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Local store is holding a tournament at the end of April and I'm toying with bringing this Eldar list. To note, this is not an ideal list - I don't own jetbikes and have no real means of obtaining any soon. Also, while I expect Nova missions and format, I've heard rounds might be short, so aiming for quick to play. Anyway, the list:
With only 3 units of spiders I wouldn't bother with the autarch. I'd consider upgrading the wraithknight to a Skathach with Deathshroud Cannons as the warp hunters gives you enough D.
Not sure if you have enough overall firepower without scat bikes!perhaps war walkers with scatter Lasers? Just something to pump shots out would help a lot.
Yeah, definitely considering the Skathach, though I don't own one, which is also why I don't have bikes in the list. Considered dropping the Farseer if I take the Skathach as guide/prescience is less of a must have.
Suppose I could drop a warp hunter for some walkers.
May I ask what else you have available to use model wise?
As a quick word, Warp spiders usually work best in small units so they can better utilize the Exarch's flickerjump special rule to hide
I have mostly infantry, almost any of it except Wraithguard types.
For the spiders, I used a similar setup at NOVA last year and they did well. If I had 9 more (own 21) I would definitely try 6x5. Could run a pale court with them and then have one squad plus Hawks in an aspect host, but think I'd miss the BS5.
The warp hunters are definitely a points investment, and were maxed honestly expecting super short rounds so just leaning on vehicles for low model count. I like the idea of dropping down to 2 and taking 3 war walkers, but the extra D shots is tempting.
May I ask what else you have available to use model wise?
As a quick word, Warp spiders usually work best in small units so they can better utilize the Exarch's flickerjump special rule to hide
I have mostly infantry, almost any of it except Wraithguard types.
For the spiders, I used a similar setup at NOVA last year and they did well. If I had 9 more (own 21) I would definitely try 6x5. Could run a pale court with them and then have one squad plus Hawks in an aspect host, but think I'd miss the BS5.
The warp hunters are definitely a points investment, and were maxed honestly expecting super short rounds so just leaning on vehicles for low model count. I like the idea of dropping down to 2 and taking 3 war walkers, but the extra D shots is tempting.
OK I'd still keep the Warp hunters at full strength though; the ability to fire that many D blasts with barrage is pretty tasty, IIRC 3 of them can fire a barrage large D blast
So with most infantry units bar wraithguard/ Wraithknight/ jetbikes/ plethora of warpspiders and I'm guessing limited vehicles... here goes... taking advantage of decurions only taking up 1 detachment IIRC for NOVA
Eldar Battlehost
Guardian Battlehostt
Farseer Singing Spear, Spirit Stone of Anath'lan 120
Guardian Defenders (11) Warlock [Support platforms free] 125
Guardian Defenders (11) Warlock [Support platforms free] 125
Guardian Defenders (11) Warlock [Support platforms free] 125
Vaul's Wrath Support Battery D Cannon 55
Vyper Additional Shuriken Cannon 50
Warwalker 2 Bright Lances 80
Aspect Host Warp Spiders (5) Exarch 105
Warp Spiders (5) Exarch 105
Warp Spiders (5) Exarch 105
Wraith Construct/Another Aspect host of Spiders and hawks Wraithknight [Prefer Ghostglaive + Shield myself but your preference of loadout] 295
Fist of Vaul Warp Hunter 185
Warp Hunter 185
Warp Hunter 185
This message was edited 1 time. Last update was at 2016/03/08 09:40:11
Hawky wrote: Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
I would separate the Warp Hunters. Three firing at a single target is massive overkill. Their combined single shot is ok, but is not Barrage, which is very significant.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
That's an interesting list, and the 6" auto runs is nice. Guardians without ObSec feel like a pretty hefty tax, though support weapons and extra powers from warlocks is ok.
FTGTEvan wrote: That's an interesting list, and the 6" auto runs is nice. Guardians without ObSec feel like a pretty hefty tax, though support weapons and extra powers from warlocks is ok.
Yeah, I know what you mean but the logic behind it revolved around not having any 'biker fast' troop choices available so I decided to get some other benefits instead, besides I figured giving everything 12" effective movement for everything (minimum) would have advantages.
