting (you usually don't want more than a 7 man squad though)

- Windrider Guardians - Jetbike Scatter lasers, amazing addition to add firepower S6 firepower to the mix ( 3 man squads to use MSU is recommended )

- Crimson Hunters - Two lances and a pulse laser really adds some nice AT/AA to the force, if you take one you really need to upgrade to Exarch, that precision shot on a 5+ and BS5 is no joke (Even better when used in a Crimson Death formation, remember they have vector dancer too for awesome positioning)

- Swooping Hawks - Grab an Exarch so they don't scatter when deep striking, these guys really are the jack of all trades and have a ton of versitility; from dropping Large ignores cover blasts in the movement phase, to the high ROF lasblasters for hordes, haywire nades for armour and they can attack flyers with haywire grenades when they move over them (Best taken in groups of 6)

- Wraithguard - Harder to make work since they are soo slow but once you have a transport for some way to give them mobility, their D weapons can put in some work (Using gates of infinity and Bahrroth for no scatter deep strikes, Wave Serpent, drive by allied raiders, battle focus, fleet etc)

- Wraithknight - a gargantuan witha reputation of being too stronk but very easy to put in a list

- Hornets - A forgeworld unit in the doom of Mymerra book, a very fast very cheap source of strength 8, AP2 shooting (taken in MSU singles or a squadron of 3 for Farseer buffing, your choice)

- Finally we have a seer council, can be built up to be a very damaging/ resiliant for a deathstar build or can be used to buff multiple units

Have a look through these mechanincs and see what you like and then try it.

Remember: Don't be forced to take the any of the (now cliche) Wraithknight + Scat packs if you don't want to, there are plenty of amazing options in that book and at that points level should in no way be a copy and paste of every other Eldar list here, I just want to point out which units will always be useful to have going forward...


I meant to say "you don't have to go with some of the more cliche Wraithknight + Scatpack lists out there unless you want to go down that route ( I enjoy them but thats because of my meta and playstyle)" I wanted to change it but got quoted before I could Sorry if I sounded rude...


Anyway back to your immediate question I completely missed: for the immediate additions I would suggest working on some Anti tank - Warwalkers with brightlances are cheap points wise, you could fit a Crimson hunter Exarch or maybe a couple of squads of Swooping Hawks in either case AT is what you need because 3 Dark Reapers with Star shot will struggle to kill armour...

This message was edited 3 times. Last update was at 2016/02/10 10:34:02


 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in gr
Furious Fire Dragon





Athens Greece

 Torus wrote:
Spoiler:
 Torus wrote:
well the question is: how competitive do you wanna go and is there a particular theme you are looking for?

The stronger Units in the codex include:

- Warp Spiders - One of the more mobile infantry units, giving them an Exarch means they can flickerjump away from enemy shooting (you usually don't want more than a 7 man squad though)

- Windrider Guardians - Jetbike Scatter lasers, amazing addition to add firepower S6 firepower to the mix ( 3 man squads to use MSU is recommended )

- Crimson Hunters - Two lances and a pulse laser really adds some nice AT/AA to the force, if you take one you really need to upgrade to Exarch, that precision shot on a 5+ and BS5 is no joke (Even better when used in a Crimson Death formation, remember they have vector dancer too for awesome positioning)

- Swooping Hawks - Grab an Exarch so they don't scatter when deep striking, these guys really are the jack of all trades and have a ton of versitility; from dropping Large ignores cover blasts in the movement phase, to the high ROF lasblasters for hordes, haywire nades for armour and they can attack flyers with haywire grenades when they move over them (Best taken in groups of 6)

- Wraithguard - Harder to make work since they are soo slow but once you have a transport for some way to give them mobility, their D weapons can put in some work (Using gates of infinity and Bahrroth for no scatter deep strikes, Wave Serpent, drive by allied raiders, battle focus, fleet etc)

- Wraithknight - a gargantuan witha reputation of being too stronk but very easy to put in a list

- Hornets - A forgeworld unit in the doom of Mymerra book, a very fast very cheap source of strength 8, AP2 shooting (taken in MSU singles or a squadron of 3 for Farseer buffing, your choice)

- Finally we have a seer council, can be built up to be a very damaging/ resiliant for a deathstar build or can be used to buff multiple units

Have a look through these mechanincs and see what you like and then try it.

