edit-real quick, cant seem to get the images to work (i uploaded them in the article thingy and im useing the exact name of the files). need those images to realy make this batrep work. i would apreciate any help.
edit-cant seem to get images in my post, gonna have to put the gallery links instead. sorry for the inconvenience.
Edit-fixed, now pics for your viewing pleasure
While,
id rather play normal games of
40k, this simple ruleset was perfect for introducing the
40k game to my nephew.
He has played killteam (that topdown shooter arcade game released on the xbox 360), but when he showed interest in my ork models, I couldn’t help but start thinking of ways I could play a game with him. Playing the actual game would require me to handle almost all the rules and let him move models and throw dice, but the simple 1p40k system has a quick play style that allowed us to play a moderate sized game for about an hour. I wouldn’t have wanted a longer game with him being 8yrs old and might’ve lost interest if it lasted longer.
The system worked for a gateway into basic game concepts and strategies, and it was a fun game to boot. Now enough with stroking the ego of “one page rules”
https://onepagerules.wordpress.com/portfolio/one-page-40k/
…onto the bat rep!
THE ARMIES
Space marines and imperial guard
At 1355pts my nephew had:
1 Space marine captain (bike with linked assault rifle)(terminator armor)(power fist)(plasma pistol).
-I wanted my nephew to have a strong and durable
hq, so I gave him the advantage of having both a bike and terminator armor. Also I gave him 48” range on all his weapons….
-I asked him what he wanted his name to be….i will introduce you to the leader of this space marine company
-Captain Spartan (he had been playing halo with his dad earlier in the day)
-you might notice the models for the spez mahreens are very….”counts as”. I don’t have the money to start sm (and otherwise little desire to do so), but I wanted to make a kustom army for my nephew, so after a few trips to toy stores I had a collection of robots and futuristic soldiers. I wanted him to have big stompy robots to blast my orks apart. His army will have a lower model count then mine but they will make up for their size and durability. Cpt Spartan is a type of dreadnaught…if dreadnaughts had speed and maneuverability.
3x7 man squads of scouts (assault rifles)(machine gun)(rocket launcher)
-these future soldiers look the part of tactical bad “A”s, but were too large for 28mm. so I chose scouts to represent their models…it’s a faulty geneseed that gives them gigantism (no sm armor for these guyz, but they’re deadshots).
6 separate imperial guard armored sentinels (auto cannons)(one use roket launchers)
- These are average sm in a less mobile version of the captain’s dreadnaught. What they lack in speed they make up for being tough as nails and loaded with long range weapons.
ORKS
I myself have 1255 pts of orks (an obvious nerf to my favorite army…but I wanted my nephew’s 1st game to be a win…he just doesn’t have to know of the blatant imbalance).
5 man nob squad (eavy armour)(carbines)(power weapons)
-this is ‘Ead Cleavah. An up and coming nob bullying his way through the local tribes. I wanted to have a basic nob as my warlord for this battle, so that when he comes back he would’ve grown to a warboss…fighting such large enemies can influence ork growth spurts.
2 separate killa kanz (grotzookas)
3x10 man squads of boyz (eavy armor)(carbines)(machinegun)
20 man squad of boyz (pistol and hand weapons)
2x20 man squads of grots
THE STORY AND GOAL
Ageros, a small system on the fringe of imperial space (relatively close to the Damocles gulf). A small waaagh has landed on a budding forgeworld. The local guard hold out but there are signs that the green tide will swell and soon engulf the sector.
The mechanikum enlists the help of the “Blood Knights” a successor chapter of the Blood Angels. They are the local chapter with strong ties to the adeptus mechanikus. They are an elite force that, instead of giving initiated space marines power armor, will implant their warriors into the ageros pattern dreadnaughts.
The reasons for this is the recent corruption of their geneseed. One of a hundred recruits will come out as normal space marines, the other %99 suffer the effects of gigantism. This has made “giant scouts” the main force of the chapter, and any pure space marines get the best the chapter and the local admek can produce.
Initial reports of conflict with the orks have had the scouts deployed to protect an important manufacorum. On this day though the orks have shown organization and have amassed a hoard to overrun the defenders. In response captain Spartan assembles his available blood knights to drop pod in and enforce the scout defenses.
‘ead cleavah, 1st under the mighty Big ‘un, has knocked enough heads around to get some boyz footslogging in the general direction of the ‘umies’ factory. His mob has one goal: fight, loot, and get those shiny wings off dat speshmahrin boss (it is said a smart git of a deathskull questioned the “exact” number of goals associated with “one”….’ead cleeavah now has another head in his collection).
After spotting the most organized part of the orks, captain Spartan assigns targets, “priority” boss nob. The codex astartes claims that the defeat of the largest greenskin will destroy the mob’s charge.
mission goal: slay the warlord
-the pool table with play mat makes for a quick gorge. The blasted lands separate the armies. Scout defences have held out against a small onslaught of ork warbuggies (terrain)(admittedly, to quicken the game, I ignored the benefits and disadvantages of the terrain). Thats me and my nephew in the back.
