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2015/06/17 20:53:57
Subject: Re:Fallout:Heading East - Raider Pyroclast
Okay, I spotted this little gem in the one video of gameplay
Spoiler:
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
Aye I was going to say that there's that APC in the trailer. Which was actually quite interesting to me as we haven't seen much in the way of military vehicles in the Fallout series, bar in the odd bit of concept art and those that are taken from our own world. Yes though, as BrookM said that looks like its 1/35th scale. Not to say that it wouldn't do however, as the door's small. If it were smaller then it could be useful, but as it is it doesn't jump out at me. Something that I'd pick up if I saw it in a shop maybe, but damn, do I ever hate 1/35th scale vehicles. Those things are the bane of my existence when it comes to going to a shop and trying to find something that's in a scale that suits me (seriously you can find anything and everything in 1/35th. Go down to 1/48 - 1/56 and you're pretty much screwed when it comes to kits).
That APC in the trailer does jump out at me. I'd be interested in seeing if they include a post-war version and if there's other military vehicles in the game (I'm assuming that'll be the only one though as it looks like its there to transport the National Guard that are in the area). I do somewhat have an issue with vehicles though. Primarily I can't use them in games, instead they're there as terrain. Come to think of it I already have some APCs for the Fallout world (that I rarely ever use).
2015/06/17 22:34:09
Subject: Re:Fallout:Heading East - Raider Pyroclast
1/56th is the small end of 28mm and perhaps the most realistic. 1/48th is chunkier and what a lot of companies release their stuff in. 1/35th is your Games Workshop size.
I go for 1/48th mostly as I don't like how titchy 1/56th looks, even if its more realistic (the issue with that is that the humans that are made in 28mm aren't correctly sized however). Anything larger than 1/48th is too big, and even 1/48th is pretty large at that. In other words 1/35th scale is several times larger than 1/56th, or realistic human size, whereas 1/48th is just a bit (though if you say a 1/48th scale car in the street today you'd know it. Its like comparing one of those huge American cars to a titchy Japanese one. 1/35th would be like having a monster truck next to a Mini Cooper).
Automatically Appended Next Post: I've posted these shirts before, but they're back up on that site again in case anyone didn't catch them the first time. Yeah I'm totally allowed to spam my own thread with this crap.
Yep, and search engines show all the APC's you posted Wyrmalla,
the 1/35 scale stuff usable at all w/o being a super heavy 40k classe beast are the smaller vehicles like the old Pz-1 and Pz-2 sized as they are roughly chimera in their foot-prints
1/48 works for me.
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/06/18 17:49:14
Subject: Re:Fallout:Heading East - Raider Pyroclast
What searching Fallout APC? Search Fallout models in general and my crap turns up. I do that every now and then out of curiosity. There's a Russian tattoo site that has my pictures on them for some reason. There's a tumblr page too and someone's been posting my stuff up on imgur or whatever, one of those sites, as their own work. =P
As I still have some tank kits unbuilt they're not really an area that I'm looking into, especially given that the kits that I have are becoming increasingly redundant.
Automatically Appended Next Post: Oh hey, fun fact! That Enclave APC has never been used in a game once! Neither have any of my Enclave models at all. Guess what the next scenario that I run's going to involve!?
...I need more exclamation marks in there. Aye I think I'll see if making some more Enclave models is plausible or not. Its not as if I have a box filled with like thirty models destined for that faction or anything... Its next to the one that I have with all the NCR and vehicles. =P
This message was edited 1 time. Last update was at 2015/06/18 18:02:36
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/06/18 21:09:41
Subject: Re:Fallout:Heading East - Raider Pyroclast
I'm redoing the Brother Vinni Eyebot that I have (I had two, but have no idea what happened to the second one). As it was originally it was missing the laser and the wires coming out of the back weren't as accurate as they could be. So that'll be having a repaint at some point. Besides that I'm making a certain merc too. I'm not sure if I like the model as its turning out, particularly the pose, but I'll see how she turns out once she's painted. =P
Yeah, I too go looking for things and suddenly images from my own posts here pop up.
