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Made in us
Fresh-Faced New User




Need some ideas for all 3 factions. Can spend points on any upgrades, however, you (I) still have to have no more and no less than 3 ships. Also, only one ship may be a unique pilot, no turrets even a natural turret ship like a K-Wing, and no large base ships-small only.

Squad Building Restrictions!
Players must build their list according to the following guidelines:!
1. 70 point list!
2. Your list MUST contain EXACTLY (and only) 3 small-based ships. This is the entirety of
your list, no more, no less. No large based ships allowed.!
3. Each of your 3 ships may be a different ship type within your faction. For example, your list
may have 1 Z95, 1 X-Wing and 1 B-Wing.!
4. One of your ships MUST be piloted by a unique, named pilot. This is your Wing Leader.!
5. The other 2 ships in your list MUST be piloted by generic, non-unique pilots. These are
your Wingmen.!
6. NO TURRETS ALLOWED. For this event, ALL turret upgrades or primary turret weapons
are forbidden. Note: this means the K-Wing is not allowed for this event due to it’s primary
turret weapon.!
7. Based on your faction your Wing Leader will be assigned a special “call sign.” This call
sign will give your wing leader an added benefit for free. These benefits DO NOT take up
any upgrade slots on your wing leader. Players choose this benefit when building their list.!



Here are some of the free upgrades you can choose to give your wing leader, which will be the unique pilot.

Rebels have the Rogue Squadron call sign. You may choose one of the following:
1) Add the boost action icon to your leader’s action bar. 2) Add the barrel roll action icon
to your leader’s action bar.

• Imperials have the Raven Wing call sign. You may choose one of the following: 1)
Add 1 to your leader’s shield stat. 2) Give your leader a free missile (even if they do
not have the missile slot. This does not take up a normal, available missile slot).

• Scum have the Hutt Operative call sign. You may choose one of the following: 1)
Add 1 to your leader’s shield stat. 2) Give your leader a free Illicit upgrade (this does
not take up your normal Illicit slot).
• Please notate on your squad sheet which benefit you are giving your Wing Leader for
the event.!


Here is one of the ideas I was throwing around for Imperials, havent made it to Scum and Rebels yet.

http://xwing-builder.co.uk/view/488389/aturi-gambit-imperial-shield And I will be taking the free shield upgrade for Soontir



   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

A T-70 with native boost and Barrel Roll? Nice.

Nera Dantels with plasma torps, PTL, FCS and Chips, if you give her boost on top of the native barrel roll can get her into range or out of it.

Pair her with 2 Prototype A-Wing with Chardaan Refits.

Not the best list, but the torps will hit hard.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Hmm. That actually looks like a pretty fun format.
   
Made in us
Fresh-Faced New User




That "other" time zone

Going to try this out with my son later this weekend... then again... it is Mother's Day... errr... so the following weekend.

Love the idea though. Should play fast.

Biggs Darklighter (25)
R5-P9 (3)
+ boost

Green Squadron Pilot (19) x 2
Veteran Instincts (1)
Chardaan Refit (-2)
Marksmanship (3)
A-Wing Test Pilot (0)

This message was edited 2 times. Last update was at 2016/05/03 04:26:07


 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

 Reaver Xalson wrote:
Going to try this out with my son later this weekend... then again... it is Mother's Day... errr... so the following weekend.

Love the idea though. Should play fast.

Biggs Darklighter (25)
R5-P9 (3)
+ boost

Green Squadron Pilot (19) x 2
Veteran Instincts (1)
Chardaan Refit (-2)
Marksmanship (3)
A-Wing Test Pilot (0)



I'd dump Marksmanship on the A-wings and use Predator instead. Marksmanship is a garbage EPT, since it's expensive and uses an action. Marksmanship in this case is even worse on a 2-attack ship.
Predator is always on, and in this format, you'll likely get to use both re-rolls.

Another alternative is to swap out Marksmanship for Calculation, and then give both A-wings Autothrusters. Even without turrets in the game, they will still be useful at range.