THE GAME…
i don’t have that great of a camera, so sorry for bad quality…and also the report itself isn’t going to be that detailed.
We rolled of, my nephew won 1st turn. It was going be a lead filled jog to the objective for my orks.
-I forgot to explain that going over the baracades got rid of the scouts cover saves, but when I remembered I didn’t want to rope him into not moving models and just playing a gunline, he likes to move and shoot a lot.
-to better show my nephews successes I didn’t remove any dead models, all corpses laid where they fell, and their allies had to stomp over them. (got kinda a D Day feel from it, but with the bad guys making the charge)
-combined fire from the scouts easily whittled down the front running grot squads. Casualties caused the cowardly runts to get pinned for the rest of the game. 1p40k doesn’t do turns like
40k, instead it plays like the alternating squad activation of
AoS (one of the few things I liked about
AoS). While his scouts moved forward and shot my orks at the same time the boyz were moveing. Not waiting for each other’s turn kept both our attentions on the game.
-start of 2nd turn had most of my horde 3/5ths up the board. Meanwhile my nephew had his captain and dreadnaughts moving across the defenses. The 1st few activations of my nephews turn surprised me. Forgoing shooting, he instead ran his scouts to stand between my approaching tide and his captain. Despite their genetic differences, these scouts will face assured death to preserve their pure gene brothers. It was great to see him using basic strategy.
-my killa kanz had weathered the worst of the sentinels concentrated fire, but a good role from captain Spartan had the head exploding of the grot inside the metal abomination.
-top right you can see the upturned base of the other killa kan. My nephew recognized that my biggest models were probably my deadliest (killa kanz are actualy nasty in 1p40k) so concentrated fire took them down (another surprising tactic from him). One of the funny things was despite my nephew constantly saying that his captain was going to fight my boss nob, he used his strongest and longest shooting to pummel my warlord’s nob squad (this 8 yr old was doing mind games on me!). What was even more hilarious was the comment “they are so
OP!” obviously he wasn’t expecting my eavy armored nobz to be that tough.
-at the start of 2nd turn I called a waaagh and the 1st squad I activated was the choppa boyz, and they moved 15”, right into the face of captain Spartan (who had moved past his scout wall, almost taunting the orks with his presence)(still wasn’t close enough for a charge, would have to wait for next turn for that).
The scouts, seeing their captain mere feet away from a nasty large squad of boyz, acted fast. These scouts opened some kan of “danger close” suppressive fire, the whole right wing of that mob dropped dead.
-I swear my nephew keeps surprising me. Instead of shooting his other squad of scouts he instead charges into the face of the orks. The resulting combat didn’t cause much damage, but it tied up my boyz from charging the captain. I later explained that they were “tied up” to him…this kid instinctively new strategies that he hadn’t heard of.
-my boss nob was soon running 15” himself right behind the boyz, all focus on the captain. I shouted a challenge to my nephew for a fight between our leaders! He enthusiastically agrees….
-…and then promptly activates his last squad of scouts….
-….to blow the snot out of my boss nob…this kid, I swear, fooled me again…. me makes me so proud.
-the game ends with little only 5 scout casualties and my forces strewn across the battlefield and in retreat.
SPACE MARINE VICTORY
MOST VALUABLE MODEL
SM-the scouts, despite having no armor, they put out a decent amount of dakka from the weapon options they took.
ORKS-the nobz and killa kanz, while absolutely worthless in
40k, 1p40k balances the saves across factions, these two units weathered so much enemy fire that I was able to get my largest boy squad right to the enemy lines.
FINAL THOUGHTS
Both me and my nephew had a lot of fun, and he is interested in playing again. I congratulate “one page rules” for making a simple and easy to set up version of my favorite wargame. While it will never replace the original, it is now my go to system for beginner games. As for balance, this is my 1st official game of 1p40k, so more playthroughs will be required to judge that…and also will play equal point game with the nephew from now on…don’t want him to get too cocky.
Let me know what you guyz think?
…also any suggestions you might have for my fluff, I don’t know too much about sm, not sure if a chapter like this would exist?
AFTER WORD
Night falls on the battlefield. Squig Krows feast upon the corpse of the recently slain greenskinz. The scouts reset the defenses while Captain Spartan and his blood knights load onto a transport for off world extraction.
Unnoticed by the keen superhumans, orks of purple war paint dart from wrecked warbuggy to rotting corpse. They soon find their goal, the hole riddled form of ‘Ead Cleavah, barely still alive. Despite his condition, the kommandoes take the briefest of moments to wonder if the nob was always that large. The moment passes and they unceremoniously drag his bulk off the battlefield.