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Made in au
Ancient Space Wolves Venerable Dreadnought






Granted I've only been playing for just shy of two years but in that time I've played in a few tournaments - admittely less than twenty.
Still, I've never seen a first turn tabling. I've seen matches won by the end of the first turn, I've seen a grand total of one turn two tabling.

My question is Who has seen a turn one tabling in 7th ed and how'd it happen?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Horrific Howling Banshee






Imp Guard Vs Eldar. Imp Guard, first turn - fires about 9001 small platters, killing every eldar model on the other side of the table. Cover and all.

 Badablack wrote:
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PenitentJake wrote:
It doesn't matter if you're not dominating the game; if you have 3-4 x as many models and options than the rest of us and you're still getting new kits, we're still gonna rip on the faction. If I had 100 + Drukhari kits all in plastic to choose from, or 100 + Sisters kits, I think I'd be more likely to be receptive to Space Marine player's complaints about anything.
chromedog wrote:From the Fuggly DEldar of the time, before they let Jes goodwin have his good and proper way with the entire faction design.
HoundsofDemos wrote:
The game doesn't need super space marines, it needs more variety.
I don't want the best army, just one that isn't an exercise in picking up my models by turn 3.

 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 CynosureEldar wrote:
Imp Guard Vs Eldar. Imp Guard, first turn - fires about 9001 small platters, killing every eldar model on the other side of the table. Cover and all.


Damn, that's impressive.
Casual or tournament?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Devestating Grey Knight Dreadknight




I did it to an elder player once, we were practicing for NOVA last year and he was experimenting with how much to deploy to mitigate my turn 1 GK shunt/deepstrike. One time he didn't deploy enough, and I got lucky with my shooting. He failed a morale check with the a jetbike squad and the game was done.

Hope is the first step on the road to disappointment. 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

I have tabled someone on turn 1 once, a Space Marines player who kept most of his stuff is Drop Pods and pretty much only had a dreadnought, a Scout Squad and a Devastator Squad on the board. It was on the sixth edition codex but that was still plenty of power to kill off a single dreadnought and a few marines and sub-marines.

I have also been tabled turn 1 by some Iron Warriors in 30k that just decimated the Blood Angels I had on the board with artillery.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Heroic Senior Officer





Western Kentucky

I remember a 6th ed 1000pt game where I wiped out 800pts of chaos in the opening shooting phase. The only thing that saved him was the final rhino made a cover save. I got a lucky seize and the game was basically over before it began. I felt pretty bad, it was a slaughter.

Never seen a legitimate turn 1 tabling unless the other player did something weird like only deploying half his army.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Longtime Dakkanaut





Denison, Iowa

There is a famous story of a tournament. One player was playing an all-biker space marine army (white scars) against a Kroot Mercenary army back a couple editions ago. Marine player planned on keeping his entire army in reserve and pop out and overwhelm the Kroot at points of his choosing.

What did the kroot player do? Deployed his entire force across the enemy table edge, preventing him from entering the game. Over on turn one without a shot ever being fired.
   
Made in us
Huge Hierodule





land of 10k taxes

 cuda1179 wrote:
There is a famous story of a tournament. One player was playing an all-biker space marine army (white scars) against a Kroot Mercenary army back a couple editions ago. Marine player planned on keeping his entire army in reserve and pop out and overwhelm the Kroot at points of his choosing.

What did the kroot player do? Deployed his entire force across the enemy table edge, preventing him from entering the game. Over on turn one without a shot ever being fired.


I saw the video on youtube many years ago.

was censored by the ministry of truth 
   
Made in gb
Lord of the Fleet






 TheManWithNoPlan wrote:
I have tabled someone on turn 1 once, a Space Marines player who kept most of his stuff is Drop Pods and pretty much only had a dreadnought, a Scout Squad and a Devastator Squad on the board. It was on the sixth edition codex but that was still plenty of power to kill off a single dreadnought and a few marines and sub-marines.

Tabling happens at end of game turn not player turn so he would have still gotten to bring in half his pods.
   
Made in gb
Legendary Dogfighter





RNAS Rockall

1k pts tournament, 5 flyers in reserve, pre-bastion IG with CCS/master of the fleet in Chimera vs Khan biker strike, made the mistake of going first.

I don't do that any more >.<

This message was edited 1 time. Last update was at 2016/12/05 11:17:25


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in gb
Lethal Lhamean




Birmingham

Saw a game between a couple of friends, Eldar vs Necrons, just after the current Eldar codex came out. Half the Necrons were in reserve, Eldar Scattbikes went first and shot the Necrons of the board. Was only a 1000pt game though.
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

5th edition when the rule of not having any models on the board meant auto-losing was removed, my daemons in a tournament brought one opponent down to a single man on the board (he had two drop pods of guys to still come in, and that was it). He conceded turn one. Every single model destroyed? No. But game over turn one. He stuck around to see what would happen in turn two. That's when the rest of his stuff died. To a man.

Reality is a nice place to visit, but I'd hate to live there.

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Made in us
Blackclad Wayfarer





Philadelphia

5th ed Black Templars - Landraiders + Dreadnoughts. First turn lost against Imperial Guard Leafblower. Was defeated on turn 1

   
Made in us
Trustworthy Shas'vre





Cobleskill

 Stevefamine wrote:
5th ed Black Templars - Landraiders + Dreadnoughts. First turn lost against Imperial Guard Leafblower. Was defeated on turn 1

well the alpha strike was the point of leafblower builds. . .

The only time I ever came close was in 4th when playing a game against a Tau player. He had a character that required two leadership checks when it was killed, for everything susceptible to morale. He had it by itself, in the open, with everything within 6" of his board edge. One shot, and I asked him, 'Why?'
It was a tournament.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Locked in the Tower of Amareo




I've seen it, but it always involved a ton of stuff in reserve. I haven't seen a TRUE first turn tabling since 2nd. I saw it many times in 2nd.

