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2015/02/27 15:42:03
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Zealous Knight
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reloading is for lesser 'experts'; he gets it right and hits with his first shot
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2015/02/27 16:40:44
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Swamp Troll
San Diego
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I threw them a bone with the bit about chest rigs. I mean.. you know military experience points them in the right direction, you think if they simply googled chest rig, ammo harness, or any other kind of stuff like that.. they would see that special operations operatives, swat teams, GSG9, CIA/FBI tactical teams.. NOBODY uses backpacks. Especially not the actual experts.
IMO, Give him a chest rig.. a dump bag on his left leg and a drop leg holster on his right.. lose the backpack and he'll look like he knows what the hell he's doing.
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2015/03/02 03:53:49
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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[DCM]
Dankhold Troggoth
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Love the glasses, and his arms are quite cool, too!
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2015/03/02 14:15:19
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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One more crazy crop guy.
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2015/03/02 19:14:49
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Violent Enforcer
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These, as most other CAD-only sculpts/renders, totally ignores the things that makes a hand sculpted miniature superior in every way.
- In order to make a small miniature look good the sculptor has to exaggerate details such as the pose (watch Aragorn Marks videos) and focus parts of the mini (head, hands, weapons, etc.).
- In order to make the miniatures playable - and even possible to reproduce in the first place - some things (such as rifle barrels, knife/sword blades, etc.) has to be made thicker/sturdier.
- In order to make the miniatures customizable the hands, arms, etc. has to be made "clumsier" and out of scale.
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2015/03/02 19:24:15
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Myrmidon Officer
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I personally don't like absurdly sausage-finger-hands and chode-gun-barrels that kendoka is suggesting. Malifaux and Infinity pull off nice and lithe models rather well without resorting to Warhammermachine's "heroic scale" syndrome. I'm waiting to see an actual physical model, but I really like what I see so far. I'm curious how Mr. Wolverine's claws are going to turn out once made into a model.
People seem to be unfairly criticizing these models.
Personally, they look like great stand-ins for Shadowrun characters.
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This message was edited 2 times. Last update was at 2015/03/02 19:25:49
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2015/03/02 19:31:26
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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Just out of curiosity, what criticisms so far do you consider to have been unfair?
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Every time a terrorist dies a Paratrooper gets his wings. |
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2015/03/02 19:43:27
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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[DCM]
Dankhold Troggoth
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I have been a bit surprised at some of the criticisms, too - I think what would really help would be to show off a cast that demonstrates the detail we're seeing in the render really will translate. A few resin casts makes such a difference in giving people confidence in how the miniatures will look! Just check out The Edge thread in this same section for a company at a similar stage of development, but who have made a few casts of their miniatures - and it really helps!
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This message was edited 2 times. Last update was at 2015/03/02 19:44:25
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2015/03/03 02:58:00
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Sinister Chaos Marine
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I don't think most of the criticisms have been unfair. A bit blunt perhaps, but generally not inaccurate.
The point of criticism is to try and help the company. If they ignore it, or disagree, then that's their prerogative, much as its people's to not buy. But what's the point of not giving feedback?
Personally, I like the theme, and I like the look, but there are niggling worries with their stuff.
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2015/03/03 15:21:52
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Swamp Troll
San Diego
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I've both criticized and defended some of the decisions they've made. I do believe there is room for great cyberpunk models in the market. These will be usable for sure... but if they end up charging prices like M13's and leaving the little things that bug me.. I will just end up passing.
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2015/03/16 10:54:35
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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Guys, we do our best to design and deliver the best product as we can. If we meet some problems with figures we always figure this problem out and try to find the best solution between design and usefulness. Both techniques, traditional and digital, are great. Everything depends on model and sculptor. We choose digital way.
Today we will show you some real examples.
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2015/03/20 22:14:19
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Myrmidon Officer
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Seems like another picture is up. I actually kinda like it.
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This message was edited 1 time. Last update was at 2015/03/20 22:14:26
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2015/03/20 22:16:06
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Fixture of Dakka
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Reflex sight is on backwards...
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"The Omnissiah is my Moderati" |
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2015/03/20 23:40:37
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Is 'Eavy Metal Calling?
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It's one of those trick guns so she can shoot behind herself
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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2015/03/21 05:19:02
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Myrmidon Officer
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Every female character so far seems to be doing something backwards. Maybe it's the male-dominated patriarchal-cybernetics gone haywire.