This message was edited 2 times. Last update was at 2016/05/03 11:07:09


 
   
Made in gb
Longtime Dakkanaut





That format sounds like an Ace's wet dream: no pesky swarms or turrets to screw with your arc dodging. My rebel and imperial lists would be quite similar.

Rebels:
Tycho Celchu (A-Wing 38 Points)
A-Wing Test Pilot
Outmanoeuvre
Experimental Interface
Daredevil
Proton Rockets
Free Barrel Roll Call Sign.

Tala Squadron Pilot (Z-95 Headhunters 16 Points) x2
Advanced Homing Missiles
Guidance Chips

Tycho could swap out Outmanoeuvre, for PTL, which would be totally bitchin, but I think a 3rd action is probably less useful than the extra shooting power. He could also switch it out for Wired, which has good synergy with all the stress he is going to have, and would free up a couple more points. The Call Sign upgrade is interesting. I'd almost be tempted to run Keyan Farlander instead of Tycho, and give him the Experimental Interface - Daredevil combo. Along with the Boost call sign, he'd be quite a nimble arc dodger, and could use his ability to spend the stress tokens (Give him Fire Control System too). There would be a lot of draw backs in terms of Pilot Skill, Manoeuvrability, but it might be worth it for the B-Wing's extra fire-power and durability.

Empire:
Darth Vader (TIE Advanced 40 Points)
TIE/x1
Engine Upgrade
Daredevil
Proton Rockets
Advanced Targeting Computer
Free Shield Call Sign.

Black Squadron Pilot (TIE Fighter 15 Points) x2
Veteran Instincts

Soonter Fel with PTL would also be an option over Vader, but I always regret not having the Dare Devil action. I've tried running Fel with Experimental Interface and Dare Devil, which is workable, but I think Vader does it better, and has a bit more durability. Running a Tie Phantom is also a good option. I prefer Echo, because he has so many more possibilities for finding a good arc. With engine upgrade he can turn up almost anywhere, and the fire-power on the Phantom is just crazy. I like Mara Jade for crew, as once you get behind someone they're pretty much doomed. In this tournament I'd probably settle for intelligence agent though, as it's cheaper, and will give Echo the edge over higher PS aces when de-cloaking.

This message was edited 1 time. Last update was at 2016/05/03 13:58:33


 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

Empire:
Darth Vader (TIE Advanced 40 Points)
TIE/x1
Engine Upgrade
Daredevil
Proton Rockets
Advanced Targeting Computer
Free Shield Call Sign.

Black Squadron Pilot (TIE Fighter 15 Points) x2
Veteran Instincts


Interesting build, but I don't like the idea of Daredevil on Vader. What makes Vader great is that he can take two actions without incurring stress, so willingly stressing him? No thanks.
I'd rather have Predator. In the long run, it'll pay off more than Daredevil.

I'd also replace the VI on the Black Squadron pilots with Crack Shot. I like where your head's at with increasing the PS, but for me it's all about pushing damage through.

 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Agreed on the Crack shot as well.

I don't get the Daredevil on Tycho when you can have your Outmaneuver and PTL so you get to fully use your two actions for repositioning. Maybe it's just me.

I'm more of a B-Wing fan, anyhoo.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Longtime Dakkanaut





With a green bank manoeuvre, followed by Boost and then Dare Devil, you can turn a full 180, so stress isn't going to slow you down too much. I just find Dare Devil too useful for when you don't have a shot lined up, you can Boost or Barrel Roll, and then turn 90 degrees in either direction, which gives you a huge range of possible arcs. It also lets you boost or roll out of oncoming ship's arcs, and then immediately turn to face their flank for a free shot. I think Dare Devil might be my favourite upgrade, especially on pilots with more than one action. It takes all the guesswork out of arc dodging, even if you guess really wrong, you have over 180 degrees of wiggle room, and if you guess right,then you can just target lock instead

Crack Shot was actually my first idea for the Black Squadron pilots, but then I changed my mind... I think I went with VI because it provides a smaller but more consistent advantage, and that is what swayed me. But I don't think there is much in it, both could work well.

