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Made in us
Been Around the Block




Hello everyone!

I'm a long time Warhammer 40k fan and I've finally decided to take the plunge into the 40k universe. Currently I have a few armies in mind, Vanilla Space Marines, Space Wolves, Blood Angels, and finally the Tau. Could you guys help me by answering a few of my questions?


- What are the pros and cons of each of the armies I listed (It doesn't have to be an extensive list, though that would be awesome)
- Can I paint my army any way I want to (i.e. Blood Angels with a white paint job, or Space wolves with red), and if I do will I be able to field that army in a competitive match/ tournament?
- If I were to go with Space Marines of any of their variants which of these sets would be better for a fresh army(imho I find that the Pre-Heresy Power Armor variants are badass)? http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company" target="_new" rel="nofollow"> http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company or http://www.games-workshop.com/en-GB/Horus-Heresy-Betrayal-at-Calth-ENG
- Any tips on what troops I should spend my first 1000 points on? (Tau or SM)
- Pros and cons, Thunderwolf Cavalry v. White Scars on bikes w/power lances

Finally, I would like to thank you for your time and help with answering my questions!
   
Made in gb
Member of a Lodge? I Can't Say






(SM=Space Marines, SW=Space Wolves, BA=Blood Angels)

SM pros-a Versitile army, has the best FW support
SM Cons-Can get boring after a while

SW Pros- Great Flyers,A cool choice of units, one of your guys IS SANTA
SW Cons-Great army in its own right, but got nerfed because if the new SM codex

BA Pros- Really unique units, Deep Strike is your Friend, Army wide Furious Charge
BA Cons- Got nerfed due to new SM codex, Lack of formations

Tau Pros- The best Gunline army in the game, Can put out a lot of Dakka
Tau Cons- They are the worst at close combat


You can Paint the army any way you want and say they are a successor chapter (just notify your opponent)

Any armour MK is viable (but MK1)

For SM, Tactical squads are your best bet, for Tau Strike teams are good

Not sure about the last question, all i can tell you is that no one uses power lances (they choose to have power swords instead)

Happy to Help!
   
Made in us
Bounding Assault Marine





Illinois

simplycj wrote:
Hello everyone!

I'm a long time Warhammer 40k fan and I've finally decided to take the plunge into the 40k universe. Currently I have a few armies in mind, Vanilla Space Marines, Space Wolves, Blood Angels, and finally the Tau. Could you guys help me by answering a few of my questions?


- What are the pros and cons of each of the armies I listed (It doesn't have to be an extensive list, though that would be awesome)
- Can I paint my army any way I want to (i.e. Blood Angels with a white paint job, or Space wolves with red), and if I do will I be able to field that army in a competitive match/ tournament?
- If I were to go with Space Marines of any of their variants which of these sets would be better for a fresh army(imho I find that the Pre-Heresy Power Armor variants are badass)? http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company" target="_new" rel="nofollow"> http://www.games-workshop.com/en-GB/Space-Marine-Battle-Demi-Company or http://www.games-workshop.com/en-GB/Horus-Heresy-Betrayal-at-Calth-ENG
- Any tips on what troops I should spend my first 1000 points on? (Tau or SM)
- Pros and cons, Thunderwolf Cavalry v. White Scars on bikes w/power lances

Finally, I would like to thank you for your time and help with answering my questions!


Welcome to our cult, the kool-aid is on that table right over there...

Anyway...i'll try to give you a quick pros and cons of each of the armies you named off.

Space Marines Pro's
- Uniformity of stats (SM's have virtually all the same stats so memorizing them won't be difficult)
- 3+ Armor saves across the board and good ballistic skill (meaning you will almost always hit with everything on a 3 or better)
- Grav weapons are pretty insane. Useful against almost every unit type out there.
- Easy to collect second hand since there are quite a few players that start out with a SM army and grow out to other things.
- No lack of vehicle choices

Space Marine Con's
- Uniformity of stats can also be a downside at times.
- Lack of Monstrous Creature choices
- More expensive troop choices since you have solid stats and 3+ armor (so you'll be bringing fewer guys than some other armies)
- Not super great in close combat in general

Space Wolves Pro's
- Share a lot of Pro's with SM's but are definitely much better at close combat (especially beat stick units like TWC)
- Their lords can be made into close combat death machines.

Space Wolves Con's
- Biggest con I can think of vs. Space Marines is their lack of "Decurion" type formations like the vanilla marines have
- No grav weapons

Blood Angel's
- Overall, the Wolves have better CC units I think than the BA. Otherwise, they try to be a close combat oriented army in a game edition that heavily favors shooting vs. hand to hand.