Remember: Don't be forced to take the any of the (now cliche) Wraithknight + Scat packs if you don't want to, there are plenty of amazing options in that book and at that points level should in no way be a copy and paste of every other Eldar list here, I just want to point out which units will always be useful to have going forward...


I meant to say "you don't have to go with some of the more cliche Wraithknight + Scatpack lists out there unless you want to go down that route ( I enjoy them but thats because of my meta and playstyle)" I wanted to change it but got quoted before I could Sorry if I sounded rude...


Anyway back to your immediate question I completely missed: for the immediate additions I would suggest working on some Anti tank - Warwalkers with brightlances are cheap points wise, you could fit a Crimson hunter Exarch or maybe a couple of squads of Swooping Hawks in either case AT is what you need because 3 Dark Reapers with Star shot will struggle to kill armour...


You didn't sound rude mate .

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in ca
Deadly Dire Avenger





Winnipeg, MB - Canada

Thanks for all the advice guys!

 Torus wrote:

- Swooping Hawks - Grab an Exarch so they don't scatter when deep striking, these guys really are the jack of all trades and have a ton of versitility; from dropping Large ignores cover blasts in the movement phase, to the high ROF lasblasters for hordes, haywire nades for armour and they can attack flyers with haywire grenades when they move over them (Best taken in groups of 6)


I think the unit I purchase next will be swooping hawks for the reasons you posted above and some more bikes.
When I have some more money kicking around then I could look into purchasing a Wraithknight.


Automatically Appended Next Post:
 Capamaru wrote:

In your current list, scorpions dont need a serpent, dire avengers need one to get them closer so they can disembark and shoot.
So remove the scorpions and one dire avenger squad and give the seprent to the dire avenger squad left.


Ok so run 1 full squad of DA in the serpent, and run 1 full squad on foot to secure objectives correct?

Should I still bring the 5 scorpions to the party or will they just become a unit of bullet sponges?

This message was edited 2 times. Last update was at 2016/02/10 13:33:38


- 1800 pts 
   
Made in gr
Furious Fire Dragon





Athens Greece

 Captain_Control wrote:
Thanks for all the advice guys!

 Torus wrote:

- Swooping Hawks - Grab an Exarch so they don't scatter when deep striking, these guys really are the jack of all trades and have a ton of versitility; from dropping Large ignores cover blasts in the movement phase, to the high ROF lasblasters for hordes, haywire nades for armour and they can attack flyers with haywire grenades when they move over them (Best taken in groups of 6)


I think the unit I purchase next will be swooping hawks for the reasons you posted above and some more bikes.
When I have some more money kicking around then I could look into purchasing a Wraithknight.


Automatically Appended Next Post:
 Capamaru wrote:

In your current list, scorpions dont need a serpent, dire avengers need one to get them closer so they can disembark and shoot.
So remove the scorpions and one dire avenger squad and give the seprent to the dire avenger squad left.


Ok so run 1 full squad of DA in the serpent, and run 1 full squad on foot to secure objectives correct?

Should I still bring the 5 scorpions to the party or will they just become a unit of bullet sponges?


I would suggest keeping one full DA squad in the serpant. They move in where you need them they disembark and shoot the bells out of a unit.

If you invest in two bikes squads then you dont need the other Dire avengers squad.

I haven't tried footslogging scorpions but I can confirm that their exarch is a nasty nasty thing in CC and in challenges. If you will keep them or if you are going to swap them with Hawks is up to you.

Beef the reapers up to 5 and keep them in the back.

Rewrite your list with what you intend to buy so we can help you before hand .

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in ca
Deadly Dire Avenger





Winnipeg, MB - Canada

Here is my new list with intend to buy marked beside stuff not owned:

Farseer - spear - 105 pts

10 x Dire avengers - w/ exarch and dire sword - 275 pts
inside wave serpent w/ Scatter laser

3 Wind riders w/ scatter lasers - 81 pts
3 Wind riders w/ scatter lasers - 81 pts (Intend to buy)
3 Wind riders w/ scatter lasers - 81 pts (Intend to buy)

5 x Swooping Hawks w/ Exarch - 185 pts - ( Intend to buy )

5 x Warp Spiders w/ Exarch - 105 pts - ( Intend to buy)

5 x Dark Reapers w/ Exarch - 172 pts

Total 990 pts

How does this list look?