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2015/03/23 09:31:56
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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Absolutionis wrote:Every female character so far seems to be doing something backwards. Maybe it's the male-dominated patriarchal-cybernetics gone haywire. Maybe. Or maybe there is a bit of a lack of how actual weapons work on the part of the artist/sculptor? I've seen that manifest before with other companies.
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This message was edited 1 time. Last update was at 2015/03/23 09:43:06
Every time a terrorist dies a Paratrooper gets his wings. |
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2015/03/27 00:10:56
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Myrmidon Officer
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I'm still a fan of this aesthetic and each new preview gets me excited.
The exterior says female, but she's not holding anything upside down or backwards. Must be a male AI in a female body.
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2015/03/27 10:59:04
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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Thank you. They (women) are holding anything upside down or backwards because they are different : ) We fix some pose a little of course. Score for comments.
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This message was edited 1 time. Last update was at 2015/03/27 10:59:27
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2015/03/27 11:29:42
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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HINT The Game wrote:Thank you. They (women) are holding anything upside down or backwards because they are different : ) We fix some pose a little of course. Score for comments.
I know that was meant in humor, and I get it.
But an something like 'Oops, we didn't catch that, thanks' goes a long way too.
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Every time a terrorist dies a Paratrooper gets his wings. |
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2015/03/27 11:54:29
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Wrathful Warlord Titan Commander
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I'm not sure how you can judge a futuristic setting assuming todays tech won't have altered.
It might not be a reflex sight, it might be a +20 reflex sight. Who knows, but I wouldn't let pedantry get in the way of some beautiful models.
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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2015/03/27 12:00:53
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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notprop wrote:I'm not sure how you can judge a futuristic setting assuming todays tech won't have altered. It might not be a reflex sight, it might be a +20 reflex sight. Who knows, but I wouldn't let pedantry get in the way of some beautiful models. A 20+ reflex sight that looks exactly like a reflex sight of today, probably is going to be mounted the same way. If we want to use the 'futuristic setting' exemption, they should not take the lazy route and use gear that looks like what I can get right now. Ammo still needs to be carried. You want to sculpt a weapon that clearly uses magazines and ejection ports? Fine, but don't get upset when folks ask "where is his extra ammo?" There are some VERY good things about some of the models, which is why screwing up details like the sight are worth pointing out and getting fixed.
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This message was edited 2 times. Last update was at 2015/03/27 12:02:22
Every time a terrorist dies a Paratrooper gets his wings. |
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2015/03/27 13:02:02
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Longtime Dakkanaut
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All these are freaking cool! I'm sooo excited to get these! Rule of cool and these are VERY cool!!!
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2015/03/27 13:13:27
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Ancient Venerable Black Templar Dreadnought
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Looks neat.
I have all my Cyberpunk stuff from way back and the various fiction from that time.
I would like a more "pure" sci-fi experience than the magic in Shadowrun.
If it follows much of the esthetic of the book "SnowCrash" I would be happy.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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2015/03/31 18:19:08
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Fresh-Faced New User
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Hi. We would lke to present new version of our hero Werner Kube. What do you think?
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2015/03/31 18:35:43
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Imperial Knight
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Dapper, I like his dress code!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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2015/04/01 01:26:53
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Is 'Eavy Metal Calling?
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I want to paint his head like the guy from fifth element
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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2015/04/01 02:27:55
Subject: Re:Human Interface Nakamura Tower - The cyberpunk boardgame
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Fixture of Dakka
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Really?
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2015/04/05 21:18:43
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Swamp Troll
San Diego
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I'm feeling extremely lazy but is this 32mm or 28? I'm sure I could go looking but yeah.. that's not happening.
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2015/04/05 22:43:07
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Rampaging Reaver Titan Princeps
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Nice looking aesthetic for sure. Will be watching out for the Kickstarter on the 20th
So, anyone know of any internal office block terrain, corridors and cubicles style? I like the idea of having a shootout with security while your netrunner is jacked in! Automatically Appended Next Post: Oh, and spotted these metal and resin comparisons:
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This message was edited 1 time. Last update was at 2015/04/05 22:44:20
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2015/04/06 02:14:01
Subject: Human Interface Nakamura Tower - The cyberpunk boardgame
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Fixture of Dakka
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The metal needs a black wash to truly see the details
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