My eyebot did not come with a laser. I have thought of making one.
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/06/18 23:01:04
Subject: Re:Fallout:Heading East - Raider Pyroclast
Aye I had to add that and all the wires as I think that Brother Vinni left them off for ...reasons. Probably though they would break or something like his Protectron's claws do.
Ah yes, I used paper clips for the antennae, but I might have something to make a laser for it.
Mine looks more in the mode to play President Eden anouncements
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/06/19 03:08:58
Subject: Re:Fallout:Heading East - Raider Pyroclast
What to show? Huh, well yesterday I felt like making some Enclave. So I pulled out the box I have all the models set aside for that faction (that'll never be painted) and selected a couple to work on for a small Skirmish sized group.
Ah, then I found this one Crooked Dice model. For some reason I had it in my head to cut her arms and head off. After that I thought, "yeah let's give her a new gun". So I found an AK, and at that point it hit me that I could make a certain character.
Aye, so translating that sketch into an amateurish model happened,
Obviously with some shortcuts taken with the design. Yes though, there she is, with a bit more presence in her pose than in that sketch (the gun helps, which yes I made to match the modified AK I pictured her carrying when I first posted her). Probably a little hard to tell that its a woman given the gas mask, combat armour and baggy clothing of course, though its hardly like the guys I play with can tell the difference between a man and woman at the best of times.
2015/06/19 17:17:43
Subject: Fallout: Heading East - WIP The Mercenary
Oh, hah, right that's what the original model was! She still has the collar at least, even if you can't see it. Heh, good you picked up on the original model anyhow. I bought them to use as Enclave, but well, this happened...
2015/06/19 19:51:31
Subject: Fallout: Heading East - WIP The Mercenary
That eyebot with the extra antennae, quite the gear. I will stick with a laser under it.
The modded mini is looking good! the armor and mask do conceal a lot, but it makes it look smart enough to deal with precautions to avoid breathing radioactive dust, and bullets
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/06/19 22:38:36
Subject: Re:Fallout: Heading East - Painted Mercenary
Here's that WIP now painted and with some minor changes. I filled in her gas mask eye lenses (which I forgot to do for some reason) and reworked her feet a bit as they looked a bit too small compared to the hands that I gave her.
Heh, that original sketch I did was a decent enough painting guide. There's one with a different background on DeviantArt in case anyone cares too (I prefer the white backgrounds for crap I throw up here).
2015/06/20 04:35:50
Subject: Fallout: Heading East - Painted Mercenary
Very nice! I wonder if she is freelance, or part of a faction?
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/06/20 05:26:54
Subject: Re:Fallout: Heading East - Painted Mercenary
Mercenary's probably a broad term. "Lady that chucks about looking for cash for her next meal and maybe some bullets" would perhaps fit better. Just roving between settlements following the old interstates doing what she can youknow.
Whilst life was always tough in the Southern States with the wandering radioactive dust storms and the general lawlessness, things were becoming worse. See this lady had a sense for the way the wind was going (the radioactive wind that is). Up north and east there was word that things were going under, with settlements being overrun by the local tribes. Going any further south would be a harrowing task seeing as most of Texas was inaccessible for most of the year with the storms (the Legion only took the place over by waiting them out), so the only way to go was west. Even though there was a war going on over that way, the republic forming there was apparently more stable than anything the Southerners had ever known. And hell, if anything work would be more plentiful.
...That it'd mean going up against Power Armoured guys with laser rifles however sort of soured the whole notion. =P
She hooks up with the Ex-Vault Dweller for a couple of reasons:
1) you see someone with a Pip-Boy and hell they're going to be valuable in someone
2) the Vaulter was good with tech and was a definite boost to the scavenging business ("what you doing picking up that hunk of metal?" "Hunk of metal? This is a Securitron's Logic Processing Core, we can fob this off to those Brotherhood guys for a steal! ...If they don't just shoot us and take it anyway").
3) they seemed to have a clue about getting into some Vault City out to the West, and if anything that could well be a ticket to an easy life (escorting them all the way there would put them in the city folk's good graces right? ...They wouldn't be bigoted asses at all. Nope).