Can I put the Swooping hawks / Warp Spiders / Dark Reapers in an Aspect host?

- 1800 pts 
   
Made in gr
Furious Fire Dragon





Athens Greece

 Captain_Control wrote:
Here is my new list with intend to buy marked beside stuff not owned:

Farseer - spear - 105 pts

10 x Dire avengers - w/ exarch and dire sword - 275 pts
inside wave serpent w/ Scatter laser

3 Wind riders w/ scatter lasers - 81 pts
3 Wind riders w/ scatter lasers - 81 pts (Intend to buy)
3 Wind riders w/ scatter lasers - 81 pts (Intend to buy)

5 x Swooping Hawks w/ Exarch - 185 pts - ( Intend to buy )

5 x Warp Spiders w/ Exarch - 105 pts - ( Intend to buy)

5 x Dark Reapers w/ Exarch - 172 pts

Total 990 pts

How does this list look?

Can I put the Swooping hawks / Warp Spiders / Dark Reapers in an Aspect host?


It looks ok for 1000 points. The lack of WK will not give reason to your opponents to whine . You would be much better if you have your Farseer on a bike because now he either has to stay back with the reapers or ride with the avengers on the serpant.

Yes you can put Hawks, Spiders and Reapers on the same aspect host and you can give them either +1 Bs or +1 Ws. Ofcourse you will go for +1Bs .

Now get a game or two with list to see how it works .

This message was edited 2 times. Last update was at 2016/02/12 08:55:34


Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in eu
Shrieking Guardian Jetbiker





Just to let you know... 6 swooping hawks + exarch (the idea loadout IMHO) is 106 points...NOT 185

I second the suggestion to put the Farseer on a bike, the improved toughness and mobility is just too good to pass up, secondly I'd advise giving him the Spirit Stone of Anath'lan to cast higher tier psychic powers more easily

Warp spiders are very fun to use with their flickerjumps (as long as the exarch is alive they can jump 2d6 inches when they are targeted for shooting - potentially hiding them from LOS of their attackers) For your opponent's sake though I'd advise that you only flickerjump once when being shot at...to keep your friends from hating you

As you expand your list to higher points levels, please consider getting some more AT as I stated before, currently the swooping hawks/Dark reapers/S6 shooting should do the trick at 1000 points but you could always have more.


Lastly, just a peice of advice to a newer Eldar player that I wish I had myself when I was restarting the game - Eldar are an incredibily strong and competitive army, they have a plethora of high strength shooting, cheap Gargantuan units, access to destroyer weapons and awe-inspiring psychic phases etc. Identify how competitive your opponents are.. if you are doing leagues and competitions then don't be afraid to go all out, in casual games against some of the weaker factions out there (such as chaos or BA for example) you may need to tone the army down in the future - (this is from somebody who owns 10k points of Craftworld Eldar - Titans, Hornets, Scatterbikes, Farseer councils etc because I play in very competitive environments That is not the same everywhere)

This message was edited 1 time. Last update was at 2016/02/12 09:31:37


 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in se
Dakka Veteran



Sweden

 Captain_Control wrote:

I think the unit I purchase next will be swooping hawks for the reasons you posted above and some more bikes.
When I have some more money kicking around then I could look into purchasing a Wraithknight.


Consider the ForgeWorld "Skathach" Wraithknight, it is truly a really nice update to the original one and if you magnetize it you can run it as any variant (Sword, D, Sun, Inferno & Monofilament).
Also the Lynx is now a Heavy Support choice instead of LoW and it's quite nice, if you're into vehicles and that.

This message was edited 4 times. Last update was at 2016/02/12 09:50:00


 
   
Made in gr
Furious Fire Dragon





Athens Greece

 Torus wrote:


As you expand your list to higher points levels, please consider getting some more AT as I stated before, currently the swooping hawks/Dark reapers/S6 shooting should do the trick at 1000 points but you could always have more.


Lastly, just a peice of advice to a newer Eldar player that I wish I had myself when I was restarting the game - Eldar are an incredibily strong and competitive army, they have a plethora of high strength shooting, cheap Gargantuan units, access to destroyer weapons and awe-inspiring psychic phases etc. Identify how competitive your opponents are.. if you are doing leagues and competitions then don't be afraid to go all out, in casual games against some of the weaker factions out there (such as chaos or BA for example) you may need to tone the army down in the future - (this is from somebody who owns 10k points of Craftworld Eldar - Titans, Hornets, Scatterbikes, Farseer councils etc because I play in very competitive environments That is not the same everywhere)


Eldars have various forms of anti tank that you can use. For example a small squad of fire dragons inside a falcon is more than capable of dealing with almost any armored vehicle. Also a group of Scythes inside a serpant are trouble to both infantry and vehicles alike.

