Lil bit.
I definitely like the
CC approach, I wonder in all actuality how much shooty a list should have...
How much ranged aspects should be included to capture objectives and keep a viable yet safe distance in an objectives based game?
Automatically Appended Next Post: I've tried for some shooty with assaulty, and have found it valuable but not necessarily *potent*
My list here:
http://www.dakkadakka.com/dakkaforum/posts/list/689438.page
It doesn't have a *whole* lot of shooting, but does include lascannons and melta, missiles and plasma, flamers too.
It has a lot of living lightning too. Lots.
Was able to reach and make jabs a things, change the table around it in the shooting phase, but my heavy lifting was in the assault phase.
Automatically Appended Next Post: So, I wonder if there should be a more potent form of shooting.
I felt I had so many
IC's that I could be everywhere! Each were capable of handling small squads like 5man scouts by themselves.
Yet, my assault aspect was over the top. What I charged, became nonexistent. Had some trouble reaching *every* target, as I was playing against ravenwing a lot haha but
The list had enough to Jink what could be jinked, and pick off what was too much off by themselves.
Still I wonder...
Automatically Appended Next Post: Here's a little something I'm looking to try, further along that train of thought (the list linked before was from about a month ago):
http://extoleducation.ipage.com/lists/1850Wulfnessness.jpg
Super sniper squad, and 1st turn assault greatness.
(The grav pistol is actually the Relic found in the 'Angels of Death' book, "Nihilus: Vet Scout Sergeant Only. 36" S:X
AP:3, Heavy 1, Sniper, Armourbane, Shadow-Shot")