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New Orleans, LA

These minis seem a poor way to launch a new enterprise.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
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Maybe they are lowering the expectations now and blowing us away with the next batch?



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The Battle Barge Buffet Line

 BrookM wrote:
Maybe they are lowering the expectations now and blowing us away with the next batch?


That strategy didn't work with the kickstarter and its updates.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
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oz

Their not too bad i like them interesting to see what happens especially if they follow the bolt action style rules
   
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Affton, MO. USA

Glad they stepped back to see what was wrong from the get-go and decided that it was just their timing . Betting the next models will be the space furries . The thing hat bothers me about the boromites is one has huge eyes, and another has 1980s style slim glasses that h eyes couldn't fit behind . Lets get some consistency

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
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Somewhere in south-central England.

GW cracked the technique of selling a set of rules associated with a background and selling the "official" models for the same game.

Flames of War attempted to do the same thing for WW2, and did pretty well by choosing 15mm rather than the existing, popular 20mm scale (1/72) but in the end they were unable to corner the market in WW2 rules, fluff and models.

Other companies, like Corvus Belli, are doing the same for SF or Fantasy.

I believe the next big thing might be not a set of rules with official fluff and models, but "games as a service". What I mean is a set of rules and fluff, supported by a subscription campaign that players can join and use any models they like to play out their battles. The concept combines multi-player online games like Eve Online with tabletop gaming.

That is what I think Gates of Antares could be.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Another update from the Warlord site: http://www.warlordgames.com/42292/beyond-the-gates-of-antares-rules-system/

Rick Priestley tells us more about Warlord’s forthcoming science-fiction project Beyond the Gates of Antares:

For this update on the Beyond the Gates of Antares game I’m going to talk a little bit about the game system. Don’t worry though, we do have plenty more models on their way – and we’ll be showing you some of those in next weeks newsletter. This time round I thought I’d just outline what I’ve been up to with the game system itself. It’s still a work-in-progress, especially in terms of detail, but by-and-large we’ve hammered out the core rules. Our aim is to publish a playable version online in a few months time, when everyone will get to have a go and volunteer their input via our forums.



Some of Rick’s Boromites take up position ready to react to any enemy advance.

The game is essentially a Sci-Fi development of Warlord’s existing Bolt Action game system, which means that players familiar with Bolt Action will have a good idea of the basic mechanics of play. We use the same Order dice – although there is wild talk of using a slightly modified version – but the Bolt Action dice does the job. The Order system is also broadly the same as for Bolt Action: each unit has a dice in the dice bag and the players pull one dice at a time to determine which side gets to take an action. The chief difference between Antares and Bolt Action is that the new game uses D10s for most resolution purposes rather than D6s or 2D6. This allows for a greater band of stats and modifiers, which is necessary to accommodate the different capabilities, size, robustness, and strength of the combatants. So, with the Order dice, the system is basically the same as Bolt Action, except that instead of rolling 2D6 against the unit’s modified morale value to act, you roll a single D10 against the unit’s Command stat. The new Command stat is used for giving orders. The orders themselves follow the same format as in Bold Action, except for ‘Ambush’ which works somewhat differently as we shall see.

REACTIONS
The reason why the Ambush order is different to Bolt Action is that it works with the new Reaction system. In Bolt Action units can sometimes react to enemy actions, for example a unit that has been charged by an enemy can shoot as it approaches, and units that are shot at can react by going Down. However, in Bolt Action all these reactions are somewhat ad hoc parts of the games system, utilising different mechanics and functioning in different ways. In Antares all of these reactions are subsumed within the same new mechanic. This allows for different types of reaction, and it makes room for us to add more should we wish. It also permits us to incorporate specific reactions into scenarios if that should prove useful (it does – more of that sort of thing in the future!). So, overall Reactions are a very flexible and useful feature of the game. To make a reaction a unit must take and pass a Reaction test. This test is taken against a new stat Initiative. So, where in Bolt Action we have a single morale stat, in Antares we have two different stats: Command for taking orders, and Initiative for making reactions. The Initiative test is otherwise taken in the same way as an Order test, in this case using a D10 against the unit’s modified Initiative stat. Pins on a unit work in the same way as in Bolt Action, and affect both Command and Initiative. The chief difference is that if a unit fails a Command roll it automatically goes Down (as a unit does in Bolt Action when failing an Order) however, if a unit fails a Reaction roll it instead gains +1 Pin marker.