A Wraithknight with D cannons is also very effective at removing hard targets. The options are way to many but going from 1000 to 1500 points you will have to fit in your list some more as Taurus suggested .

Now regarding your gaming environment. Eldar can kick face, a lot.... Taurus advice is really sound and after putting some games under your belt, you will find out that a toned down eldar list will prove an uphill battle for a lot of lower tier armies. So if you go against friends aim for casual list using units you wouldn't use otherwise and your army will do fine. On tournaments it is all guns blazing .




Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in ca
Deadly Dire Avenger





Winnipeg, MB - Canada

 Torus wrote:
Just to let you know... 6 swooping hawks + exarch (the idea loadout IMHO) is 106 points...NOT 185
As you expand your list to higher points levels, please consider getting some more AT as I stated before, currently the swooping hawks/Dark reapers/S6 shooting should do the trick at 1000 points but you could always have more.
Lastly, just a peice of advice to a newer Eldar player that I wish I had myself when I was restarting the game - Eldar are an incredibily strong and competitive army, they have a plethora of high strength shooting, cheap Gargantuan units, access to destroyer weapons and awe-inspiring psychic phases etc. Identify how competitive your opponents are.. if you are doing leagues and competitions then don't be afraid to go all out, in casual games against some of the weaker factions out there (such as chaos or BA for example) you may need to tone the army down in the future - (this is from somebody who owns 10k points of Craftworld Eldar - Titans, Hornets, Scatterbikes, Farseer councils etc because I play in very competitive environments That is not the same everywhere)


Thanks for pointing that out, I think I just typed the wrong points value for the hawks, Would you say the best size of hawks would be 5 including the exarch or bringing a larger number If the points are available?
I will definitely get more AT in the near future, most likely a fire dragons squad and falcon. but what is your opinion on running vypers?

Also I greatly appreciate the advise about playing casual games and not bringing the over powered stuff to the party, I think for the first couple of months I will keep to just casual games until I get my general knowledge up to par.

 Capamaru wrote:

Eldars have various forms of anti tank that you can use. For example a small squad of fire dragons inside a falcon is more than capable of dealing with almost any armored vehicle. Also a group of Scythes inside a serpant are trouble to both infantry and vehicles alike.


I actually really like the fire dragons and I will definitely be buying a squad in the future! What upgrades would you give the Falcon?
Thank you everyone for the advise.




Automatically Appended Next Post:
X078 wrote:
Consider the ForgeWorld "Skathach" Wraithknight, it is truly a really nice update to the original one and if you magnetize it you can run it as any variant (Sword, D, Sun, Inferno & Monofilament).
Also the Lynx is now a Heavy Support choice instead of LoW and it's quite nice, if you're into vehicles and that.


Wow that updated WK is outstanding! Is the forge world codex just a PDF online?
Will I be able to play with the Lynx or any other Forge world models at a tournament or do some of them ban Forge world models?

This message was edited 1 time. Last update was at 2016/02/12 14:09:12


- 1800 pts 
   
Made in gr
Furious Fire Dragon





Athens Greece

 Captain_Control wrote:
 Torus wrote:
Just to let you know... 6 swooping hawks + exarch (the idea loadout IMHO) is 106 points...NOT 185
As you expand your list to higher points levels, please consider getting some more AT as I stated before, currently the swooping hawks/Dark reapers/S6 shooting should do the trick at 1000 points but you could always have more.
Lastly, just a peice of advice to a newer Eldar player that I wish I had myself when I was restarting the game - Eldar are an incredibily strong and competitive army, they have a plethora of high strength shooting, cheap Gargantuan units, access to destroyer weapons and awe-inspiring psychic phases etc. Identify how competitive your opponents are.. if you are doing leagues and competitions then don't be afraid to go all out, in casual games against some of the weaker factions out there (such as chaos or BA for example) you may need to tone the army down in the future - (this is from somebody who owns 10k points of Craftworld Eldar - Titans, Hornets, Scatterbikes, Farseer councils etc because I play in very competitive environments That is not the same everywhere)


Thanks for pointing that out, I think I just typed the wrong points value for the hawks, Would you say the best size of hawks would be 5 including the exarch or bringing a larger number If the points are available?
I will definitely get more AT in the near future, most likely a fire dragons squad and falcon. but what is your opinion on running vypers?