This message was edited 1 time. Last update was at 2016/05/03 19:19:50


 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

 Smacks wrote:


Crack Shot was actually my first idea for the Black Squadron pilots, but then I changed my mind... I think I went with VI because it provides a smaller but more consistent advantage, and that is what swayed me. But I don't think there is much in it, both could work well.


I just think that in this format, Black Squadron pilots, at PS4, will still have higher PS than most other generics (and the opponent's ace PS will be higher than BSPs), so the VI is not as important.

 
   
Made in gb
Longtime Dakkanaut





 House Griffith wrote:
 Smacks wrote:


Crack Shot was actually my first idea for the Black Squadron pilots, but then I changed my mind... I think I went with VI because it provides a smaller but more consistent advantage, and that is what swayed me. But I don't think there is much in it, both could work well.


I just think that in this format, Black Squadron pilots, at PS4, will still have higher PS than most other generics (and the opponent's ace PS will be higher than BSPs), so the VI is not as important.
It's difficult to say, since you need to have exactly three ships in this format, my thinking was that people will try to go for better generics (preferably ones that can take elite upgrades). Black Squadron, Dagger Squadron, Red squadron etc... are all PS4, and could make an appearance. There is also the Black Sun Ace and Gand Findsman, which would be obvious picks with N’Dru Suhlak, and they are PS5.

Ultimately, I agree that Crack Shot is probably the better choice if it goes to plan. I just feel like VI might be the safer choice. If that makes sense?

This message was edited 2 times. Last update was at 2016/05/03 22:05:07


 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Oh my. a G1-A on the board and it's not even the nastiest part of the list.

That's a sobering thought for some reason.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Fresh-Faced New User




You guys are awesome, ya'll have the idea pretty down. The organizer of the event is looking for a fast pace, slug it out dogfight.

I am also considering running

Inquisitor
Juke
Title
Autothrusters
Omega Squadron Pilot
Juke
Comm Relay

But not sure what else to throw in the mix. Thought is you have Inquisitor for maximum offense effort with his ability plus Juke and Thrusters for the defense. Your going to be taking the TL for the free evade so no need to worry there. Also, I am thinking more to hang up VI for this event and not worry too much about the pilot skill level. As far as the Tie f/o, its sorta filler and a offensive blocker. Take the evade and hold it throughout for an effective ability while making his hitting power more effective. Take a focus for defense or spend the evade if you have too. Either way, its going to be a fast game. I'd like to maybe make this work, but like I said, not sure what else to run with it.

Any ideas for Rebels and Scum with some of this in mind will be considered too. Thanks for the help!! (And I'll add here that the organizer has emphasized no turrets at all, not even hot shots for scum or title card y wings.)
   
Made in us
Fresh-Faced New User




That "other" time zone

Just for giggles....

"Omega Leader" (21)
Squad Leader (2)
Weapons Guidance (2)
Twin Ion Engine Mk. II (1)
+ Shield

Omega Squadron Pilot (17) x 2
Veteran Instincts (1)
Weapons Guidance (2)
Twin Ion Engine Mk. II (1)

Total: 68

View in Yet Another Squad Builder

Thought of one ateration. Trade out the leader for this:
Valen Rudor (22)
Calculation (1)
XX-23 S-Thread Tracers (1)
Hull Upgrade (3)
TIE/v1 (1)

But I still like the idea of giving free actions to squad mates.

This message was edited 1 time. Last update was at 2016/05/04 05:40:50


 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

 Reaver Xalson wrote:
Just for giggles....

"Omega Leader" (21)
Squad Leader (2)
Weapons Guidance (2)
Twin Ion Engine Mk. II (1)
+ Shield

Omega Squadron Pilot (17) x 2
Veteran Instincts (1)
Weapons Guidance (2)
Twin Ion Engine Mk. II (1)

Total: 68

But I still like the idea of giving free actions to squad mates.


Yeah, but you're not really giving free action to squad mates because you're spending an action to do so. And the action you're spending is on your ace.

And that Omega Leader build. Yeesh.

