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2016/02/13 14:44:22
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
I'm looking to make the Infernal Tetrad work, which is super expensive by itself costing around 1200-1300 points depending on upgrades. It can be cheaper, but then you are gimping yourself.
I also want it to fit into the new deucrion "Daemonic Incursion" so I can get the +/- on the Warp Storm table and the other fun bonuses. The cheapest tax I can see is to run a "Tallyband" with all Nurglings and some furies as auxiliary. Let me know what you think!
I considered grim but I don't think I'll need it (?) I hate to rely on it without fateweaver around to fix it when it feths up so I tried to live without it. Plus I'm living light on rewards as it is.
Also great feedback as usual -v10mega...
This message was edited 1 time. Last update was at 2016/02/14 02:58:10
2016/02/14 02:59:57
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
Seems like a good way to run the formation based on what I've seen.
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
2016/02/14 03:17:21
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
ok i guess that was some shi*y feedback my nad bro i had no idea what i was thinking with that, but i am trying to do the same thing so let me see here:
its funny i was actually making a list just like this, have you ever considered using the axe that does the d on a 6 with the blade of blood for rampage? also i think the daemon prince of slaanesh is fast so i dont think you need wings. nurgle and tzeentch prince are just fine. i feel like the d is a lot better than the -1str. i suggest looking at the lists i posted one that is similar to his so tell me if that way is better or this way, im honestly down to make the tetrad work.
but anyway thats all i got, and im super sorry on the previous post i just wasnt feeling well? no idea but hopefully we have no hard feelings between us
Automatically Appended Next Post: oh what psychic powers do you think you will roll with? i think its good for the lord of change to daemon summon
Automatically Appended Next Post: and sorry one last time what will you do with the nurglings?
This message was edited 2 times. Last update was at 2016/02/14 03:18:47
2016/02/14 03:28:51
Subject: Re:[1850] - Chaos Daemons - Infernal Tetrad and Friends
1. Ya the blade looks nice, will really give you some damage potential. My reasoning for the armor was that it's a point saving upgrade. It costs 30 but I take instead of normal armor so it really only makes him 10 points more. Same idea for the Tzeentch robes.
2. Slaanesh is fast but you don't want to be caught on the ground by a tough opponent. They live by being in the air if the enemy is on you, if he's stuck on the ground he's easy to kill. And once you lose a prince they all go back to T5. I see wings as essential to the build.
If you play yours let me know how it goes, I have very few daemons (mostly own csm) so I'll be building this for a while.
Nurglings are there really because their the cheapest tax for the big detachment. Their use depends on the opponent. I'd probably infiltrate a few onto objectives since they'll count as holding them even after they die, and deep strike the rest later onto objectives when needed.
2016/02/14 03:39:23
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
i think all the powers are cumulative meaning that at 4 models they are t6 then at 3 models they get that bonus and the previous one and so on and so forth
Automatically Appended Next Post: i also think if you get decent enough powers the slaanesh prince can murder the tough unit
This message was edited 1 time. Last update was at 2016/02/14 03:40:24
2016/02/14 16:15:59
Subject: Re:[1850] - Chaos Daemons - Infernal Tetrad and Friends
i feel like you are good but without the decurion you absolutly need fateweaver, but at that point the main question becomes whats the point?
why waste points on 4 different daemon princes when i can spend the same for 4 of the same that synergies better
2016/02/16 02:18:55
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
You waste the points on them because you can make the Tzeentch one your Warlord and then all 4 get the result you roll on the Tzeentch chart. Just the chance of having a ML1 Khorne Daemon Prince manifest a Psychic Power makes it worth it!
2016/02/19 15:02:16
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
I like the first list better, but your really, REALLY need 2x Greater and 1x Lesser rewards on every single one of the princes. Doubling the change for 4+ FNP, +1W IWND or re-roll Invuls is CRUTIAL. Also this formation makes the str 8 Ap1 lance reward worth considering since you re-roll 1's to hit and Princes are BS5.
Maybe drop the LoC for all those points. I'd also consider the Soulstealer artifact on the Slaanesh prince. gaining back wound can be super useful.
I also suggested the 2x greater, 1x lesser because the Tx Prince needs the Staff (he'll be str 9 in this formation), the Nurgle Prince needs the Balesword and if you roll any crappy rewards having 2 Speciallist weapons give you an extra attack.
