As-is, ruins prevent units from drawing line of sight to each other. This is fine. However, I've found it annoying when I'm on an *even taller* piece of terrain, looking down on an enemy, and I still can't shoot them. Generally, putting a unit up on a tall piece of terrain comes with its own drawbacks. It's much harder to relocate that unit , and you're basically stuck if enemies start charging you from below.
So my proposal:
In addition to aircraft and towering units, add units whose bases are above the tallest point on a piece of Ruin terrain to list of exceptions for who can target draw line of sight through ruins. Note that this doesn't allow you to shoot through solid walls or "boarded up windows"; you still have to be able to draw a diagonal from your unit to your opponent's unit without going through physical walls.
Example:
My devastators are standing on a 7" tall hill. My opponnet's genestealers are standing behind 6" tall ruins, but are still visible from where the devastators are standing. Normally, the 'stealers would not be targetable because they're behind ruins. However, because my devastators are standing on a surface higher up than the top of the ruins, they can draw line of sight after all.
Intended Impact:
Make it more enticing to use tall terrain and to put your long-ranged units on said terrain. Sticking your devastators on a tall hill comes with its own risks and drawbacks already. Letting them ignore some of the limitations on their ability to target enemy units means that they have an incentive to accept those risks. You'd have a reason to stick your sniper in the bell tower again even on table with lots of ruins.
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