Tau
- Crappy toughness in their general troops and they die VERY easily in close combat.
- They mitigate their close combat weakness by having spiffy overwatch rules that allow multiple units to combine fire during overwatch.
- They have some of the best Monstrous Creatures and Gargantuan creature choices in the game.
- They are the gods of shooting. They have feth-loads of STR 5 to STR 7 shooting that can overload a lot of defenses and armor saves. In a game edition that favors shooting armies, they are kings of it.


Paint your dudes however you see fit. That's the fun of painting them IMHO. Most tournies that you might play in are only going to care that they have a three color minimum.

As long as they are Space Marines, go ahead and use whatever armor variant you choose! I really like the older armor variants and such from HH and no one will fault you playing with Mk IV power armor dudes as opposed to the more "modern" variants.

What should you get first? I would probably go with at least 1 HQ choice and 2 troops (for either SM or Tau). Beyond that, I would try and come up with a solid 1000 point list first, and then buy what you need for that list. I don't play Tau so I won't try to recommend you units for those, but as far as SM goes...
- At least two Tac squads
- At least a Rhino or two
- Centurion Devestators
- or TWC if going Space Wolves
- A Drop Pod or two
- Space Marine Captain and maybe a Librarian or Chaplain

Hope I helped a little bit.
   
Made in gb
Worthiest of Warlock Engineers






preston

dante covered it but I should clarify his last point:

Power Lances/Spears are not the best of weapons for most units. On the turn that you charge you get +2 strength and AP 2 but after that you are fighting at normal strength and AP4. This makes them great for alpha strikes but terrible in a running fight as once they have expended their initial charge they essentially become Power Mauls without the strength bonus or concussive.

Unless your unit is really nasty in melee they are unlikely to kill off enough enemy models in the initial turn to win the melee and in those few units which you will butcher easily (EG - Guardsmen, Cultists, Tau) are already pathetic in melee anyway and have no access to 2+ saves (the best is 4+)

For this reasoning alone the Power Sword is by far the better option as it allows for continuous performance throughout and can handle most units. The Power Maul is good if you have the higher initiative and the Power Axe is essentially a poor mans powerfist.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Member of a Lodge? I Can't Say






 master of ordinance wrote:
dante covered it but I should clarify his last point:

Power Lances/Spears are not the best of weapons for most units. On the turn that you charge you get +2 strength and AP 2 but after that you are fighting at normal strength and AP4. This makes them great for alpha strikes but terrible in a running fight as once they have expended their initial charge they essentially become Power Mauls without the strength bonus or concussive.

Unless your unit is really nasty in melee they are unlikely to kill off enough enemy models in the initial turn to win the melee and in those few units which you will butcher easily (EG - Guardsmen, Cultists, Tau) are already pathetic in melee anyway and have no access to 2+ saves (the best is 4+)

For this reasoning alone the Power Sword is by far the better option as it allows for continuous performance throughout and can handle most units. The Power Maul is good if you have the higher initiative and the Power Axe is essentially a poor mans powerfist.

The lance is +1S and AP3 on the charge, i think you got confused with the Pheonix Power Spear from 30k
   
Made in gb
Worthiest of Warlock Engineers






preston

Ah yes, my bad.
Even less of a reason to use it then.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in nl
Longtime Dakkanaut






1d4 chan Tactics.

https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Marines%287E%29
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Blood_Angels%287E%29
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Wolves%287E%29
Note that you can combine anything from each of those imperial armies as battle brothers.

And tau

https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Tau%287E%29

This message was edited 1 time. Last update was at 2015/11/25 12:30:13


Inactive, user. New profile might pop up in a while 
   
Made in us
Been Around the Block




Hey guys, quick update. I'm ended up going for a SM based army!

I was checking out FW stuff and I'm picking up the White Scars alt. heads and I couldn't help but browse through the plethora of tanks. Is there any MUST HAVE forge world tanks to add to a general SM list? Or something thats a bit on the competitive side?
   
Made in nl
Longtime Dakkanaut






Sicaran Battle Tanks are quite good.

Inactive, user. New profile might pop up in a while 
   
Made in us
Been Around the Block




 oldzoggy wrote:
Sicaran Battle Tanks are quite good.


I've also come across a few people saying that this tank is great, how about the Legion deimos pattern whirlwind scorpius?
   
 
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