Suggestions on Psychic powers, Telepathy from the Slaanesh prince to hope for Shrouding to give all your princes a 2+ Jink. Invis and Shriek are good too. Biomancy might be nice for the others, but really I would do Malefic on both. You REALLY want Cursed Earth and some Summoning.
This message was edited 1 time. Last update was at 2016/02/19 15:06:27
Those are good points. The only way to do that is to nuke the Lord of Change. I can beef up my mandatory Herald a bit though, and upgrade a unit of Nurglings to Plagueberares for him to hide in. I gave him the FNP Locus but I had to lose a lesser reward for Nurgle and Slaanesh, which I see as only a minor problem. I could play around with that.
Also thanks for the powers suggestions, I can't decide if it's worth trying for Iron Arm on the Slaanesh Prince or not. If I get it then the Lash is even more amazing, but if I don't it's somewhat wasteful. Depending on the match-up I definitely would want Psychic Shriek on all the princes, and so I put the Doomsday Bell on the herald to help with that a bit. Herald will likely roll all Daemonology.
With your suggestions the list would be something like:
Daemon Prince of Tzeentch (Warlord) [360 Points]
....Mastery Level 3, The Impossible Robes (3++ save), Wings, 2x Greater Rewards, 1x Lesser Reward
Daemon Prince of Nurgle [335 Points]
....Mastery Level 3, Warp-Forged Armour, Wings, 2x Greater Rewards
Daemon Prince of Slaanesh [330 Points]
....Mastery Level 3, Warp-Forged Armour, Wings, 2x Greater Rewards
Daemon Prince of Khorne [280 Points]
....Armour of Scorn (3+, Adamantium Will, all attacks against him are -1 Strength), Wings, 2x Greater Rewards, 1x Lesser Reward
UncleanOne wrote: Also thanks for the powers suggestions, I can't decide if it's worth trying for Iron Arm on the Slaanesh Prince or not. If I get it then the Lash is even more amazing, but if I don't it's somewhat wasteful. Depending on the match-up I definitely would want Psychic Shriek on all the princes, and so I put the Doomsday Bell on the herald to help with that a bit. Herald will likely roll all Daemonology.
With your suggestions the list would be something like:
Daemon Prince of Tzeentch (Warlord) [360 Points]
....Mastery Level 3, The Impossible Robes (3++ save), Wings, 2x Greater Rewards, 1x Lesser Reward
Daemon Prince of Nurgle [335 Points]
....Mastery Level 3, Warp-Forged Armour, Wings, 2x Greater Rewards
Daemon Prince of Slaanesh [330 Points]
....Mastery Level 3, Warp-Forged Armour, Wings, 2x Greater Rewards
Daemon Prince of Khorne [280 Points]
....Armour of Scorn (3+, Adamantium Will, all attacks against him are -1 Strength), Wings, 2x Greater Rewards, 1x Lesser Reward
Herald of Nurgle [150 points]
....Mastery Level 2, Greater Locus of Fecundity (FNP), Doomsday Bell
6 Units of Nurglings [45 Points each]
....3x Nurglings
1 Unit of Plaguebearers [90 Points]
....10x Plaguebearers
----------------------------------------------------------------------------------------------------------
Auxilary: Daemonic Flock 1 Unit of Furies [35 points]
....5x Furies
There is a lot I like about this. The nurgle herald with the bell is definitely a nice plus. With a etherblade he can also be an extremely dangerous tool for when the enemy drops near it. As I learned over this weekend, shriek can easily become your go-to for damage output.
I'm still not sold on the need for an incursion over just a normal CaD. The problem with incursion is that you are buying 6 units of nurglings, and ... well .. in a game filled with scat lasers or other STR 6+ shooting, Nurglings get doubled out way to easily. Don't get me wrong, they can be hilarious! Yesterday I had one squad of 3 stands assault and kill an autarch. I knew I could pull that off because of how horribad autarch's actually are. In the other games though, the nurglings were gibbed by STR 6+ shooting or by smart missile systems that did not care that they were going to ground in cover.
Plaguebearers, on the other hand, were some of my go-to unit for holding objectives, and they were a rockstar at the job. In one game, my opponent unloaded his entire army into my unit of plaguebearers and they did not even budge. In another game, my opponent dropped a crisis suit to flame my plaguebearers killing 2 of them. The other 8 walked over at ate his brains. The reason they did so much better is because of the T4. Scat lasers not being able to double them out was huge. Add in a herald with an etherblade, and suddenly you have something that is scary to land next to!