Also I greatly appreciate the advise about playing casual games and not bringing the over powered stuff to the party, I think for the first couple of months I will keep to just casual games until I get my general knowledge up to par.

 Capamaru wrote:

Eldars have various forms of anti tank that you can use. For example a small squad of fire dragons inside a falcon is more than capable of dealing with almost any armored vehicle. Also a group of Scythes inside a serpant are trouble to both infantry and vehicles alike.


I actually really like the fire dragons and I will definitely be buying a squad in the future! What upgrades would you give the Falcon? Thank you everyone for the advise.

Automatically Appended Next Post:
X078 wrote:
Consider the ForgeWorld "Skathach" Wraithknight, it is truly a really nice update to the original one and if you magnetize it you can run it as any variant (Sword, D, Sun, Inferno & Monofilament).
Also the Lynx is now a Heavy Support choice instead of LoW and it's quite nice, if you're into vehicles and that.


Wow that updated WK is outstanding! Is the forge world codex just a PDF online?
Will I be able to play with the Lynx or any other Forge world models at a tournament or do some of them ban Forge world models?


Optimal hawks size is 5 plus exarch so they dont scatter when they deepstrike. Hawks can be very annoying just by following the yo-yo tactic but also they are capable of taking out flyers and vehicles. Just be careful on how much firepower you expose them to, cause they are made of thin paper.

Vypers are made also out of paper and they are vulnerable to STR4 weapons so they die very easily... very, but a squadron of 3 with dual Sh. cannons costs 150 points and if ignored they are able to deliver a huge amount of str 6 shots usually on the side armor of lightly armored vehicles. You will find out that the same opponent rarely ignores vypers twice and they are taken out in sort order. So your success with them will depend on how many other threats your list will present so your opponent cant prioritize the vypers high enough. Then he will pay for it and learn .

Falcon for me is usually Holofields, starcannon and under haul sh. cannon. I like to have 2 str6 ap 2 and 2 str8 ap2 shots on it for some quality shooting so I skip the scatter laser, but if you are running short on points you can go Scatter laser and sh. cannon.

Lynx is pretty amazing now a days. Yes you can field it in the eldar army as a heavy support but some tournaments dont allow for forge world models so lynx and hornets (which are also very very good are out). The rule book for eldar corsairs is available to purchase but if you look around you can "download" it from the net .

This message was edited 2 times. Last update was at 2016/02/12 14:38:48


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Shrieking Guardian Jetbiker





So with Swooping Hawks you really should have 6 of them with an exarch upgrade so you can deepstrike without scattering and be able to throw grenade packs with large blasts and gives you the option to run them in an Aspect Host formation.

Fire Dragons are amazing vs armour but getting them into position is key, I do like having three falcons in a squadron deepstrike in and unload fire dragons but that’s a lot of points… For this points limit a single falcon with Fire Dragons should do a lot of work for you, don’t be surprised If they are able to destroy a super heavy vehicle in a single turn – especially in an Aspect Host formation.

Vypers are a niche unit. They have a moderate amount of firepower and are very cheap, In my opinion they work best with the stock shuriken cannon turret and an upgraded shuriken cannon to replace the catapult, in this configuration they throw out a surprising amount of firepower without investing too much in them. For Anti-tank you can run them with a bright lance but I wouldn’t recommend it since you are wasting the underslung weapon for a single lance shot when other units are better suited to the task.

Speaking of Lynxes: Thats what I used to blow up the Warhound, they are very fragile now but outside of super heavy vehicles it has the most punishing single target firepower in the game

This message was edited 2 times. Last update was at 2016/02/12 14:45:52


 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



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Winnipeg, MB - Canada

 Capamaru wrote:

Optimal hawks size is 5 plus exarch so they dont scatter when they deepstrike. Hawks can be very annoying just by following the yo-yo tactic but also they are capable of taking out flyers and vehicles. Just be careful on how much firepower you expose them to, cause they are made of thin paper.


