Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Grimskul wrote: Interesting that the secret Chaos threat is going to be Thousand Sons. Hopefully they don't follow the same formula of "xenos initial threat, evil chaos the real final boss" that they've done several times. At least it won't be Khorne or Nurgle this time around.
I just wish they'd made it so Tyranids was the actual threat, the whole "Orks.... but actually Chaos!!!" and "Tyranids... but actually Chaos!!!" thing isn't as interesting as having a proper deep dive into Orks or Tyranids.
Grimskul wrote: Interesting that the secret Chaos threat is going to be Thousand Sons. Hopefully they don't follow the same formula of "xenos initial threat, evil chaos the real final boss" that they've done several times. At least it won't be Khorne or Nurgle this time around.
I just wish they'd made it so Tyranids was the actual threat, the whole "Orks.... but actually Chaos!!!" and "Tyranids... but actually Chaos!!!" thing isn't as interesting as having a proper deep dive into Orks or Tyranids.
I was going to post about how I thought it was great we haven’t seen any hints of a secret chaos plot in on of these threads on the game, glad I didn’t make that post.
Just tyranids would be cool, involving maybe some orks or eldar but still Tyranids as the big threat, would have been super cool.
But chaos needs some benching until GW can write them again, just gets annoying.
Also zombie engine, but no plague zombies is kinda irony in a way.
Let’s hope for massive insane horrors crazy at least.
Personally I think it would be a shame to exclusively focus on one enemy. One of modern gaming's biggest issues is a lack of enemy variety in general and if we're only going to get one of these every other decade, it'd be nice to get some other stuff in there.
Watching the trailer, my one gribe is just that the Tyranid palette doesn't really pop off the backgrounds particularly well. Definitely excited for this one, but in some ways I feel like I need to go back to the original and tear up some orks more than I'm concerned with Nids.
Hopefully the Chaos threat will just be something that provides a change of pace mid-game, before being resolved so that you can get back to slaughtering Tyranids.
LunarSol wrote: Personally I think it would be a shame to exclusively focus on one enemy. One of modern gaming's biggest issues is a lack of enemy variety in general and if we're only going to get one of these every other decade, it'd be nice to get some other stuff in there.
Watching the trailer, my one gribe is just that the Tyranid palette doesn't really pop off the backgrounds particularly well. Definitely excited for this one, but in some ways I feel like I need to go back to the original and tear up some orks more than I'm concerned with Nids.
I think Space Marine 2 wasn't intended to be a decade after the first, wasn't it that the publisher crashed soon after? I don't remember, long time ago.
Having a bit of variety is fine, but it's just a typical 40k storytelling trope that there's some initial enemy but the "real" threat turns out to be secret Chaos. Even though in the fluff that initial enemy is fully capable of being the threat in and of themselves.
Automatically Appended Next Post:
Eumerin wrote: Hopefully the Chaos threat will just be something that provides a change of pace mid-game, before being resolved so that you can get back to slaughtering Tyranids.
I'd be fine with that... but I doubt it'll be the case.
This message was edited 1 time. Last update was at 2023/08/31 14:57:02
LunarSol wrote: Personally I think it would be a shame to exclusively focus on one enemy. One of modern gaming's biggest issues is a lack of enemy variety in general and if we're only going to get one of these every other decade, it'd be nice to get some other stuff in there.
Watching the trailer, my one gribe is just that the Tyranid palette doesn't really pop off the backgrounds particularly well. Definitely excited for this one, but in some ways I feel like I need to go back to the original and tear up some orks more than I'm concerned with Nids.
I think Space Marine 2 wasn't intended to be a decade after the first, wasn't it that the publisher crashed soon after? I don't remember, long time ago.
Having a bit of variety is fine, but it's just a typical 40k storytelling trope that there's some initial enemy but the "real" threat turns out to be secret Chaos. Even though in the fluff that initial enemy is fully capable of being the threat in and of themselves.
Yeah, its definitely not an intentional delay. Still, typical 40k storytelling is the entire point of something like this. This is the kind of thing that is the first 40k story for quite a few people if done well.
The writing for the delay was definitely on the wall, we're this far into November, there's no way they would have announced releasing it last minute before Christmas.
I'm guessing late spring to early summer for their official release date.
It could be that they want it to launch during a seasonal high for customers. So if there's enough work that it won't hit the early part of 2024 then they might well have said "eh push it to the September market increase and lets do extra work.
Grimskul wrote: Yeah, the release date is way further ahead than I thought it would be. Are there any major games it's avoiding to compete with in the summer/spring?
Not really. The PC games release schedule for next year is still largely up in the air.
A lot of it is other games that slipped from this year (or even 2022), and the 'big stuff' hasn't committed to a release window yet. Even the endless advertising from the Game Awards last night only produced a couple dates.
This message was edited 3 times. Last update was at 2023/12/08 19:38:49
Sounds like something significant has gone wrong, they had playable demos for media a few months ago, and it seemed like they were trying to tie it in with 10th edition and the Space Marine board game they released, to be a whole year off seems like something has gone awry.
$70* to play the game. The more expensive versions just give you a four day head start and unique cosmetics, none f which are remotely necessary. This isn't like Ubisoft where quests are locked behind different versions and the season pass.
*or region equivalent so probably 30 gbp and $684 Australian.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
The $250 is for the Collectors edition is for the statue and making of book. If you want a resin statue of half of a Space Marine.... this is an option.
$100 is for the season pass whose contents are basically unknown as far as I can tell. Just being $10 over the Gold edition that doesn't give you a season pass is pretty suspect.
The Gold Edition doesn't seem particularly worth it. Some costume stuff. Nothing gameplace based in either this or the pre-order DLC.
I don't see any reason to pick up anything other the base version unless you want the statue and artbook. None of the special editions seem particularly worthwhile.
The Season Pass wil grant you more cosmetics, while new content like missions, enemies, and weapons will be available through free regular updates
Depending on how much you yearn for power armor customization will determine if you want to pay the extra but not buying one of the more expensive editions won't keep you from any gameplay.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
We want Space Marine 2 to be an experience tailor-crafted for the players. Hence, we’re happy to confirm that there aren't any microtransactions in Space Marine 2. No in-game cash shop. All gameplay content and features will be free to all players. Any paid DLCs will be cosmetic only.
As long as there are still ways to get cosmetics and it doesn't feel like Halo Infinite and you get stuck with nothing but a colour palette until the devs are forced to change things.