So the question is -- what value do you get from incursion? The warp storm manipulation is nice. Corruption is nice. Could those points spent on nurglings be placed elsewhere for more effect?
2016/03/20 17:49:28
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
one thing to remember, is that the tallyband is immune to overwatch. That means that any nurglings that don't die turn one have the chance to charge a unit and negate overwatch for the princes. Helps mitigate any problems from having to drop rewards.
Swampmist wrote: one thing to remember, is that the tallyband is immune to overwatch. That means that any nurglings that don't die turn one have the chance to charge a unit and negate overwatch for the princes. Helps mitigate any problems from having to drop rewards.
There is something to be said about that. I lost a prince due to overwatch yesterday.
This message was edited 1 time. Last update was at 2016/03/20 19:34:50
2016/03/20 22:40:16
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
If people are shooting at the nurglings then they've done their job. Even s6 will need a good number of shots to damage them since they'll likely be rocking 2+ cover most of the time. It gives me more objective capping potential and some nuisance units for people to deal with. With infiltrate they can be all over the place.
Well I'm still a few weeks from finishing all the nurglings so I'll let you know how it goes!
2016/04/11 00:53:47
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
I finally got to play this list today. It was against a newer player unfortunately, but I was really wanting to try this thing out. The game went well for me (as expected) and I learned a few things. I got the +1 level psyker Warlord Trait, which is absolutely amazing. It made the psychic phase so easy with the extra dice.
For powers I rolled telepathy to start, getting psychic shriek on everyone. I also got shrouded one one and invis on another. I didn't even up using those but I had them. I then rolled malefiic for a power, getting sacrifice, incursion, and summoning. I also had cursed earth and summoning on the Herald of Nurgle. Finally I rolleld biomancy with the Nurgle and Slaanesh guys, getting Iron Arm on BOTH. I also go Endurance. So pretty much I had every amazing power except cursed earth on a prince.
I won't go into the details of the game, but it was pretty much a complete slaugther. Things I learned:
1. I'm not sold on rolling malefic for the princes. I likely won't use them to summon since it's so warp charge expensive, and I need the dice for shrieks and buffs. Next time I may skip maleific alltogether except for my Herald of Nurgle.
2. Having all of the Nurglings and the Doomsday Bell was excellent. I infiltrated 2 units of nurglings and deep struck the other 4 so I was anywhere I needed to be. And with Daemonic Corruption it was easy to hold objectives.
3. I forgot the furies were on the table lol.
Hoping to take this to a tournament next week for a few (Hopefully good) games. I will report back with my findings then.
This message was edited 1 time. Last update was at 2016/04/11 00:54:36
2016/04/11 01:05:43
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
tetrad is probably the only one formation from the new book which will be played in competitive environment, i played a lot flying circus in past and tetrad is a better form of flying circus, so no wonder why it play quite well. Probably i will always go for fateweaver anyway you cant risk to lost 1 prince 1st turn for warp storm it happened to me too much times in tournaments so i always play fatey, or at least incursion to get +1/-1. Personally i prefer get some extra WC so i dont play things like D thirster and play kairos and 2x11 horrors 17WC you can do lot of things, belakor is a nice option but it tend to die quickly.Tallband i played it and works fine 6x3 nurglins 10 PB and herald with locus G aeterblade and the bell.
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2016/04/11 12:18:15
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
blackmage wrote: tetrad is probably the only one formation from the new book which will be played in competitive environment
Why do you think this? The biggest reason people have not been playing them is the models required to field them. Fielding a rotswarm or warphost requires more models than most people have. As people get these models, you will see them fielded more often.
Some of the other formations will take some tweaking to master, but I expect we will find they will kick serous booty. I've found some excellent results with my warpflame host list thus far, and it's easily as strong as the Tetrad.
Edit : This was the list I ran over the weekend.
Warpflame Host
Herald, lvl2, conjuration 95
4X Exalted Flamer 200
5X Horrors (11) 495
i m sure we will see Tz or tetrad in competive tournaments, the rest will remain for casual play, just my opion after testing the new formations.
