An'arkh'ad'nron wrote:anyway, i recently got my hands on the berlin book and this is my first attempt at a list,
tbh, i dont know how to write lists. if you need clarification i can answer any questions.
Which list is this from the Berlin supplement? I just want to be sure as there are so many different German lists its hard to keep track of them all and I can't seem to match this off hand to any of those lists.
A few general comments on building infantry lists.
Taking as many Panzerfaust or Panzerschreck (or PIATs for British or Bazookas for Americans) as you can is always good. Lots of people take tank companies and
PF or
PS in a platoon can cause your opponent to avoid them, or approach them more cautiously. They are also deadly if you can assault the tanks.
I always try to max out the size of any infantry platoons I take. Fearless Veterans are tough (most
SS are
FV) but having less stands on the table still makes it easier to destroy or break the platoon. Also, as infantry, buildings and heavy cover are your friend! Even
FV infantry in the open are easily destroyed with
MG fire.
Artillery and smoke are important in the game, and especially
IMO for infantry. Most of my infantry lists include both a medium mortar platoon and an artillery battery. One can then drop smoke while the other pins my opponent's platoons. Also, be aware that small 2-tube mortar or artillery batteries have to re-roll their hits, which is a huge penalty.
Not sure if it was deliberate or not, but you have an even number of platoons (
HQ does not count). Having an even number of platoons is very useful in missions that involve reserves. Generally, you need to keep half of your platoons off of the board in games that use the reserve rules which means if you have an odd number like seven platoons, you need to keep four of them off the table until they can roll to come one.
Hope that was some help.