SO WHEN CAN YOU USE A REACTION?
Well, units can only attempt a Reaction if they either have no Order dice (i.e. if they have yet to receive an Order that turn) or if they have an Ambush order dice. The Ambush order acts as a kind of marker that the unit is alert and ready to react. Units that make successful reactions are allocated an Order dice corresponding to whatever they do (usually Fire or Run). Units can attempt reactions in the following circumstance.

Stand and Shoot. A unit that has been successfully assaulted by an enemy can react by shooting as the enemy approach. If successful, this gives the unit a Fire order and enables it to try and shoot down the approaching enemy before they can bring their known weapons to bear. This Stand and Shoot reaction replaces the equivalent reaction in Bolt Action – see what I mean about integrating the reactions in Bolt Action into the new system.

Firefight. A unit that is shot at by an enemy unit with a Fire order at ranges up to 20″ can react by shooting back. If successful the unit gets a Fire order and both units exchange fire. This shooting takes place simultaneously, so both units shoot at full effect before both remove casualties.

Run to Cover. A unit that has been shot at by an enemy unit with a Fire order at ranges greater than 20″ can react by running to cover, either to place itself out of the line of sight of the shooters, behind cover, or at longer range. The unit gets a Run order and moves before the enemy can shoot.

Escape! A unit that has been assaulted by an enemy can react by making an immediate run move to try and place itself out of reach of the assault. The unit gets a Run order and makes its move before the enemy unit can make its assault.

Go Down! A unit that is targeted by enemy shooting can react by going down. This is the only reaction that doesn’t need a Reaction test – a unit that Goes Down does so automatically and a Down order is placed next to the unit. However, there is an important difference between down units in Bolt Action and Antares. In Antares units with a Down order can’t automatically place the dice back in the dice bag at the end of the turn. Instead, they have to pass an Initiative test to do so. This makes it risky to Go Down as there’s a good chance you’ll stay down! On the plus side though, down units are much harder to hit in Antares than in Bolt Action – so it’s a trade off between mobility and safety.

Ambush. The Ambush reaction is also a little different to the general run of Reactions because only a unit that already has an Ambush order can make an Ambush. A unit can make an ambush if an enemy unit moves within its field of fire using either a run or advance order, presenting a clear shot as it does so. A Reaction test is needed as usual, and if successful the unit can fire with a Fire order and then revert to an Ambush order immediately afterwards if the player wishes. If the test is failed the unit can still make its Ambush by firing at the enemy, but retains the Fire order afterwards. This mean a successful Ambusher can make a further Ambush or other reaction subsequently in the turn, but a failed dice roll means you just get the one Ambush and that’s your lot. This is rather different than the way the Ambush works in Bolt Action, although in both games units that are give an Ambush order can make an Ambush – only in Antares the unit can potentially keep its Ambush order and continue to react throughout the turn.

One interesting feature of these reactions is that some troops, and some kinds of Panhuman mutants, have better or poorer Initiative compared to their Command values. So, some forces are good at getting orders off but worse at reacting, whilst others may be less adept when it comes to orders but very good at reacting. Because the different tests use different stats there is also room for character-based modifiers with professional leaders boosting Command and inspiring, heroic individuals boosting Initiative. It certainly makes for an interesting dynamic and means that Antares plays and feels very differently to Bolt Action in many ways, whilst retaining the core Order dice mechanic that makes Bolt Action such a fast-paced and exciting game.



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Made in si
Foxy Wildborne







Oh, good, yet another sci-fi system that is just WW2 with lasers tacked on. Just like anything ever made by historical companies trying to get into the sci-fi market.

Enjoying the promo pic of the Boromite boy band touring the middle east, though.

