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2014/11/23 14:11:20
Subject: Re:What rules change would save Jump Pack infantry?
Unit of 5 is 75pts - two bolt pistols standard, hit and run, re-rollable 6++, 3+ armour, once per game Shred on their attacks, can have 2 x 2 hand flamers in a unit
they can be very nasty
Ah, I see.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.