Throt wrote:absolute noob question..
I can't wrap my head around forcing fury and using the points
I just started with legion of everblight starter.
I get the start...the warlock gets her 5 points at the start and can give them to the other beasts.
I get that if they have fury she can take it from them
What I don't get is the next turn..
How they gain and lose fury.
Can I just force up to their max fury in a single turn.?
Do I have to have given them a fury point to force more, because it says they can't gain more than they had?
I understand charging or boosting damage uses fury.
Wow, I feel pretty dumb on this, or are the rules just not clear?
Warlocks don't give fury to beasts. You're confusing the focus mechanic with fury. Think warmachine, then do the opposite.
It's the opposite with hordes. The terminology of 'warlocks forcing Warbeasts' doesn't hep. The
tl;dr version is in hordes, warbeasts generate fury and give it to the warlock, while in warmachine, warcasters generate focus and give it to warjacks.
The long version is this: Essentially Warbeasts generate fury by doing stuff during their activation (ie charging, running, boosting attack or damage rolls, buying attacks, using their animus etc) and can generate fury up to their fury limit, and the warlock is able to leech the fury off their beasts in the subsequent turn's control phase. But not all of it. Heh, a fury5 warlock can only leach five fury points off of her beasts, assuming she is sitting on 0 fury at the start of the control phase. So if you have a carnivrean on 4 fury, a Scythian on 2 fury, and a shredder on 2, you can only grab fice of those furies, meaning some of those beasts will have to take threshold checks, and potentially frenzy.
Essentially, you use your warbeasts as fury generators, wound sinks, heavy hitters and for their animi.
Fury is brilliant. But it's balanced. And nuanced. It lets you adapt 'on the fly' and you get a,lot more out of your beasts than a warcaster gets out of their jacks. It also has far more hoops to jump through, and you end up going far more dependent on your battlegroup, whereas warmachine armies tend to rely on a backbone of infantry, If you run your army 'hot' you can generate a massive amount of fury in the form of attacks, and damage output. The question is how you manage to deal with it all on the following turns. Fury is all about risk management, and how far you push your warbeasts. Your warlock acts as the limiting factor, because they can only deal with so much generated fury at a time. You can often take other support pieces that let you manage fury, but more support means less Killy stuff. Your warbeasts are dependent on your warlock, as they must be in his control area to force for fury, and your warlocks are in turn dependent on their warbeasts for their animi, for fury, and as wound sinks.
Fury based armies are brilliant on all-out attacks, and tend to do great early game, but suffer heavily with attrition, while focus based armies tend to be better in late game. When you lose your beasts, you lose a lot of the strength of your army, far more proportionally than if I lose a jack.