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40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

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Central Cimmeria

Hmm. I like the Boromites a bit more in that photo. I am also pleased that the system uses D10. I think the Boromite design also makes a bit more sense as Panhumans. Still a bit boring and campy, but not as bad as I originally thought.

I do agree about the "WWII with lasers" thing about the rules, but that is pretty standard fare. 40K certainly comes to mind.
   
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Nah, 40k is medieval with lasers

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California

I'm surprised at the amount of hate for the Boromites. I know a lot of you guys were upset with the way the KS was handled and the "community involvement," but those figures don't look bad. I mean, yeah, they look like they should be chasing the Doctor through a rock quarry, but they're well sculpted and each figure has a nice bit of personality to them. I'm all for Warlord bringing in some new sci-fi figures. It gives me more variety to choose from.

I couldn't give a crap about the setting or gameplay though since they'd just wind up getting shoehorned into some other game.

   
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Cardiff

Ugly miniatures... still staying well clear of GoA.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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 Barzam wrote:
I'm surprised at the amount of hate for the Boromites. I know a lot of you guys were upset with the way the KS was handled and the "community involvement," but those figures don't look bad. I mean, yeah, they look like they should be chasing the Doctor through a rock quarry, but they're well sculpted and each figure has a nice bit of personality to them.

The Boromites are a "Rembrandt comic book" - or if you prefer, a polished turd. It doesn't matter if the execution is good if the concept is bad, and for a lot of us, the concept is ugly and goofy.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
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 AlexHolker wrote:
 Barzam wrote:
I'm surprised at the amount of hate for the Boromites. I know a lot of you guys were upset with the way the KS was handled and the "community involvement," but those figures don't look bad. I mean, yeah, they look like they should be chasing the Doctor through a rock quarry, but they're well sculpted and each figure has a nice bit of personality to them.

The Boromites are a "Rembrandt comic book" - or if you prefer, a polished turd. It doesn't matter if the execution is good if the concept is bad, and for a lot of us, the concept is ugly and goofy.

Exactly. Yes, the Boromites are well-sculpted technically, but that doesn't stop them from being ridiculous. They look like purple Thing knockoffs with goofy old-school rayguns and a drill because they're miners, get it?! Also, the bit from the background fluff about "minds too primitive for advanced technology" is problematic at best.

"Never interrupt your enemy when he is making a mistake." -Napoleon



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We'll find out soon enough eh.

Hmm, not too sure about those rules, they have the stench of the old "Overwatch problem" about them; if you can run away when assaulted, take cover when shot at, and units can perform multiple ambushes, the only time you really risk your men dying is if you try and attack the opponent. Unless there's some other mechanics in the rules to limit Reactions in some way, they look to heavily favour the defender in any scenario missions, and in straight-up combat missions may well end up promoting really dull games where players are reluctant to take even mild risks.

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I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

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-----
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If it's like Bolt Action, making a unit react means they're giving up their own action for that turn.

This message was edited 1 time. Last update was at 2014/01/23 19:27:28




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 lord_blackfang wrote:
Oh, good, yet another sci-fi system that is just WW2 with lasers tacked on. Just like anything ever made by historical companies trying to get into the sci-fi market.

Enjoying the promo pic of the Boromite boy band touring the middle east, though.


To be fair, 40K is just Mediaeval warfare with magic and lasers tacked on.

The basic WH/40K rule concept has been used for Warhammer Ancient Battles, Napoleonic Naval Combat, Great War, and English Civil War.

This is a good thing or a bad thing depending.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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I'm from the future. The future of space

I'm sure the game will actually be good. Not too daring with a lot of ideas that are common in Rick's designs from the last few decades. Bolt Action pretty much is a cleaned up WW2 version of 40k with a lowered model count and more turn interactivity with the activation and reaction system.

Given, however, that everyone knows Space Marines are GW's best selling products, I don't get why other companies who want to move into the market for 40k-like game start with things like rock people.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
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Well Rick did mention there are two test sculpts for these guys done. Hopefully people might prefer them to the boromites
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 Kilkrazy wrote:

To be fair, 40K is just Mediaeval warfare with magic and lasers tacked on.