This message was edited 1 time. Last update was at 2016/12/05 18:13:40


 
   
Made in us
Librarian with Freaky Familiar






I have watch 2 back to back games of tau vs knights and turn one tau glanced 2 knights off the table

To many unpainted models to count. 
   
Made in us
Lesser Daemon of Chaos




Utah

Played a guy who's army was pure Legion of the Dammed. He forgot that his army couldn't even hit the board until turn 2.
We played it out anyway, but it was technically a turn one tabeling.

"Accept that Tzeentch has a place for all of us in his grand scheme, and be happy in the part you have to play." "This is Chaos. We don't "ka-frickin'-boom" here."  
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Thought there'd be more responses considering the complaints about Tau, Eldar and Alpha Strike.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

 Dakka Wolf wrote:
Thought there'd be more responses considering the complaints about Tau, Eldar and Alpha Strike.


Those can, and often do decide a game on turn 1.
Full tablings are just a lot rarer, and are normally the result of a mistake on one players part.

This message was edited 1 time. Last update was at 2016/12/06 08:45:24


 
   
Made in gb
Longtime Dakkanaut




Out of curiosity, how many infiltrating cultists would it take to completely cover a table such that there is nowhere for drop pods to land.?

DFTT 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

I like the way you think.

Spaced 2" apart with 1" bases, 23 would go across a 72" table. Leaving a couple of inches on each end.

Then if you're spacing the rows 2" apart, then you end up with about 15 rows.

However a pod is fairly big. I don't have one on hand to measure, but you could probably halve the number of rows, and the pods still wouldn't be able to fit in the 5" gap while staying 1" away from either side (pretty sure a pod is more than 3" across).
So lets say about 8 rows.

8 x 23 = 184

Very approximately. A more accurate number could be reached if someone spent more than 2 minutes on it I'm sure.
   
Made in us
Dark Angels Librarian with Book of Secrets






 Dakka Wolf wrote:
Thought there'd be more responses considering the complaints about Tau, Eldar and Alpha Strike.


Look up Turn 2 Tablings. Turn 1 is much rarer, Turn 2, not so much.

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Made in us
Consigned to the Grim Darkness





USA

Saw a few 5thed leafblower tablings on turn one, but nothing since aside from "throwing all my stuff in reserves" malarkey.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Made in us
Locked in the Tower of Amareo




 Dakka Wolf wrote:
Thought there'd be more responses considering the complaints about Tau, Eldar and Alpha Strike.


They can cripple and make winning impossible, but tabling in one turn? That's hard in 7th because of model count.
   
Made in us
Blackclad Wayfarer





Philadelphia

Martel732 wrote:
 Dakka Wolf wrote:
Thought there'd be more responses considering the complaints about Tau, Eldar and Alpha Strike.


They can cripple and make winning impossible, but tabling in one turn? That's hard in 7th because of model count.


It was more of a 4th/5th edition thing when model count wasn't nearly as high and vehicles were starting to be on the rise/spammed

   
Made in us
Locked in the Tower of Amareo




 Stevefamine wrote:
Martel732 wrote:
 Dakka Wolf wrote:
Thought there'd be more responses considering the complaints about Tau, Eldar and Alpha Strike.


They can cripple and make winning impossible, but tabling in one turn? That's hard in 7th because of model count.


It was more of a 4th/5th edition thing when model count wasn't nearly as high and vehicles were starting to be on the rise/spammed


2nd was the worst by far. You could have TINY armies facing HUGE volumes of fire.
   
Made in us
The Hammer of Witches





A new day, a new time zone.

I forget why I was deployed so vulnerably, but in 5th edition I suffered so many casualties that my necrons phased out in turn 1. I think I'd decided to run multiple monoliths and a c'tan, giving me very few actual necron models.

That's the only turn 1 tabling I had, although plenty of games where turn 1 pretty much decided the game.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in us
Ragin' Ork Dreadnought




Seen a couple, but they're rare. The one that I remember playing myself was a 6th ed game against a Dark Angels player, I was bringing Space Wolves. (I think it was 1k?)

He deployed all of his Terminators in base-to-base with one another behind an Aegis line, apparently wanting to get a little bit of early cover. I was using a combo I was really fond of back then, where I took two squads of Long Fangs, one with 5 Plasmacannons, one with 5 Missile Launchers, and then I brought a couple Drop Pods, a Rune Priest, and I would bring in an Inquisitorial detachment and add Coteaz and/or an Inquisitor.

I got two sets of prescience and the power that gives ignores-cover, and successfully manifested ignores cover on my Plascannons and Prescience on both units. On top of this, my Drop Pod came in behind... Something, I can't recall what.

Anyways, my twin-linked, ignores cover, splitfire Plasmacannons killed both of his 5-man Terminator Squads, since he'd placed them in such a way that I could get 5 hits with each small blast. (One unit also had his HQ, so I got his Warlord too.) My Drop Pod and twin-linked Missile Launchers cleaned everything else up.
   
Made in us
Fixture of Dakka





I've only ever seen one complete 1st turn tabling since 1987. In 7th, a Tyranid player placed only a Hive Tyrant and Harpy on the board against Dark Angels at 1500 and reserved everything else while going second. He was given ample advise on why this was a bad idea.

Outside of that, I've seen some first turn cripplings, but even that is rare.

Usually it's not a route until turn 2 goes just as badly.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Nearly thirty years, that's probably something to be happy about.

I don't break the rules but I'll bend them as far as they'll go. 
   
 
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