Glad to hear it. One of my dreams is to run an Inquisimunda campaign with my brother who I still play Necromunda with whenever we have the chance (as he now lives in New Zealand). Rather than fuss over the rules and credits I would like to give him the role of the Inquisitor and just tell him to "come prepared", whatever he deems that to be, and then to throw him head first into a plot of intrigue and danger to test his gang to its limits.
Inquisitor and Inquisimunda seem great ways to really explore the narrative side of
40k. A Dan Abbnet Eisenhorn novel brought to life with the characterful rules of Necromunda/2nd Ed
40k. I see having a narrative to guide the games as much more important than working out how many credits you can start with etc (for those sort of games just play Necromunda and reskin the gangs if need be).