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Made in us
Superior Stormvermin





absolute noob question..
I can't wrap my head around forcing fury and using the points
I just started with legion of everblight starter.

I get the start...the warlock gets her 5 points at the start and can give them to the other beasts.
I get that if they have fury she can take it from them

What I don't get is the next turn..
How they gain and lose fury.
Can I just force up to their max fury in a single turn.?
Do I have to have given them a fury point to force more, because it says they can't gain more than they had?

I understand charging or boosting damage uses fury.

Wow, I feel pretty dumb on this, or are the rules just not clear?
   
Made in au
Tough Tyrant Guard







She doesn't give her fury to beasts. When you force a beast, it gains fury (usually one). You have to force a beast for it to boost an attack or damage roll, charge, perform a power attack, use its animus, etc. You can also "rile" a beast, which just forces it to gain a fury. You can only force it up to its FURY stat.

On your next control phase, the warlock can leach fury from her beasts if they're in her control area. She takes fury off the beasts and places it on herself, up to her FURY stat. She doesn't lose fury from turn to turn unless she spends it, though she can drop fury points voluntarily during her activation. If any beasts have fury left on them after leaching, they have to make frenzy checks and may frenzy.

So:
- your warlock spends fury to boost or to cast spells,
- your warbeasts gain fury by being forced, allowing them to boost, use animi, run, charge, etc,
- your warlock then leaches fury from the beasts during your control phase to replenish her fury and allow you to force your beasts more again.
   
Made in us
Superior Stormvermin





Okay cool.
So how often can I do this?
Say with a shredder with fury 2, and say he is within range of the warlock..
I can only charge and then boost a single roll (say attack) for its turn?
If the warlock has fury from a previous turn can I use it to boost the damage roll for that beast?
   
Made in au
Tough Tyrant Guard







You can only force the beast during its activation, when it's in its controller's control area. So with your shredder, you could activate it, then force it to charge (causing it to gain a fury point), then force it to boost its attack roll (causing it to gain a fury point). At this point, because it has 2 fury and its FURY stat is 2 you cannot force it anymore.

Now in your next control phase, you can leach that fury from the shredder, causing your warlock to gain fury. You can only leach until you have as much fury as your FURY stat, though, so it's important to make sure you don't have too much fury on your warlock to handle it, or deal with it some other way (Legion in particular has very good ways of removing fury from beasts, like the Blighted Nyss Shepherd.)

Beasts don't spend fury to do things, they are forced, causing them to gain fury. They do not spend your warlock's fury. Your warlock spends that.
   
Made in se
Fresh-Faced New User




It sounds like you are new and maybe playing in a group where most others play Warmachine, and so you've confused parts of the Focus rules with the Fury rules?
I recommend watching this video, it's quite lengthy but they do go through most aspects of gameplay, including showing off how Fury works for both warlocks and warbeasts:
https://www.youtube.com/watch?v=En7dqerjSJM
   
Made in gb
Longtime Dakkanaut




 Throt wrote:
absolute noob question..
I can't wrap my head around forcing fury and using the points
I just started with legion of everblight starter.

I get the start...the warlock gets her 5 points at the start and can give them to the other beasts.
I get that if they have fury she can take it from them

What I don't get is the next turn..
How they gain and lose fury.
Can I just force up to their max fury in a single turn.?
Do I have to have given them a fury point to force more, because it says they can't gain more than they had?

I understand charging or boosting damage uses fury.

Wow, I feel pretty dumb on this, or are the rules just not clear?


Warlocks don't give fury to beasts. You're confusing the focus mechanic with fury. Think warmachine, then do the opposite.

It's the opposite with hordes. The terminology of 'warlocks forcing Warbeasts' doesn't hep. The tl;dr version is in hordes, warbeasts generate fury and give it to the warlock, while in warmachine, warcasters generate focus and give it to warjacks.

The long version is this: Essentially Warbeasts generate fury by doing stuff during their activation (ie charging, running, boosting attack or damage rolls, buying attacks, using their animus etc) and can generate fury up to their fury limit, and the warlock is able to leech the fury off their beasts in the subsequent turn's control phase. But not all of it. Heh, a fury5 warlock can only leach five fury points off of her beasts, assuming she is sitting on 0 fury at the start of the control phase. So if you have a carnivrean on 4 fury, a Scythian on 2 fury, and a shredder on 2, you can only grab fice of those furies, meaning some of those beasts will have to take threshold checks, and potentially frenzy.

Essentially, you use your warbeasts as fury generators, wound sinks, heavy hitters and for their animi.

Fury is brilliant. But it's balanced. And nuanced. It lets you adapt 'on the fly' and you get a,lot more out of your beasts than a warcaster gets out of their jacks. It also has far more hoops to jump through, and you end up going far more dependent on your battlegroup, whereas warmachine armies tend to rely on a backbone of infantry, If you run your army 'hot' you can generate a massive amount of fury in the form of attacks, and damage output. The question is how you manage to deal with it all on the following turns. Fury is all about risk management, and how far you push your warbeasts. Your warlock acts as the limiting factor, because they can only deal with so much generated fury at a time. You can often take other support pieces that let you manage fury, but more support means less Killy stuff. Your warbeasts are dependent on your warlock, as they must be in his control area to force for fury, and your warlocks are in turn dependent on their warbeasts for their animi, for fury, and as wound sinks.

Fury based armies are brilliant on all-out attacks, and tend to do great early game, but suffer heavily with attrition, while focus based armies tend to be better in late game. When you lose your beasts, you lose a lot of the strength of your army, far more proportionally than if I lose a jack.

This message was edited 2 times. Last update was at 2015/07/30 12:31:55


greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Superior Stormvermin





Thanks for the responses .
I am completely new to the entire warmahordes game. The group that I joined plays Warmachine but I don't care for many of the models (and that is huge for me, if I hate the models I don't want to use them. Tis my handicap)
And thank you for the link s well.
   
Made in us
Painlord Titan Princeps of Slaanesh




You may want to go to the PP website and download the Hordes Starter rules. They're free and will explain most, if not all, of the rules regarding Fury and how it works.

http://privateerpress.com/files/Hordes%20MkII%20DemoRules-WEB.pdf
   
 
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