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Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

So, I picked up and read this game a few months back and it looked like what I was wanting for a lite, 28mm scale WW2 game. I finally read the rules and got together a starting force to play. With some (hard) prodding, I roped my eldest son (age 14) into being my opponent.

I've watched two game demos, and played my first game against my son last night. It was kind of close, I probably would have won if I hadn't given him a half-track (my first panzerfaust shot missed, second squad w/ panzerfaust got pinned making a dash for cover and got creamed).

Though the game was rather small (3 ten-man squads apiece), I'm interested to see how others are enjoying/using the game.

I'm a bit concerned how effective pinning is - I like it, but it seems it can be manipulated a little too easily (the -1 to hit per pin seems a little too good), and favors running multiple small units (MSU) instead of large groups that can drop a lot of fire on a target.

Also, my son expressed concern that there seemed to be a lack of variety to the game (units?), but I think that is likely a prejudice coming from 40K and that he likes the "fantasy" aspect. Does the game play better adding various other units (mortars, snipers, etc.) or would looking at different armies possibly be something to consider (I'm just interested in running a german Panzergrenadier force, I had the Americans so I had something to play/practice against).

It never ends well 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

I think you'll find once you add more units the pinning is spread out a bit more. I've been demoing at 6/7 units per side and it's been great fun.

The problem with min maxing is you start having to do morale tests a lot sooner, and can lose units really fast. Larger units of infantry stay around longer.

There are great ways to customize your armies, just take a look through history. Maybe some of the more toned down WW2 movies would be good for you two to watch together.

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Heh, my favorite WW2 movie is "A Bridge Too Far", I think my son might be able to handle that one.

Dez, for your demos, what size and what composition do you use for the squads? Am I making mine too big for as small a game I'm running?

This message was edited 1 time. Last update was at 2016/04/19 21:47:49


It never ends well 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

My squads are also smaller, 8-9 per unit with as many specials as I can get.

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
 
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