Have you tried fielding for example 3 squads of 5 + Exarch in an Aspect host?
I could see this being a pretty viable tactic with a bunch of Bikes and a very mobile army. Maybe bringing an Autarch to + 1 reserve rolls

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Athens Greece

Dont forget that Hawks are not doing anything else besides dropping that pie plate and hunting for a vehicle. Yes they can be viable in 6x3 but you need experience on how to use them.

Me personally I like warp spiders way more than hawks and I try to field one or two units whenever possible. The models are awful though :(

Got milk?

All I can say about painting is that VMC tastes much better than VMA... especially black...

PM me if you are interested in Commission work.
 
   
Made in ca
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Winnipeg, MB - Canada

 Capamaru wrote:
Dont forget that Hawks are not doing anything else besides dropping that pie plate and hunting for a vehicle. Yes they can be viable in 6x3 but you need experience on how to use them.
Me personally I like warp spiders way more than hawks and I try to field one or two units whenever possible. The models are awful though :(


I think with the intention to buy I would like to run an aspect host with 1 squad of each: Hawks, Dragons, and Warp spiders.
3 squads of hawks would just look pretty cool dropping from the sky


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 Capamaru wrote:
Dont forget that Hawks are not doing anything else besides dropping that pie plate and hunting for a vehicle. Yes they can be viable in 6x3 but you need experience on how to use them.

Me personally I like warp spiders way more than hawks and I try to field one or two units whenever possible. The models are awful though :(


We'll have to agree to disagree there

a couple of Swooping hawks never goes wrong, but your pie plates, haywire nades and the ability to murder flyers are very useful and 18" normal movement without deepstike scatters just does work. Just be sure that you don't try to engage too much infantry with them - S3 guns works well against hordes of weak units such as guardsmen but don't expect many marines to go down. Warp Spiders are great anti-infantry, wounding against enemy initiative with psudeo rending is great, and they are survivable but they have a more focused role.

Just to give you a bit of a perspective on these units in general: I've seen tournement winners using 6x units of swooping hawks because they can just lock down areas of the board easily and are more than capable of jumping onto any objective anywhere. I've seen the same with 45 Warp Spiders (this years LVO winner right?)

This message was edited 2 times. Last update was at 2016/02/12 15:36:34


 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in ca
Deadly Dire Avenger





Winnipeg, MB - Canada

 Torus wrote:
Just to give you a bit of a perspective on these units in general: I've seen tournement winners using 6x units of swooping hawks because they can just lock down areas of the board easily and are more than capable of jumping onto any objective anywhere. I've seen the same with 45 Warp Spiders (this years LVO winner right?)



that's a lot of Warp spiders!
I would love to see a video of that match, are the LVO matches posted online?

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Sweden

 Captain_Control wrote:

X078 wrote:
Consider the ForgeWorld "Skathach" Wraithknight, it is truly a really nice update to the original one and if you magnetize it you can run it as any variant (Sword, D, Sun, Inferno & Monofilament).
Also the Lynx is now a Heavy Support choice instead of LoW and it's quite nice, if you're into vehicles and that.


Wow that updated WK is outstanding! Is the forge world codex just a PDF online?
Will I be able to play with the Lynx or any other Forge world models at a tournament or do some of them ban Forge world models?


As others have pointed out the rules for the Skathach, hornets, lynx etc are in the Forgeworld Doom of Mymeara Second Edition book. Besides those units that book contains some really good stuff for Eldar. like the new Pale Courts Warhost formation and loads of other formations. It is an extremely worthy book to have as an Eldar player.
Regarding tournaments and Forgeworld, some will allow it some will not, ask before playing is my advice. But normally it is allowed though at least that is my experience.


This message was edited 2 times. Last update was at 2016/02/12 18:07:15


 
   
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Winnipeg, MB - Canada

X078 wrote:
As others have pointed out the rules for the Skathach, hornets, lynx etc are in the Forgeworld Doom of Mymeara Second Edition book. Besides those units that book contains some really good stuff for Eldar. like the new Pale Courts Warhost formation and loads of formations. It is an extremely worthy book to have as an Eldar player.
Regarding tournaments and Forgeworld, some will allow it some will not, ask before playing is my advice. But normally it is allowed though at least that is my experience


Awesome, thank you! I will look into picking up a copy of the book when I start getting into the Forge world models!

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