So freelance, well aligned to whatever township throws the caps at her, but eventually hooks up with the NCR. The Vaulter winds up aligning with the Brotherhood after Vault City tells them to swivel. Yes, those two sides were at war with each other. Yes that would lead to conflict between the two characters. Woo!
2015/06/20 05:49:28
Subject: Fallout: Heading East - Painted Mercenary
Sounds like the makings of interesting scenarios for your tabletop
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/06/20 06:17:41
Subject: Re:Fallout: Heading East - WIP Brotherhood of Steel Humvee
Really should be posting this crap at a more reasonable hour (seven in the morning here). As I play with my dollies today the track is:
One because that's an awesome film, two because ...crap, reasons, ah, hmn, well the Southern States were on my mind.
See I set my games out East across the Colorado during the early days of the NCR/Legion war, Might not be evident, but damn, well I try and at least think so. Seeing as I made that Mercenary I felt like diving into my own little bit of fluff for what was going on over in those states during that period.
To that end I decided to work on something else. See the NCR and Brotherhood were also fighting during that time. A little earlier, when the Legion was still conquering the central US the Brotherhood still had a presence out there (they still may do, but by the time of New Vegas it'd be greatly diminished). As that war escalated I can picture the Brotherhood pulling back from the outposts that it had set up during better times. There wouldn't have been many to start out with seeing as even in the early days they were already dying out, but with that war, and the carrion Legion that would swoop in soon after, the Brotherhood I guess would be pretty much up and gone out East.
So, que today's build then. Between the last of the Brotherhood's far flung outposts some form of communication would be necessary. Yes radios would do more or less (though I doubt they would work 100% of the time), but what about physical supplies? This here then is one of the Brotherhood's laden Humvees, operating as a far ranging scout and carrying supplies.
Early days obviously. Its based on a particular older variant from the 80s that was used as an ambulance. Oh god that one in the back still has plastic doors.
The passenger side window's blocked in because there's a search light array thing coming out that side (there's cables jutting out of the window there). Rather I guess if you want inside this thing you go in the driver's side or the rear. Meh, post-apocalyptic.
Still to do is: gap filling, adding more armour, sticking on stowage and just generally adding more crap to it.
2015/06/20 06:42:20
Subject: Fallout: Heading East - WIP Brotherhood of Steel Humvee
Yep, things are patchy in Post-Apocalyptic America.
Ah Dark Star.
So, we have the mystery of Chicago and it's status, and we have the NCR out West with issues with the south central Legion, lower Texas may be very different, East coast so far we know of Capital Wasteland, and now with FO-4 the Boston area so the Massachuestts area is making a comeback.
"Your mumblings are awakening the sleeping Dragon, be wary when meddling the affairs of Dragons, for thou art tasty and go good with either ketchup or chocolate. "
Dragons fear nothing, if it acts up, we breath magic fire that turns them into marshmallow peeps. We leaguers only cry rivets!
2015/06/20 07:31:10
Subject: Re:Fallout: Heading East - WIP Brotherhood of Steel Humvee
They start out in one of the Southern States, probably New Mexico, though I'm a bit fuzzy. The Vaulter left Vault 62 and met the Mercenary during a rad storm where they both were sheltering in the same ruins.
They begin on the long road West through the settlements of Arizona. Salvage a bike and get it running again. Bike breaks. Hook up with a Brotherhood Patrol that for some reason doesn't shoot first, drive away in a cloud of dust later. ...Probably something to do with the Pip-Boy on the Vaulter's wrist and the techno mumbo jumbo she speaks. The nearest Brotherhood outpost might have a use for her, the merc not so much...
Wind up around Maxson's Bunker, but steered clear of that as they'd find out the the Brotherhood stationed there were a little ..."off".
*** The Brotherhood squad they met at this point leave them, either attempting to join up with those at the Bunker or deserting. The Circle of Steel (the Brotherhood's secret intelligence/ conservative psychos) inhabiting the bunker, paranoid as they are, don't take any of this well.