I'd switch it to:

OL, Juke, Comms relay (the never leave home without it build)
2x Omega Squadron pilot, Juke, Comms relay

70 on the nose.

 
   
Made in gb
Longtime Dakkanaut





I'll try and flesh out a Scum list, based on my previous post:

N’Dru Suhlak Z-95 Headhunter (19)
Lone Wolf
Guidance Chips
+ Free Cluster Missile

Gand Findsman G-1A Starfighter (28)
Zuckuss
Wired
Inertial Dampeners

Black Sun Ace Kihraxz Fighter (23)

N’Dru Suhlak is a really cheap ace, which leaves more to spend on beefing up the generic pilots, he's fragile but can still deliver a nasty wallop. G-1A buys you a lot of hit points for your money, Zuckuss should be helpful for pushing damage through, and removing Stealth Devices. Wired has good synergy with Zuckuss, and since he won't be doing any red manoeuvres ever... Inertial Dampeners will let him hang in combat a bit longer. Black Sun Ace is PS5, and with 5 k-turn, he's actually quite a nice compliment to the slow rolling G-1A.

This message was edited 2 times. Last update was at 2016/05/04 16:17:43


 
   
Made in us
Fresh-Faced New User




That "other" time zone

 House Griffith wrote:


Yeah, but you're not really giving free action to squad mates because you're spending an action to do so. And the action you're spending is on your ace.


I seem to be missing something here. Since this is a card ability it should be a free action and does not count as a standard action. Where am I spending an action to do this?
   
Made in gb
Longtime Dakkanaut





 Reaver Xalson wrote:
I seem to be missing something here. Since this is a card ability it should be a free action and does not count as a standard action. Where am I spending an action to do this?
The bolded "action" text at the top of the card, means that it costs you an action to activate it. Then after you have spent your action, another ship may perform a "free action". They use the term "free" to prevent rules contradictions. I agree it is a little confusing.

So basically, you transfer your one action to another ship, but there is no net gain, it's just situational redistribution.

This message was edited 5 times. Last update was at 2016/05/04 16:17:25


 
   
Made in us
Fresh-Faced New User




That "other" time zone

Thanks Smacks. I am learning new things about this game every day.
   
Made in gb
Longtime Dakkanaut





What you could do is throw on experimental interface which lets you do your action and then perform a free action from an equipped upgrade card (which in this case would always be passing an action). Unfortunately, it is expensive and also gives you a stress token, but if you had a pilot that didn't mind stress, such as Tycho Celchu, Soontir Fel, or Keyan Farlander, then you'd just be giving your wingman 2 stress free actions (ala Vader). Though in most situations it would be easier and cheaper just to give your wingman Push the Limit, and give yourself Wingman to remove their stress. That combo works well if you are actually Vader, since he can fly in formation with another PTL Tie, and they would both be getting two (practically) stress free actions. It also works well on A-wings, since they can have two Elite slots, so they can PTL and remove each other's stress.

It really depends how you want to manage your upgrade slots and stress. If you really need the Elite slot open on the 2nd ship, or if it doesn't have an elite slot (e.g. K-wing/Punisher), then Squad Leader > Experimental Interface would let you pass that Action... At least, until you get blown up. PTL > Wingman seems less convoluted though, in most situations.

This message was edited 4 times. Last update was at 2016/05/05 07:51:03


 
   
Made in us
Fresh-Faced New User




I'm more of a B-Wing fan.
   
Made in us
Fresh-Faced New User




That "other" time zone

Here is a scum list I am toying with. Extremely squishy, but I think I can keep the formation tight enough to get a couple kills against another 70 pt list.

Serissu (20)
Calculation (1)
Flechette Torpedoes (2)
Guidance Chips (0)
"Heavy Scyk" Interceptor (Torpedo) (2)
+ Shield

Tansarii Point Veteran (17) x2
Calculation (1)
Flechette Torpedoes (2)
Guidance Chips (0)
"Heavy Scyk" Interceptor (Torpedo) (2)

Total: 69

View in Yet Another Squad Builder
   
 
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