Which is what I said a few posts after the one you qouted

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40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

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I'm from the future. The future of space

 edlowe wrote:
Well Rick did mention there are two test sculpts for these guys done. Hopefully people might prefer them to the boromites


I definitely like those guys better.

I like Warlord's stuff. I like Bolt Action and Warmaster and all the historical post-Warmaster extensions like Hail Caesar, Black Powder and Pike & Shotte.

I'm expecting good stuff here in terms of both miniatures and rules, even if the boromites currently get a "...whyyy...?" reaction from me.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
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 edlowe wrote:
Well Rick did mention there are two test sculpts for these guys done. Hopefully people might prefer them to the boromites

I know I do. I like the Yuuzhan Vong/Necromonger bioengineered armour look. While it's not something I want to own (but with the possible exception of robots, I'm not expecting there to be any), it's something I'd be happy to see across the table.

This message was edited 1 time. Last update was at 2014/01/23 23:16:12


"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
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Not a fan of Bolt Action or the background presented thus far. I would like the Boromites to have some kind of industrial bodysuit at the least. Right now we have The Thing in banana hammocks, or rocky Donald Duck. :-P
   
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 edlowe wrote:
Well Rick did mention there are two test sculpts for these guys done. Hopefully people might prefer them to the boromites


Much better (at least on the concept). Hope they actually end up looking like that.

Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth

 
   
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If you don't like the rules, the fluff and the models, it's best to try a different game.

OTOH if you think the rules are OK but the fluff and models are pants, you can play the rules with different models and read an SF book.

Most of us probably have enough 40K and/or other SF figures to easily play any skirmish scale game in 28mm.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Richmond, VA

I'm expecting a refined Bolt Action rules set (a good thing) and at least one, if not several, plastic kits. Ever since Warlord dropped Renedra and bought/invested in their new plastics company, their plastics output has been really high- one kit every two months or so, right?

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 edlowe wrote:
Well Rick did mention there are two test sculpts for these guys done. Hopefully people might prefer them to the boromites


Dang! If the minis look anything like this drawing, I think I'll be wanting some. Really liking the Prometheus Engineer vibe.

~Tim?

   
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NoVA

 Theophony wrote:
Glad they stepped back to see what was wrong from the get-go and decided that it was just their timing . Betting the next models will be the space furries


Have they mentioned a furry race/faction? I will proudly play furries if I have the chance.

Hopefully they can get 4+ factions. I'm interested in this.


Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
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Maryland

 Red Viper wrote:
 Theophony wrote:
Glad they stepped back to see what was wrong from the get-go and decided that it was just their timing . Betting the next models will be the space furries


Have they mentioned a furry race/faction? I will proudly play furries if I have the chance.

Hopefully they can get 4+ factions. I'm interested in this.


Back when they were taking suggestions on their forum (which is now all but defunct), some form of humans with engineered animalistic traits was something that a segment of the audience was pushing for. Of course, flame wars cropped up between pro- and anti-furry posters. For that reason alone, I doubt that it will happen.

"Never interrupt your enemy when he is making a mistake." -Napoleon



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 Guildsman wrote:
 Red Viper wrote:
Have they mentioned a furry race/faction? I will proudly play furries if I have the chance.

Back when they were taking suggestions on their forum (which is now all but defunct), some form of humans with engineered animalistic traits was something that a segment of the audience was pushing for. Of course, flame wars cropped up between pro- and anti-furry posters. For that reason alone, I doubt that it will happen.

The reason that is a crap idea is that they are not simply a race that appeals to furries, they are furries. First generation Panhumans are literally humans who are such donkey-caves that they deliberately doom their children to look like freaks.

If they weren't going out of their way to look like animals, it wouldn't be stupid. This sort of body modification makes more sense if it's limited to things that are either genuinely useful (like catlike eyes to grant night vision) or cosmetic changes meant to make you look more than human, rather than less. An angel's wings are far more palatable than a dog's snout, for example.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
 
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