- (2d6+6)+6+(2d6) movement a turn for the Warp Spiders
- Nice boost in Wraithknight/ 2nd Aspect Host movement
- Free support platforms for the guardians
- conceal in terrain for guardians on objectives (hopefully 2+ cover saves)
- stronger psychic phase
- more ranged AT
- More bodies on the table
This may not be perfect but it's worth a playtest I think
Hawky wrote: Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
Yeah, it's interesting. I could also rework the original list into a Pale Court to get the Warhost benefits. 15 spiders lose BS5, but the Avengers and serpents would gain it.
Automatically Appended Next Post: Correction, can't take Dire Avengers in a pale host detachments with aspect core
This message was edited 1 time. Last update was at 2016/03/09 14:03:38
I certainly like the updated list, you have some serious speed with the Warp Spiders and Swooping Hawks for objective grabbing and the rest of the list is well rounded... My only slight concern revolve around the wraith Knight and Warp Hunters since they are massive point sinks and therefore inherently risky but should be fun
Hawky wrote: Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.
1) Warp hunters fire dispersed D, not D scythe D. so it still wounds on 2's, just cannot deathblow.
2) for 185 x 3 = 565 pts you can get 2 lynxes, which offer for me, a significant increase in firepower, you have no long range ignores cover at all,so either a pulsar and a lance or a double lance and chuck in the turbo boost/full BS shot, as well as the 5++ shielding and I think you are far better prepared to deal with what they can throw at you. (turbo boost on the 24" salvo twin linked shot is insane sniping).
3) This will enable you to put meltas on the skat, which i think is so much more useful. Also, put a scatter laser on the skat, so you can charge a random target. Whoever you shoot with whichever gun you use is likely not to be the one you wnat to charge. You can reliably drop many HP off many gargantuans, and I think it does better against super heavies too. You are also vulnerable to void shield generators, as well as flyers,which I think the skat deals with perfectly.
Heroes of the Craftworlds (Command): Autarch: Swooping Hawk Wings, Fusion Gun, Scorpion Chainsword, Banshee Mask
I like this list a great deal more. That being said - the Fire Dragons seem out of place to me. That's a reasonably heavy investment in anti-tank when you have stunning anti tank already present in your huge investment of Warp Hunters. Unless your meta absolutely demands this, I would use those points elsewhere (Spiders / Reapers?)
1) Warp hunters fire dispersed D, not D scythe D. so it still wounds on 2's, just cannot deathblow.
I feel like 'that guy' for pointing this out, but you're half right half wrong. Unfortunately in the new Imperial Armor there are two versions of the Warp Hunter. One of them (Craftworld) does indeed shoot D-Scythe (3+). The other (Corsair) is Dispersed D (2+ no 6s'). There is also slight verbiage difference between the two, I suspect this was an awful cut and paste job but worthy of a distinction.
Trazer985 wrote: 2) for 185 x 3 = 565 pts you can get 2 lynxes, which offer for me, a significant increase in firepower, you have no long range ignores cover at all,so either a pulsar and a lance or a double lance and chuck in the turbo boost/full BS shot, as well as the 5++ shielding and I think you are far better prepared to deal with what they can throw at you. (turbo boost on the 24" salvo twin linked shot is insane sniping).
If the OP is intent on running a single squad of three Hunters, I'd agree with this suggestion. I think Lynx are more of a liability than Hunters are, but this at least offers two squads over one. Chain Penetrating hits will cause less tears this way.
"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically."
Interesting thoughts. I don't own any Lynx, but interesting. The formation of warp hunters also allows for a combined shot for a 7" full D blast.
I'll agree the fire dragons are a little unnecessary for the most part, but would help knocking down void shields. Honestly, this is one of the biggest drawbacks of the Warhost style, that even with dropping the Autarch and taking them as dire avengers, there's not much I like I can take for that 140 or so points. Can potentially free up more points going a second unit of Hawks and dropping the serpent entirely.
As far as the guns on the Skathach go, I have to disagree. The melta is definitely good, but the hellstorm S7 monofilament is hilariously good. Scatter laser on him is a good call with some freed up points.