PS: pro players always find the model they need , for example Nick Nanavati at recent adepticon made 3rd place with this list
http://bloodofkittens.com/wp-content/uploads/2016/04/Nick-Navavati-3rd-Overall-Adepticon-2016.pdf they find pieces but Tz and his psychic powers have an edge above other formations,
I tested murderhorde, very aggressive but completely lack any trick and kind of protection, they run straight on enemy hope to catch it soon, if they cant they lose, nurgle is not bad but tallyband right now with all the str6+ hits is dead flesh, slaanesh is really too fragile for my taste.
This message was edited 4 times. Last update was at 2016/04/11 12:48:58
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2016/04/11 13:51:14
Subject: Re:[1850] - Chaos Daemons - Infernal Tetrad and Friends
The thing is that we can't just view each of those formations as an individual.
Sure, the tallyband with 6 squads of nurglings and 1 squad of plaguebearers will not destroy another list. However when combined with something like a rotswarm or burning skyhost, then it becomes more dangerous.
So the murderhorde was very aggressive but lacked any kind of protection. What if you were able to throw in a legacy chaos knight to give them all +1 invuln. Add in fateweaver's massive modification of the warp storm table and suddenly your entire army has the effect of a grimoire.
I think as we play more with the new formations, we will see how combos arise.
2016/04/11 15:07:19
Subject: Re:[1850] - Chaos Daemons - Infernal Tetrad and Friends
I was also afraid of the Warp Storm table, which is why I went for the build inside the Daemonic Incursion by using the Furies and Tallyband. I actually rolled double 1's twice for my warp storm, and also double 6 once (lol). The ability to add 1 or subtract 1 seems very useful. But actually being able to re-roll daemonic instability is pretty good too. So when I hit double 1's I just took the tests on everything. Only the furies took damage because I forgot they are Ld 2 haha.
I don't see Fateweaver synergyzing super well here, but maybe it could. He wants to spam witchfires which is great, but it will eat all your warp charges, then you can't buff your princes. I like just sticking with Psychic Shriek and buffs usually. Psychic Shriek is easy to do on 2-3 dice. Iron Arm on 3-4 dice. Other things in that ball park too. This means I can do 3 shrieks and 3 (maybe 4) buffs. Fateweaver would eat into this a lot. I'd go with Be'lakor if I wasn't doing the incursion. I know that's how labmouse42 runs it, and he has had decent success.
Anyways, I'll be able to provide more feedback next week after more games.
My current list for reference (there's a few on this thread so it may be confusing):
Daemon Prince of Tzeentch (Warlord) [360 Points]
....Mastery Level 3, The Impossible Robes (3++ save), Wings, 2x Greater Rewards, 1x Lesser Reward
Daemon Prince of Nurgle [335 Points]
....Mastery Level 3, Warp-Forged Armour, Wings, 2x Greater Rewards
Daemon Prince of Slaanesh [330 Points]
....Mastery Level 3, Warp-Forged Armour, Wings, 2x Greater Rewards
Daemon Prince of Khorne [280 Points]
....Armour of Scorn (3+, Adamantium Will, all attacks against him are -1 Strength), Wings, 2x Greater Rewards, 1x Lesser Reward
some combos at leaast here are impossible to do for example legacy of ruin cant be used heer right now, for kairos yes i tried it but is nothing granted can happen sometimes most time will not,, anyway of course i agree you cant evaluate a single formation i tried this with murderhorde
6 bloodcrushers champion+lesser
karanak
7x5 hounds
LOC 3°level impossible robe 1 greater 1 exalted
kairos
K herald exalted locus juggernat less reward
usually anyway i did not get the 10 result on warp storm table needed for +1 save.
I was also afraid of the Warp Storm table, which is why I went for the build inside the Daemonic Incursion by using the Furies and Tallyband. I actually rolled double 1's twice for my warp storm, and also double 6 once (lol)
if you roll a double one also if you add 1 and get a 3 it can potentially kill one of your DP and that is not good, because lost 1 prince you lost some formation bonus so for me is very risky, months ago i was at table 1 at tournament with a flying circus against a imperial guard i decided that day dont bring Kairos and use belakor instead.... 1st turn roll a 3 on warp storm belakoe annilathed lost shrouded on 2 TZ princes gliding and with fire he annilated another Tz prince, so that single bad warp storm roll costed me the tournament so no ty anymore without fateweaver. a thing is talk about statistic in a forum another is face the reality on real matches.
This message was edited 4 times. Last update was at 2016/04/11 15:26:06
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2016/04/11 16:19:48
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
blackmage wrote: usually anyway i did not get the 10 result on warp storm table needed for +1 save.