**** Mercenary kills the Circle of Steel Operative sent after them after they find out that the squad had had some friends they didn't tell them about (well till the remaining squad member's memories were jogged by some enhanced interrogation techniques).
Across the Colorado river, encountering the hopeful Californian settlers heading the other way. Past Old Vegas (heh) that was still a ruin and inhabited by tribes and the Great Khans.
Up into the NCR State of Shady where they hooked up with a Caravan heading to the NCR's northern borders. Locals had some folklore about lone Vaulters being the bringers of change, though nobody nowadays believed the old myths about the so-called Vault Dweller.
Through past Broken Hills and Reno, then onto Vault City, where they're in effect told to piss off. Revaluation of plans required somewhat. Told to go North to the prosperous farming community of Modoc if they're looking for something to do with themselves, but there wasn't any space in the city for wanderers.
Down onto the coast heading to Shi Town (San Francisco) instead, or at least its radioactive ruins after the Enclave nuked it for aiding the Chosen One. The Mercenary thought there'd be people there that'd help, but all that was left was the scavengers and what few Shi that hadn't moved onto the NCR's other settlements. The Vaulter wondered why everyone kept pronouncing Shi wrong (she's Asian. Everyone pronounces it "She", when it should be more like "Shu" IIRC. Locals say she should quit with that Commie speak).
To the remains of Camp Navarro, which was now occupied by the NCR picking over what the Enclave weren't able to destroy as they retreated. Awkward questions about the Mercenary's past. The husk of the Oil Rig could be seen on a clear day. =P
South back through Shi Town and down into the State of Maxson. The Brotherhood had its Lost Hills Bunker here, and the state had been named after the organisation's founder during better times. Now the NCR had it surrounded and what was left of the Brotherhood's forces had started to retreat here from the surrounding states.
Here the path splits:
The Vaulter stays with the remains of the Brotherhood as they prepare for an expedition out to the Eastern coast to see if their estranged counterparts there were still active and could be counted on (having not heard of them for 20 years). As stretched thin as the Brotherhood were by this point the group sent weren't on the scale of previous ones, and questions were raised over whether they'd be successful at all. Given that this was some years before Fallout 3 it can be assumed that things didn't go so well, as the DC Brotherhood makes no mention of having contact with the West Coast at all.
The Mercenary leaves to go South to the Angel's Boneyard and hooks up with the Followers of the Apocalypse there (who were still allied with the NCR). Then its following the NCR north into Vegas and from there joining their army as it crossed the Colorado, eventually culminating at Fort Aradesh, the NCR's strongest settlement across the river. Again, downer ending as Fort Aradesh would go onto be known as Fort Abandon after the Legion rolled in and decimated the NCR's forces.
This message was edited 5 times. Last update was at 2015/06/20 07:58:24
2015/06/20 11:35:24
Subject: Fallout: Heading East - WIP Brotherhood of Steel Humvee
You got Brotherhood of Steel, but not Tactics? Who's even played that game? ...Well me as I have two copies of it (yup, wanted to play it that bad that I bought another after the firs tone broke). Yes, Tactics adds a load of locations which when they say "Mid-Western Brotherhood of Steel" they literally mean that that game somehow takes place across most of the central United States. Especially aggravating considering the size of the earlier games which filled in what happened to the rest of the world a lot slower.
2015/06/20 15:16:09
Subject: Fallout: Heading East - WIP Brotherhood of Steel Humvee
The joke is that though that Playstation game is terrible, its plot in some ways makes more sense canonically than Tactics. Tactics however's the better game, so it doesn't get as much flack for it oddness (at least it kept the retro-futuristic look). Ah, but no, there's been no reference to that game at all in any other others, not least because IIRC it had Mountain Dew instead of Nuka Cola and a heavy metal soundtrack. Tactics however was referenced in 3 at the Citadel (saying that there was a chapter in the Midwest) and New Vegas ...which killed them off (the Legion had to find the pieces of Power Armour for their Centurions somewhere, and Legion territory encroaches on the areas on that above map marked as Tactics).