This is how to abuse the warp storm table with the incursion and karios.
Your target number is a 10, so you need between a 9 and an 11 to get your result.
Roll......Chances
9............11.11%
10...........8.33%
11...........5.55%
The chances of that happening are the three results above, or 24.99% This means, by default any incursion list should be getting a 10 at least one in every four turns.
Now, to combine this with fateweaver, add the following rules.
- If you roll a 4,5 or 6 -- use Karios' reroll on the other dice.
- If both dice have pips of 1, 2, or 3 -- then use Karios' warlord trait to reroll both dice.
The first case will happen 75% of the time, the second case will happen 25% of the time. Think of it like flipping a coin where a 4+ is heads.. If you flip two coins, you will have both come up with heads 25% of the time, you will have one head 50% of the time and tails on both 25% of the time.
Lets say you roll a 1 and a 4. If you pick up the 1 and reroll it, there is a 1/3 chance you will get either a 5 or a 6. This means that you have a 33% chance of getting your desired result after you had your initial 25% chance.
Lets say you rolled a 6 and 2, then you can pick up the 2, and on a 3 or more (1/2 chance) you will get your desired result. There is also a chance that you will get double 6s....but hey, lets not complain about getting free units or killing enemy psykers.
This means the worst case situation, having to pick up both dice, and reroll them will still give you a 43.75% chance of getting the +1 invuln save. In most cases you will have a greater chance of getting the desired result. If you had to use fateweavers reroll on the grimoire or something else critical, this is your default chance to get the desired result.
This means that (and I've seen this in practice) in half of the turns I've played my army in, I've gotten a +1 save to my invlun. When combined with things like 'Pajama Pants' and 'Cursed Earth' or 'Tzeentch', it gets stupidly good quickly. Imagine a murderhorde crusherstar hit by a grimoire and another +1 invlun for a 2++. While the unit can be stomped out of existance, it will be one extremely tough nut to crack. Horrors getting a 3++ rerolling 1s are also stupidly durable and nearly impossible to shift with shooting. Chaos knights suddenly become extremely good with their shield gives them a 2++.
I don't think every list will be a good spot for fateweaver, but any incursion list has a strong incentive to bring him if possible for the warp storm manipulation.
2016/04/11 16:29:18
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
if you roll a double one also if you add 1 and get a 3 it can potentially kill one of your DP and that is not good, because lost 1 prince you lost some formation bonus so for me is very risky, months ago i was at table 1 at tournament with a flying circus against a imperial guard i decided that day dont bring Kairos and use belakor instead.... 1st turn roll a 3 on warp storm belakoe annilathed lost shrouded on 2 TZ princes gliding and with fire he annilated another Tz prince, so that single bad warp storm roll costed me the tournament so no ty anymore without fateweaver. a thing is talk about statistic in a forum another is face the reality on real matches.
Agreed, 3 is probably the worst for a Tetrad List since it's got a good chance of nuking a prince. So I think a 2 is a keeper, and a 3 gets turned into a 2 with -1 manipulation. Barring a 2 or 3, everything else is pretty good and easily managed with the manipulation.
As for the Fateweaver talk, his Warlord Trait doesn't help out the Tetrad much since I would much prefer to make the Tzeentch Prince the warlord for the shared trait. I think in any other list Fateweaver is certainly a great candidate for it.
2016/04/11 16:48:25
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
i agree uncleanone but you will see 1st time in a critical match you will lost your DP and lost whole match, you will rethink i m sure of it :=)
probably for me is very hard use fatey reroll on warp storm most time i need reroll grimorie, you did not see what kind of rolls i have during my matches, so hardly i can spare the reroll for warp storm, but was interesting what you wrote labmouse, a thing to take into serious consideration thanks
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2016/04/11 17:20:42
Subject: [1850] - Chaos Daemons - Infernal Tetrad and Friends
UncleanOne wrote: As for the Fateweaver talk, his Warlord Trait doesn't help out the Tetrad much since I would much prefer to make the Tzeentch Prince the warlord for the shared trait. I think in any other list Fateweaver is certainly a great candidate for it.
I agree. Fatey is not a good fit for a tetrad list -- he's mostly a fit for other incursion lists.
Automatically Appended Next Post:
blackmage wrote: but was interesting what you wrote labmouse, a thing to take into serious consideration thanks
Thanks
This message was edited 1 time. Last update was at 2016/04/11 17:20:59